DDUDDU Level 1 of the Dungeon (7, -2, D:1) 4 atropa-tipped darts (9, 0, D:1) a +0 short sword (16, 12, D:1) a +0 whip (18, 22, D:1) a +0 dagger (20, 6, D:1) a +0 dagger (22, -2, D:1) 4 stones a +0 short sword a kobold skeleton (28, -22, D:1) 4 curare-tipped darts (30, 3, D:1) a +0 club (32, 13, D:1) a +0 club a gnoll corpse (skeletalised by now) (42, -17, D:1) a ball python corpse (skeletalised by now) (42, 6, D:1) a +0 dagger (44, 11, D:1) a +0 leather armour (47, 10, D:1) a +0 dagger (49, 3, D:1) a +0 dagger (49, 12, D:1) a jackal corpse (skeletalised by now) (51, 12, D:1) a +0 short sword (62, 6, D:1) a bat corpse (skeletalised by now) Level 2 of the Dungeon [Shop] Tuum's Weapon Shoppe a +0 trident (49 gold) a +2 vampiric battleaxe (588 gold) a +2 long sword of flaming (256 gold) the +8 great sword of Arbitration {heavy, rC- Int+2 Dex+7} (1076 gold) rC-: It makes you vulnerable to cold. Int+2: It affects your intelligence (+2). Dex+7: It affects your dexterity (+7). It cannot be enchanted further. the +4 consecrated labrys {holy, Valiant ^Fragile Fly SInv} (614 gold) Valiant: It becomes more powerful as more dangerous foes come into view. ^Fragile: It will be destroyed if unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. a +0 quarterstaff (70 gold) 6 poisoned darts (50 gold) a +0 flail (49 gold) a +0 whip (35 gold) a +0 short sword (42 gold) (0, 0, D:2) a hobgoblin corpse (skeletalised by now) (10, 18, D:2) a +0 whip (12, 23, D:2) a +0 dagger a +0 whip 2 stones (14, -5, D:2) a +0 short sword 4 stones a kobold skeleton (14, -4, D:2) a +0 dagger a kobold skeleton (14, -3, D:2) an adder skeleton (14, -2, D:2) a +0 short sword (15, -2, D:2) a +0 spear (17, -1, D:2) an adder skeleton (19, -15, D:2) 5 poisoned darts (21, -23, D:2) a ball python corpse (skeletalised by now) (22, 11, D:2) a +0 ring mail (27, 12, D:2) a +0 dagger (30, 0, D:2) a +0 hand axe (30, 3, D:2) a +0 whip (35, 6, D:2) an adder skeleton (39, 18, D:2) a +0 spear a +0 spear (39, 19, D:2) a +0 club a +0 club a gnoll corpse (skeletalised by now) (39, 30, D:2) a +0 hand axe (39, 33, D:2) a +0 club a +0 robe a rat corpse (skeletalised by now) (40, -9, D:2) a +0 spear a +0 ring mail a goblin skeleton (42, 14, D:2) a hobgoblin corpse (skeletalised by now) (44, 20, D:2) a +0 club (45, -6, D:2) a +0 mace (47, -6, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a ball python corpse (skeletalised by now) (1, -37, D:3) a +0 short sword a stone a kobold skeleton (1, -26, D:3) an adder skeleton (4, -18, D:3) a rat skeleton (5, -22, D:3) a +0 club 5 stones (28, -3, D:3) a +0 dagger (33, -38, D:3) a +0 club a +0 scale mail (52, -50, D:3) a +0 spear (60, -34, D:3) Sif Muna's Starting Trauma Spells Type Level a - Shock Conjuration/Air 1 (unseen) (60, -33, D:3) Sif Muna's Prolegomenon to Conjury and Incineration Spells Type Level a - Foxfire Conjuration/Fire 1 (unseen) (60, -32, D:3) Sif Muna's Preliminaries of Corpses Spells Type Level a - Soul Splinter Necromancy 1 (unseen) Level 4 of the Dungeon (0, 0, D:4) a ball python skeleton (1, -6, D:4) a jackal corpse (2, -7, D:4) a jackal corpse (4, 10, D:4) a +0 mace a jackal corpse (skeletalised by now) an orc corpse (skeletalised by now) (5, 13, D:4) a +0 club a gnoll corpse (skeletalised by now) (6, 12, D:4) a +0 spear a +0 club (7, 10, D:4) a jackal corpse (skeletalised by now) (8, 21, D:4) a +0 quarterstaff (9, 24, D:4) a +0 short sword (10, 17, D:4) a throwing net (11, 19, D:4) a scroll of identify (12, 28, D:4) a parchment of Soul Splinter (13, 26, D:4) 9 gold pieces (22, -3, D:4) a hound corpse (32, 4, D:4) a +0 robe (40, -5, D:4) a +0 club (40, -3, D:4) a wand of charming (4) a +0 dagger a +0 leather armour (41, -3, D:4) a +0 dagger