Dungeon Crawl Stone Soup version 0.33-a0-394-g90355d26cc (webtiles) character file. Game seed: 1957491476413657422 16 Coo1 the Conjurer (level 2, -1/20 HPs) Began as an Armataur Conjurer on Nov 21, 2024. Slain by a gnoll ... wielding a +0 whip (6 damage) ... on level 2 of the Dungeon. The game lasted 00:02:05 (396 turns). Coo1 the Conjurer (Armataur Conjurer) Turns: 396, Time: 00:02:06 Health: -1/20 AC: 4 Str: 12 XL: 2 Next: 37% Magic: 3/4 EV: 8 Int: 18 God: Gold: 19 SH: 0 Dex: 8 Spells: 1/4 levels left rFire . . . c - +0 dagger rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no barding) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.42/turn %: roll @: no status effects A: large, deformed body, tough skin 3, armoured tail, rollpage 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 19 gold pieces. Inventory: Hand Weapons c - a +0 dagger (weapon) Armour a - a +0 robe (worn) Talismans d - a granite talisman Scrolls e - a scroll of vulnerability {unknown} Potions b - a potion of magic f - a potion of heal wounds {unknown} g - a potion of haste {unknown} Skills: - Level 1.3 Dodging - Level 2.1 Stealth - Level 1.7 Spellcasting + Level 4.2 Conjurations You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 b - Searing Ray Conj 32% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 4% 3d5 61% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 (+2d1 61% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 11603 Altars: Shops: D:1 ( Innate Abilities, Weirdness & Mutations Armour fits poorly on your strangely shaped body. You have extremely tough skin. (AC +3) You have a long armoured tail. You regenerate magic when rolling toward enemies. (Rampage MPRegen) Message History Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin (severely wounded, 100% to hit) The magic dart hits the hobgoblin. You kill the hobgoblin! Items here: ( ) †††. You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 'b'. Found a stone staircase leading down. You see here 5 stones. Found 12 gold pieces. There is a stone staircase leading down here. You climb downwards. Found a scroll labelled BYDWAO TIUNEPLYISO and 2 gold pieces. Found an escape hatch in the ceiling. There is a stone staircase leading up here. A gnoll comes into view. It is wielding a +0 halberd. You roll towards the gnoll! A gnoll comes into view. It is wielding a +0 whip. The helpless gnoll fails to defend itself. You hit the gnoll. Your tail-slap misses the gnoll. The gnoll is moderately wounded. The gnoll shouts! x2 The gnoll closely misses you. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 halberd (81% to hit) The searing ray misses the gnoll. x2 (Press . to maintain the ray.) A giant cockroach comes into view. You stop channelling your searing ray. The gnoll barely misses you. You see here a scroll labelled BYDWAO TIUNEPLYISO. The gnoll hits you with a +0 whip. The gnoll attacks as it pursues you! The gnoll hits you from afar with a +0 halberd! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * The gnoll hits you with a +0 whip. You die... #.....# ####.....### ........#.B .......... . #.....B#.# ...###...<..... .........#g# ######..g#.##.###. ####..?g@....... .........##...... #####....# ..### #....# ## #....# #..... #....## #$...# ###### You could see 3 gnolls and a giant cockroach. Vanquished Creatures A dart slug (D:1) A bat (D:2) 2 endoplasms (D:1) A goblin (D:1) 2 hobgoblins (D:1) 2 kobolds (D:1) A quokka (D:1) 2 rats (D:1) 12 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Coo1 the Armataur Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 211 | D:1 | Found Erphou Korr's Antique Weapon Emporium. 287 | D:1 | Reached skill level 4 in Conjurations 313 | D:1 | Reached XP level 2. HP: 15/20 MP: 1/4 380 | D:1 | Learned a level 2 spell: Searing Ray 396 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_large_3, layout_basic, serial_shops, shop, nicolae_square_shop, shop, columned_hall_lemuel D:2: layout_basic, hellmonk_ecumenical_altar_blasted Skill XL: | 1 | ---------------+----+----- Conjurations | 4 | 4.2 Dodging | | 1.3 Stealth | | 2.1 Spellcasting | | 1.7 Action || total ---------------------------++------- Melee: Unarmed || 3 Dagger || 3 Cast: Magic Dart || 26 Searing Ray || 1 Stab: Sleeping || 3 Armour: Robe || 14 Dodge: Dodged || 12 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 395 | 395 | 0 | 100 | 0 | 2 | 197.5 | Dungeon | 395 | 395 | 0 | 100 | 0 | 2 | 197.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 383 daAuts D:2: 12 daAuts