Dungeon Crawl Stone Soup version 0.34-a0-163-g732661e595 (webtiles) character file. Game seed: 6484113412018708144 56 Crankydog the Conjurer (level 3, -3/28 HPs) Began as a Draconian Conjurer on June 22, 2025. Slain by Terence ... wielding a +0 flail (7 damage) ... on level 2 of the Dungeon. The game lasted 00:01:25 (1478 turns). Crankydog the Conjurer (Draconian Conjurer) Turns: 1478, Time: 00:01:25 Health: -3/28 AC: 6 Str: 9 XL: 3 Next: 69% Magic: 4/7 EV: 11 Int: 20 God: Gold: 76 SH: 0 Dex: 9 Spells: 5/8 levels left rFire . . . b - +0 dagger rCold . . . (no offhand) rNeg . . . (no helmet) rPois . (no cloak) rElec . c - +0 pair of gloves rCorr . (no boots) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn MPRegen 0.10/turn %: no passive effects @: no status effects A: AC +5, unfitting armour, cold-blooded, armoured tail 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 76 gold pieces. Inventory: Hand Weapons b - a +0 dagger (weapon) Armour c - a +0 pair of gloves (worn) Scrolls d - a scroll of immolation {unknown} Potions e - a potion of heal wounds {unknown} Skills: - Level 1.0 Fighting - Level 1.7 Dodging - Level 1.7 Stealth + Level 3.0 Spellcasting + Level 4.6 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 1% 1 b - Searing Ray Conj 42% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 6% 3d7 47% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 47% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. You have an armoured tail. Message History You take 8 HP, and have [14/28] HP !!!!! HP Warning !!!!! You lose 1MP, and have [1/7] MP Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 flail and wearing a +0 chain mail (heavily wounded, 100% to hit) The magic dart hits Terence but does no damage. Terence is heavily wounded. The bat hits you but does no damage. x2; Terence hits you with a +0 flail. The bat closely misses you. You take 1 HP, and have [13/28] HP; You lose 1MP, and have [0/7] MP Magic courses through your body. The bat hits you but does no damage. Terence hits you with a +0 flail! * * * LOW HITPOINT WARNING * * * You take 7 HP, and have [6/28] HP !!!!! HP Warning !!!!! MP Full (7) Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line The searing ray hits Terence but does no damage. Terence is heavily wounded. (Press . to maintain the ray.) The bat hits you. * * * LOW HITPOINT WARNING * * * Terence hits you but does no damage. You take 1 HP, and have [5/28] HP; You lose 2MP, and have [5/7] MP The searing ray misses Terence. The bat barely misses you. Terence hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * You take 1 HP, and have [4/28] HP The searing ray misses Terence. Terence hits you with a +0 flail! You die... Terence says, "Win and live. Lose and die. It's the rule of life." #.##... #.. .. #..#....... .... ##......... ..... ..........##....# ..?........#.# ###..>##...)..# #....@#....# ####.# #.....@†#..##.....# #.....b#...†<....# #.....#..#...###.... #....>..###.## . #......## .... #...... ..#### #....... ... ..###.#....# ..##### You could see Terence and a bat. Vanquished Creatures Jessica (D:2) A dart slug (D:1) 2 endoplasms (D:1) 3 giant cockroaches 2 hobgoblins (D:1) 3 quokkas (D:1) 4 ball pythons (D:1) 3 bats (D:1) 4 frilled lizards (D:1) 4 goblins (D:1) A kobold (D:1) 4 rats 32 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Crankydog the Draconian Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 331 | D:1 | Reached XP level 2. HP: 22/22 MP: 1/5 334 | D:1 | Learned a level 2 spell: Searing Ray 498 | D:1 | Reached skill level 1 in Fighting 1373 | D:2 | Noticed Jessica 1373 | D:2 | Noticed Terence 1377 | D:2 | Killed Jessica 1378 | D:2 | Reached XP level 3. HP: 28/28 MP: 1/7 1478 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: heliophobic_arrival_ceremonial_halls, layout_loops_cross, chequers_garden, amethyst_killhole D:2: layout_rooms, serial_shops, nicolae_shop_scrapyard, minmay_lizard_pond, uniq_jessica, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 1 | 1.0 Spellcasting | 3 | 3.0 Dodging | | 1.7 Stealth | | 1.7 Conjurations | | 4.6 Action || total ---------------------------++------- Melee: Dagger || 45 Unarmed || 19 Tailslap || 4 Cast: Magic Dart || 56 Searing Ray || 3 Use: Potion || 1 Armour: Skin || 54 Dodge: Dodged || 59 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1476 | 1444 | 32 | 210 | 1019 | 2 | 738.0 | Dungeon | 1476 | 1444 | 32 | 210 | 1019 | 2 | 738.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1366 daAuts D:2: 110 daAuts