Dungeon Crawl Stone Soup version 0.34-a0-163-g732661e595 (webtiles) character file. Game seed: 3568403810464844930 94 Crankydog the Conjurer (level 4, 0/22 (25) HPs) Began as a Deep Elf Conjurer on June 22, 2025. Slain by a gnoll ... wielding a +1 whip of draining ... led by a gnoll bouda (3 damage) ... on level 2 of the Dungeon. The game lasted 00:01:25 (1109 turns). Crankydog the Conjurer (Deep Elf Conjurer) Turns: 1109, Time: 00:01:26 HP: 0/22 (25) AC: 2 Str: 4 XL: 4 Next: 38% MP: 12/12 EV: 11 Int: 25 God: Gold: 17 SH: 0 Dex: 13 Spells: 8/11 levels left rFire . . . k - +3 whip rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.26/turn %: no passive effects @: drained A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 17 gold pieces. Inventory: Hand Weapons e - a +0 short sword k - a +3 whip (weapon) Armour a - a +0 robe (worn) Scrolls c - a scroll of blinking {unknown} d - 2 scrolls of identify h - a scroll of enchant armour {unknown} i - a scroll of teleportation {unknown} j - 3 scrolls of fear {unknown} Potions f - 2 potions of brilliance g - a potion of heal wounds Skills: - Level 1.0 Fighting - Level 2.4 Dodging - Level 2.4 Stealth - Level 4.0 Spellcasting + Level 5.8 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 68% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Blink Tloc 10% N/A 14% 2 Call Imp Summ 10% N/A 14% 2 Fulminant Prism Conj/Alch 9% 3d7 26% 4 Iskenderun's Mystic Bla Conj/Tloc 19% 2d6 (+2d2 26% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The searing ray hits the gnoll! You kill the gnoll! The searing ray hits the gnoll! You kill the gnoll! The searing ray misses the gnoll bouda. You lose 1MP, and have [3/10] MP The searing ray hits the gnoll bouda! You kill the gnoll bouda! You have reached level 4! You feel clever. You gain 4 HP, and have [20/25] HP; You lose 1MP, and have [2/12] MP The searing ray hits the gnoll. The gnoll is heavily wounded. You finish channelling your searing ray. The gnoll hits you with a +1 whip of draining. You feel drained. You take 4 HP, and have [16/24] HP Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +1 whip of draining (heavily wounded, covering ground quickly, 83% to hit) The searing ray hits the gnoll. The gnoll is heavily wounded. (Press . to maintain the ray.) The gnoll hits you with a +1 whip of draining! You feel drained. You take 7 HP, and have [9/23] HP !!!!! HP Warning !!!!! You lose 2MP, and have [0/12] MP Without enough magic to sustain it, your Searing Ray dissipates. The gnoll barely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Magic courses through your body. The gnoll hits you with a +1 whip of draining! * * * LOW HITPOINT WARNING * * * You feel drained. You die... ...# #... #..# ..# ... #)# #j# #@# ........# ###.##### You could see a gnoll (swift). Vanquished Creatures A gnoll bouda (D:2) 3 gnolls (D:2) 2 dart slugs (D:1) 2 endoplasms (D:1) A giant cockroach (D:1) 2 hobgoblins (D:1) 4 jackals (D:1) 4 quokkas (D:1) 12 ball pythons (D:1) A frilled lizard (D:1) 2 kobolds (D:1) 4 rats (D:1) 38 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Crankydog the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 188 | D:1 | Reached XP level 2. HP: 16/16 MP: 4/8 216 | D:1 | Learned a level 2 spell: Searing Ray 530 | D:1 | Reached skill level 1 in Fighting 655 | D:1 | Reached XP level 3. HP: 20/20 MP: 7/10 1103 | D:2 | Reached skill level 5 in Conjurations 1106 | D:2 | Reached XP level 4. HP: 20/25 MP: 2/12 1109 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: matt_arrival_refuge, layout_loops_ring, minmay_misc_feat_square, minivault_4 D:2: layout_loops_corners Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 1 | 1.0 Spellcasting | 4 | 4.0 Conjurations | 5 | 5.8 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Short sword | 3 | || 3 Cast: Magic Dart | 53 | || 53 Searing Ray | 4 | 1 || 5 Use: Scroll | 2 | || 2 Potion | | 1 || 1 Armour: Robe | 10 | 3 || 13 Dodge: Dodged | 6 | 1 || 7 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1108 | 1021 | 87 | 135 | 735 | 2 | 554.0 | Dungeon | 1108 | 1021 | 87 | 135 | 735 | 2 | 554.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1098 daAuts D:2: 10 daAuts