Coo1 Level 1 of the Dungeon (0, 0, D:1) a +0 mace (11, -3, D:1) a bat skeleton a jackal skeleton (12, -4, D:1) a jackal skeleton (12, 10, D:1) a +0 club a goblin corpse (skeletalised by now) (16, 0, D:1) a +0 club (18, 20, D:1) a bat corpse (skeletalised by now) (36, 11, D:1) a +0 short sword (42, -21, D:1) a +0 robe (44, 11, D:1) a +0 whip a kobold skeleton (45, 9, D:1) a rat corpse (skeletalised by now) (47, 18, D:1) a +0 leather armour Level 2 of the Dungeon (0, 0, D:2) a quokka corpse (skeletalised by now) (5, 7, D:2) a +0 robe (16, -16, D:2) a +0 spear (20, 2, D:2) a +0 short sword (20, 4, D:2) a hobgoblin skeleton (27, 18, D:2) a +0 lajatang (29, -15, D:2) a rat corpse (skeletalised by now) (31, 2, D:2) a +0 helmet (32, 21, D:2) a +0 sling (33, 9, D:2) a storm talisman (33, 21, D:2) a +0 falchion Level 3 of the Dungeon (0, 0, D:3) a +0 sling (29, 37, D:3) 5 stones a +0 dagger (32, 17, D:3) a bat skeleton (32, 30, D:3) a +0 spear (39, -13, D:3) a hobgoblin skeleton (49, 9, D:3) a +0 robe (50, 6, D:3) a +0 rapier Level 4 of the Dungeon (0, 0, D:4) a quokka skeleton (0, 1, D:4) a +0 club a goblin skeleton (0, 2, D:4) a +0 falchion an orc skeleton (1, -16, D:4) the Hermit's Pendant {Faith Invo=14 Evo=0 MP+5} [amulet of faith] Invo=14: It sets your Invocations skill to 14. Evo=0: It sets your Evocations skill to 0. Faith: It allows you to gain divine favour quickly. MP+5: It affects your magic capacity (+5). (unseen) (15, -5, D:4) a ball python skeleton (23, -9, D:4) a +0 long sword (39, -6, D:4) 5 stones a +0 club a kobold skeleton (41, 12, D:4) a +0 robe Level 5 of the Dungeon (25, 30, D:5) a scroll of enchant armour (30, 31, D:5) a javelin (31, 26, D:5) 15 gold pieces