Dungeon Crawl Stone Soup version 0.34-a0-290-g0ac7050e40 (webtiles) character file. Game seed: 10843098622866040690 59 Crankydog the Conjurer (level 3, -5/20 HPs) Began as a Deep Elf Conjurer on July 6, 2025. Slain by a sleepcap (21 damage) ... while put to sleep by a sleepcap... on level 3 of the Dungeon. The game lasted 00:01:47 (2298 turns). Crankydog the Conjurer (Deep Elf Conjurer) Turns: 2298, Time: 00:01:48 Health: -5/20 AC: 4 Str: 4 XL: 3 Next: 78% Magic: 3/10 EV: 2 Int: 24 God: Gold: 59 SH: 0 Dex: 19 Spells: 7/10 levels left rFire . . . (100%) c - +0 dagger rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) g - +1 cloak rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ l - +6 ring of dexterity HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: sleeping A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 59 gold pieces. Inventory: Hand Weapons c - a +0 dagger (weapon) Missiles h - 11 poisoned darts Armour a - a +0 robe (worn) g - a +1 cloak (worn) Jewellery l - a +6 ring of dexterity (worn) Wands f - a wand of paralysis (13) Scrolls b - a scroll of fog {unknown} d - 3 scrolls of poison {unknown} j - a scroll of enchant weapon {unknown} k - a scroll of blinking {unknown} Potions e - 3 potions of curing i - a potion of heal wounds {unknown} Skills: - Level 1.0 Fighting - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.3 Spellcasting + Level 5.1 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 58% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Freeze Ice 20% 1d4 10% 1 Sigil of Binding Hex 5% N/A 28% 3 Fulminant Prism Conj/Alch 8% 3d7 32% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 (+2d2 32% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) The Realm of Zot is guarded by orbs of fire. Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You can't see any susceptible monsters within range! (Use Z to cast anyway.) Magic restored. A sleepcap comes into view. Found a scroll labelled LAUJEYQ SACKUM. MP Full (10) Found a ring mail. The magic dart hits the sleepcap. The sleepcap is lightly damaged. You lose 1MP, and have [9/10] MP Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a sleepcap (lightly damaged, 100% to hit) The searing ray hits the sleepcap. The sleepcap is lightly damaged. (Press . to maintain the ray.) You lose 2MP, and have [7/10] MP The searing ray hits the sleepcap. The sleepcap is moderately damaged. You lose 1MP, and have [6/10] MP The searing ray hits the sleepcap. The sleepcap is heavily damaged. The sleepcap barely misses you. The searing ray hits the sleepcap. The sleepcap is heavily damaged. You finish channelling your searing ray. The sleepcap barely misses you. You lose 1MP, and have [5/10] MP Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a sleepcap (heavily damaged, 100% to hit) The searing ray hits the sleepcap. The sleepcap is severely damaged. (Press . to maintain the ray.) The sleepcap releases spores at you. You are engulfed in a cloud of soporific spores! You fall asleep. You stop channelling your searing ray. The sleepcap releases spores at you!! Ouch! That really hurt! You die... ######## #......# #.####.# ####.####.# #......##.# #......##.# ##......##.# #.......##.# #..@....##.# #..f#+####.# #...# #<# #...# ### #.... +.?~. #.... #...[~ You could see a sleepcap. Vanquished Creatures 2 adders (D:2) A ribbon worm (D:2) 3 endoplasms (D:1) 2 giant cockroaches 3 hobgoblins A jackal (D:2) 2 quokkas A ball python (D:1) 7 bats 5 frilled lizards 5 goblins 6 kobolds 10 rats 48 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Crankydog the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 160 | D:1 | Reached XP level 2. HP: 16/16 MP: 4/8 227 | D:1 | Learned a level 2 spell: Searing Ray 915 | D:2 | Reached skill level 1 in Fighting 1134 | D:2 | Reached XP level 3. HP: 17/20 MP: 1/10 1390 | D:2 | HP: 1/20 [ribbon worm (7)] 1728 | D:2 | Reached skill level 5 in Conjurations 2298 | D:3 | Slain by a sleepcap Illustrated notes Levels and vault maps discovered: D:1: wheals_arrival_shading, layout_loops_ring D:2: minmay_recursive_quarters, layout_loops_corners, serial_rivers, chequers_serial_rivers_micro_d, chequers_serial_rivers_small_b, chequers_serial_rivers_marsh, chequers_serial_rivers_micro_b, chequers_serial_rivers_small_3, chequers_serial_rivers_marsh D:3: layout_basic, basic_ecumenical_altar, serial_bayou_pond_d, minmay_door_square, chequers_serial_rivers_micro_c, uniq_pargi Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 1 | 1.0 Spellcasting | 4 | 4.3 Conjurations | 5 | 5.1 Dodging | | 2.4 Stealth | | 2.4 Action || total ---------------------------++------- Melee: Dagger || 10 Cast: Magic Dart || 54 Searing Ray || 20 Use: Scroll || 3 Potion || 1 Armour: Robe || 16 Dodge: Dodged || 21 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2303 | 2274 | 29 | 283 | 1735 | 3 | 767.7 | Dungeon | 2303 | 2274 | 29 | 283 | 1735 | 3 | 767.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1468 daAuts D:1: 804 daAuts D:3: 30 daAuts