DDUDDU Level 1 of the Dungeon [Shop] Icakhive's Distillery a potion of heal wounds (unknown) (96 gold) 2 potions of mutation (192 gold) 2 potions of heal wounds (unknown) (192 gold) a potion of cancellation (unknown) (96 gold) a potion of berserk rage (60 gold) a potion of lignification (36 gold) a potion of curing (36 gold) a potion of might (48 gold) a potion of brilliance (unknown) (48 gold) (0, 0, D:1) a +0 short sword (5, -10, D:1) a +0 short sword (17, -14, D:1) a +0 dagger a +0 club a goblin skeleton (19, -11, D:1) a +0 dagger (24, 1, D:1) a +0 dagger (25, -24, D:1) a hobgoblin corpse (skeletalised by now) (26, -25, D:1) a +0 dagger 2 stones (32, -24, D:1) a +0 robe (33, -16, D:1) a bat skeleton (35, -17, D:1) a +0 club (35, -16, D:1) a +0 short sword a stone a kobold skeleton (42, 7, D:1) a +0 spear (46, -3, D:1) an orb of attunement Level 2 of the Dungeon (18, -36, D:2) a +0 falchion (25, -8, D:2) a +0 short sword 2 stones a kobold skeleton (28, -25, D:2) a +0 robe (36, -12, D:2) a +0 dagger a kobold skeleton (39, -41, D:2) a hobgoblin skeleton (46, -23, D:2) a +0 sling (49, -12, D:2) a +0 hammer Level 3 of the Dungeon (0, 0, D:3) a +0 whip a +0 ring mail a +0 short sword a +0 dagger a +0 ring mail an orc skeleton (1, 1, D:3) a +0 dagger a +0 club an orc skeleton a gnoll skeleton (1, 2, D:3) a +0 flail (7, -6, D:3) a bat corpse (skeletalised by now) (14, 0, D:3) a +0 club (19, 10, D:3) a +0 dagger (24, 25, D:3) a jackal skeleton (25, 26, D:3) a +0 hand axe a +0 chain mail a +0 war axe a +0 ring mail an orc skeleton a jackal skeleton an orc skeleton (26, 26, D:3) a +4 dagger a +0 leather armour a jackal skeleton (26, 28, D:3) an adder skeleton (34, 5, D:3) an iguana skeleton (35, 29, D:3) a quokka corpse (skeletalised by now) (37, 4, D:3) a +0 sling (37, 36, D:3) a spore talisman (44, 10, D:3) a rat corpse (skeletalised by now) (44, 11, D:3) a vision talisman Level 4 of the Dungeon (0, 0, D:4) a +0 whip an orc corpse (skeletalised by now) (1, 2, D:4) a +0 sling (2, 4, D:4) a +0 falchion a +0 dagger a +0 robe a +0 war axe a +0 leather armour an orc corpse (skeletalised by now) (8, 0, D:4) a +0 ring mail (9, 25, D:4) a hobgoblin skeleton (9, 46, D:4) a +0 trident (13, 33, D:4) an adder skeleton (32, -3, D:4) a ball python skeleton (36, -11, D:4) a +0 dagger a +0 whip a +0 flail an orc skeleton an orc skeleton an orc skeleton (36, -10, D:4) a +0 dagger a +0 robe (37, -11, D:4) a +0 falchion an orc skeleton (42, 8, D:4) a +0 mace a +0 leather armour an orc corpse (skeletalised by now) (43, 17, D:4) a +1 dagger of speed a kobold corpse (skeletalised by now) (44, 42, D:4) an adder skeleton (47, 31, D:4) a +0 club a +0 ring mail a goblin skeleton (53, 33, D:4) a +0 club a gnoll skeleton (54, 33, D:4) a +0 whip a gnoll skeleton Level 5 of the Dungeon (6, 8, D:5) a +0 whip (8, 7, D:5) a +0 hand axe (8, 19, D:5) a +0 hand axe (9, 7, D:5) a hound skeleton (12, 16, D:5) a +0 giant spiked club (17, 13, D:5) a scroll of noise (18, -5, D:5) a black bear corpse (skeletalised by now) (18, 3, D:5) a +0 spear (19, 2, D:5) a +0 spear (19, 3, D:5) a +0 ring mail a +0 trident (22, 2, D:5) a +0 whip a +0 club (24, 20, D:5) a +1 whip of draining a +0 whip a +0 whip an iguana skeleton a gnoll skeleton (27, 4, D:5) a +0 club (29, 16, D:5) a +0 flail an orc skeleton (33, 5, D:5) 6 large rocks (37, 22, D:5) a +0 scale mail a gnoll skeleton (38, 22, D:5) a +0 whip a gnoll skeleton (42, -13, D:5) a +1 whip of flaming a +0 robe the kobold corpse of Pikel (skeletalised by now) (44, -10, D:5) a +1 flail of draining Level 6 of the Dungeon (4, 12, D:6) a black bear skeleton (8, 14, D:6) a black bear skeleton (19, 23, D:6) a +0 dagger (23, -2, D:6) a +0 chain mail (24, 4, D:6) a +0 short sword (26, -5, D:6) a +0 short sword a +0 mace a +0 short sword a +0 ring mail an orc skeleton an orc skeleton an orc skeleton (26, -4, D:6) a +0 mace an orc skeleton (36, 8, D:6) a +0 rapier (38, -7, D:6) a scarf of shadows (41, 15, D:6) an iguana corpse (skeletalised by now) (41, 24, D:6) a scroll of teleportation (51, 37, D:6) a scroll of teleportation (57, 14, D:6) a +0 whip (57, 15, D:6) a +0 dagger an orc skeleton (57, 16, D:6) a +0 trident Level 7 of the Dungeon (11, 39, D:7) 4 large rocks (14, 41, D:7) a jade talisman (16, 33, D:7) a +0 orcbow (16, 34, D:7) a +3 long sword a +0 robe a water moccasin corpse (skeletalised by now) (24, 12, D:7) a +0 short sword the elf corpse of Duvessa (skeletalised by now) (24, 17, D:7) a medusa talisman (26, 39, D:7) a +0 hand axe a +0 robe (27, 13, D:7) a +0 dagger a +0 robe the elf corpse of Dowan (skeletalised by now) (27, 40, D:7) a +0 dagger a troll corpse (skeletalised by now) (33, 33, D:7) an orb of mesmerism (40, 5, D:7) a +0 whip Level 8 of the Dungeon (0, 0, D:8) a +0 hand axe a +0 chain mail a +0 hand axe (1, 1, D:8) 8 gold pieces (11, -2, D:8) a +0 club (23, 11, D:8) a +0 war axe a +0 chain mail (23, 12, D:8) a +0 whip (23, 14, D:8) a +0 dagger a +0 robe (26, 19, D:8) a +0 quarterstaff (27, 2, D:8) a +0 leather armour (39, 13, D:8) a +0 short sword (42, 15, D:8) a scroll of revelation (45, 12, D:8) a +0 flail a +0 chain mail (48, 6, D:8) 16 gold pieces Level 10 of the Dungeon (4, -6, D:10) a +1 spear of venom a +2 animal skin the gnoll skeleton of Grum (5, -5, D:10) a +0 giant spiked club a +0 giant club (8, -7, D:10) a +0 dagger (17, 32, D:10) a +1 pair of gloves (26, 6, D:10) a +0 leather armour (27, 11, D:10) a scroll of noise (34, 0, D:10) a +0 quarterstaff (38, 22, D:10) a +2 dagger of speed a +0 robe (39, 20, D:10) a +0 dagger a +0 flail an orc corpse (skeletalised by now) (39, 24, D:10) a +0 short sword a +0 leather armour an orc corpse (skeletalised by now) (40, 22, D:10) a +0 halberd a +0 plate armour Level 11 of the Dungeon (0, 0, D:11) a +0 plate armour (0, 10, D:11) a +0 robe (0, 15, D:11) a +0 plate armour (18, 42, D:11) a +0 club (27, 20, D:11) a +0 ring mail (30, 30, D:11) 3 flux baubles Level 12 of the Dungeon (4, -10, D:12) a +0 helmet (5, -18, D:12) a +0 dagger a +0 robe (5, -14, D:12) a +0 falchion a +0 leather armour (7, -19, D:12) a +0 flail (8, -19, D:12) a +0 hand axe an orc corpse (skeletalised by now) (9, -18, D:12) a human corpse (skeletalised by now) (13, -21, D:12) a +0 dagger Level 14 of the Dungeon [Shop] Gozag's Platinum Reserve the +4 spear of Lachrymose Courage {flame, Will++ Str+4} (5480 gold) Will++: It greatly increases your willpower. Str+4: It affects your strength (+4). It cannot be enchanted further. the amulet "Quluis" {rC+ Regen+} (4400 gold) [amulet of regeneration] rC+: It protects you from cold. Regen+: It increases your rate of health regeneration. the +2 ring mail "Veyse" {*Silence rF++} (3290 gold) *Silence: It may silence you when you take damage. rF++: It greatly protects you from fire. It cannot be enchanted further. the fire staff of Attainder {rF+ Hexes Fire} (3760 gold) [staff of fire] rF+: It protects you from fire. Hexes: It increases the power of your Hexes spells. Fire: It increases the power of your Fire spells. the +0 hat of Acophebb {Harm ^Drain rPois} (960 gold) Harm: It increases damage dealt and taken. ^Drain: It drains your maximum health when unequipped. rPois: It protects you from poison. It cannot be enchanted further. the +4 whip "Ravvaj" {concuss, rF++ Will++ rCorr} (6660 gold) rF++: It greatly protects you