Seeded DCSS version 0.34.0-6-gc09a8b0c2f (webtiles) character file. Game seed: 12675235163316992596 (custom seed) 21 Curaria the Apothecary (level 3, 27/27 HPs) Began as a Formicid Alchemist on Feb 14, 2026. Quit the game on level 2 of the Dungeon. The game lasted 00:01:18 (1108 turns). Curaria the Apothecary (Formicid Alchemist) Turns: 1108, Time: 00:01:18 Health: 27/27 AC: 3 Str: 14 XL: 3 Next: 5% Magic: 6/6 EV: 11 Int: 14 God: Gold: 83 SH: 0 Dex: 14 Spells: 5/6 levels left rFire . . . (100%) b - +0 short sword rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) d - +0 cloak rElec . (100%) (no gloves) rCorr . (100%) (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig (0%), Shaft Self (0%) You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 83 gold pieces. Inventory: Hand Weapons b - a +0 short sword (weapon) Missiles c - a throwing net Armour a - a +0 robe (worn) d - a +0 cloak (worn) Scrolls c - 4 scrolls of identify {unknown} d - 4 scrolls of blinking {unknown} Potions g - 2 potions of magic f - a potion of moonshine {unknown} Skills: + Level 1.7 Fighting - Level 1.7 Dodging - Level 2.4 Stealth - Level 2.1 Spellcasting - Level 0.8 Conjurations + Level 4.7 Alchemy You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Poisonous Vapours Alch/Air 32% 1d2 9% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Arrow Conj/Alch 18% 2d6 11% 2 Sandblast Erth 2% 2d4 24% 1 Mephitic Cloud Conj/Alch/Air 6% N/A 32% 3 Olgreb's Toxic Radiance Alch 14% N/A 32% 4 Call Imp Summ 2% N/A 34% 2 Sticky Flame Fire/Alch 8% 2d4 65% 4 Awaken Armour Erth/Frge 2% N/A 93% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History The jackal stops to sniff the ground. The jackal bites you. The jackal bites you but does no damage. You hit the jackal. You kill the jackal! The jackal barely misses you. The jackal bites you but does no damage. You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel stronger. x2 A jackal is nearby! You barely miss the jackal. The jackal bites you. You barely miss the jackal. The jackal closely misses you. You completely miss the jackal. The jackal barely misses you. The jackal closely misses you. You barely miss the jackal. The jackal completely misses you. You hit the jackal. The jackal is moderately wounded. The jackal closely misses you. The jackal barely misses you. You completely miss the jackal. The jackal is moderately wounded. The jackal closely misses you. You barely miss the jackal. The jackal is moderately wounded. The jackal barely misses you. You hit the jackal. The jackal is almost dead. The jackal bites you. x2 You hit the jackal. You kill the jackal! You see here a jackal corpse. As you open the door, it creaks loudly! There is an open door here. Magic restored. Found a blue potion. f - a blue potion Found 3 flux baubles. Found the +8 Vampire's Tooth {megavamp}. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ...# #.# ##### ...# #.# #...# ...###.# #.#.### .......# #.#.#.. ...###### #.#.#.# ...# ..•.###.#.#.# ...# #......#.#)# ...# {#......#.#.# ...# #.#.#....#@# .### .....#......# .######.#.#...#### ......#.#.#......# #####.#.#......#.# #.#...#.#.## # #.#...#.#... #.#...#.#.### #.###.#.#.# There were no monsters in sight! Vanquished Creatures A dart slug (D:1) 2 endoplasms (D:1) 3 hobgoblins (D:1) 3 jackals (D:2) A quokka (D:1) 4 ball pythons A frilled lizard (D:1) A goblin (D:2) 3 kobolds (D:1) A rat (D:1) 20 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Curaria the Formicid Alchemist began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 232 | D:1 | Reached skill level 1 in Fighting 232 | D:1 | Reached XP level 2. HP: 21/21 MP: 3/5 1028 | D:2 | Reached XP level 3. HP: 21/27 MP: 3/6 1106 | D:2 | Found the +8 Vampire's Tooth {megavamp} 1108 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dysonsfear_arrival_boulevard, layout_basic, nrook_loot_triangle, minmay_misc_feat_hallway D:2: layout_basic, serial_shops, nicolae_shop_behind_doors Skill XL: | 1 | ---------------+----+----- Fighting | 1 | 1.7 Dodging | | 1.7 Stealth | | 2.4 Spellcasting | | 2.1 Conjurations | | 0.8 Alchemy | | 4.7 Action || total ---------------------------++------- Attack: Normal || 46 Melee: Unarmed || 21 Short sword || 25 Cast: Poisonous Vapours || 22 Stab: Sleeping || 2 Armour: Robe || 21 Dodge: Dodged || 36