Dungeon Crawl Stone Soup version 0.34-a0-180-gd61037341e (webtiles) character file. Game seed: 15502614563577049450 45 Crankydog the Conjurer (level 3, -2/20 HPs) Began as a Deep Elf Conjurer on July 5, 2025. Hit by a stone thrown by Terence (5 damage) ... on level 2 of the Dungeon. The game lasted 00:01:16 (1406 turns). Crankydog the Conjurer (Deep Elf Conjurer) Turns: 1406, Time: 00:01:17 Health: -2/20 AC: 2 Str: 4 XL: 3 Next: 42% Magic: 6/10 EV: 11 Int: 24 God: Gold: 57 SH: 0 Dex: 13 Spells: 7/10 levels left rFire . . . h - +0 dagger rCold . . . (no offhand) rNeg . . . a - +0 robe rPois + (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ g - ring of poison resistance HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: hasted, very quick A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 57 gold pieces. Inventory: Hand Weapons h - a +0 dagger (weapon) Armour a - a +0 robe (worn) Jewellery g - a ring of poison resistance (worn) k - a ring of ice Scrolls c - a scroll of noise {unknown} f - 4 scrolls of fog l - a scroll of poison {unknown} Potions b - a potion of magic e - a potion of attraction {unknown} i - a potion of moonshine {unknown} j - a potion of curing {unknown} m - a potion of brilliance {unknown} Skills: - Level 1.0 Fighting - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.0 Spellcasting + Level 5.0 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 58% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 8% 3d7 34% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 (+2d2 34% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You open the door. There is an open door here. There is an open door here. Key pressed, stopping explore. Terence the Veteran comes into view. He is wielding a +0 falchion. MP Full (10) Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 falchion, wearing a +0 scale mail and quivering stones (wandering, hasn't noticed you, 82% to hit) The searing ray misses Terence. (Press . to maintain the ray.) Terence shouts! You lose 2MP, and have [8/10] MP The searing ray misses Terence. Terence hits you with a +0 falchion! Ouch! That really hurt! You take 11 HP, and have [9/20] HP !!!!! HP Warning !!!!! You lose 1MP, and have [7/10] MP The searing ray hits Terence. Terence is lightly wounded. Terence hits you with a +0 falchion. * * * LOW HITPOINT WARNING * * * You take 3 HP, and have [6/20] HP; You lose 1MP, and have [6/10] MP The searing ray hits Terence. Terence is moderately wounded. You finish channelling your searing ray. Terence hits you with a +0 falchion. * * * LOW HITPOINT WARNING * * * You take 3 HP, and have [3/20] HP Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 falchion, wearing a +0 scale mail and quivering stones (moderately wounded, 82% to hit) Okay, then. You feel yourself speed up. Terence hits you with a +0 falchion. * * * LOW HITPOINT WARNING * * * You take 1 HP, and have [2/20] HP Terence screams, "Where's your power now?!" Terence throws a stone. The stone hits you. You die... Terence says, "And stay out!" .†.)..# #.#.###.#........##.... ......# #.#(....##.......#..# +# .###.## #.############.....# #.# .# #.# #.# ###..###.P. .###.# #.# #.>##.~PP ..##.#####.# ####### #..#~.P~♣ .........#.#####.....# #...PP~~≈ ..###.##.#.#.........## ##.#.~~♣♣ ..###.##.#.'....@.....# #.#PP~♣~ ..+...##.#.#.@........# #..P.P~~ ..######.###..........# #...PP.P ### #......†.......# #.#####P #########......# #.# # #......# #.# ######## #.# #.# #.# You could see Terence. Vanquished Creatures 2 adders (D:2) A dart slug (D:2) A ribbon worm (D:2) 2 endoplasms 2 giant cockroaches (D:2) 3 hobgoblins A quokka (D:1) 3 ball pythons 6 bats A frilled lizard (D:1) 2 goblins (D:1) 2 kobolds (D:1) 5 rats 31 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Crankydog the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 530 | D:1 | Reached XP level 2. HP: 16/16 MP: 6/8 535 | D:1 | Learned a level 2 spell: Searing Ray 908 | D:2 | Reached skill level 1 in Fighting 908 | D:2 | Reached XP level 3. HP: 20/20 MP: 7/10 1180 | D:2 | Reached skill level 5 in Conjurations 1397 | D:2 | Noticed Terence 1406 | D:2 | Hit by a stone thrown by Terence Illustrated notes Levels and vault maps discovered: D:1: roderic_crossed_star, layout_loops_ring, moated_statue D:2: layout_basic, serial_bayou_lagoon_a, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 1 | 1.0 Conjurations | 5 | 5.0 Spellcasting | 4 | 4.0 Dodging | | 2.4 Stealth | | 2.4 Action || total ---------------------------++------- Melee: Dagger || 2 Cast: Magic Dart || 27 Searing Ray || 10 Use: Scroll || 2 Potion || 1 Armour: Robe || 17 Dodge: Dodged || 12 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1408 | 1385 | 23 | 81 | 1130 | 2 | 704.0 | Dungeon | 1408 | 1385 | 23 | 81 | 1130 | 2 | 704.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 738 daAuts D:2: 670 daAuts