from fire. Will++: It greatly increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +8 sling of Noon {speed, rPois Str+5} (6620 gold) rPois: It protects you from poison. Str+5: It affects your strength (+5). It cannot be enchanted further. the air staff "Bunil" {*Corrode rElec rC+ Air Alch} (3900 gold) [staff of air] *Corrode: It may corrode you when you take damage. rElec: It insulates you from electricity. rC+: It protects you from cold. Air: It increases the power of your Air spells. Alch: It increases the power of your Alchemy spells. the amulet "Qastryine" {Wildshape rN+ Will- rCorr} (4260 gold) [amulet of wildshape] Wildshape: It improves your skill with shapeshifting (+5). rN+: It protects you from negative energy. Will-: It decreases your willpower. rCorr: It protects you from acid and corrosion. the +9 dagger "Ant's Bane" {pain, Str+2} (6120 gold) Str+2: It affects your strength (+2). It cannot be enchanted further. the ring "Qelij" {rN+ Int+3 SInv} (3250 gold) [ring of see invisible] rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). SInv: It lets you see invisible. the +2 robe of the Sixty-Six Queens {+Blink rElec} (3190 gold) +Blink: It lets you blink. rElec: It insulates you from electricity. It cannot be enchanted further. the +7 dagger of Opsil {venom, Int+4} (5280 gold) Int+4: It affects your intelligence (+4). It cannot be enchanted further. the cold staff of Plague {rC+ Str+3 Int+2 SInv Ice} (4670 gold) [staff of cold] rC+: It protects you from cold. Str+3: It affects your strength (+3). Int+2: It affects your intelligence (+2). SInv: It lets you see invisible. Ice: It increases the power of your Ice spells. an amulet "Riokkudwe" {Reflect rElec rPois Str+2 SH+5 Stlth+} (5520 gold) [amulet of reflection] Reflect: It reflects blocked missile attacks. rElec: It insulates you from electricity. rPois: It protects you from poison. Str+2: It affects your strength (+2). SH+5: It affects your SH (+5). Stlth+: It makes you more stealthy. the amulet "Neecus" {Dissipate rPois Slay+3 SInv} (5800 gold) [amulet of dissipation] Dissipate: It reduces the duration of hostile enchantments and decays magical contamination more quickly. rPois: It protects you from poison. Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). SInv: It lets you see invisible. the ring "Liashrit" {rElec rF+ rC- Will+} (3900 gold) [ring of willpower] rElec: It insulates you from electricity. rF+: It protects you from fire. rC-: It makes you vulnerable to cold. Will+: It increases your willpower. the conjuration staff of Udwyhila {Str+2 Dex+2 SInv Stlth+ Conj} (4740 gold) [staff of conjuration] Str+2: It affects your strength (+2). Dex+2: It affects your dexterity (+2). SInv: It lets you see invisible. Stlth+: It makes you more stealthy. Conj: It increases the power of your Conjurations spells. the rimehorn talisman "Teun" {Will+ Str+3 Dex+3} (5570 gold) [rimehorn talisman] Will+: It increases your willpower. Str+3: It affects your strength (+3). Dex+3: It affects your dexterity (+3). the +1 cloak "Emotty" {Rampage Str+6} (2910 gold) Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. Str+6: It affects your strength (+6). It cannot be enchanted further. (13, -6, D:14) a +0 flail a +0 plate armour (15, 2, D:14) a +3 short sword (20, 1, D:14) a +0 dagger a +0 robe (20, 2, D:14) a +0 war axe a +0 chain mail (21, 0, D:14) a human corpse (skeletalised by now) (21, 4, D:14) a +0 club (22, -2, D:14) a +0 dagger a +0 robe (23, -3, D:14) a +0 arbalest (23, -2, D:14) a +0 battleaxe a +0 chain mail (24, -8, D:14) a +0 spear (24, -2, D:14) a +0 great mace a +0 plate armour (24, 1, D:14) a +0 plate armour (31, 4, D:14) a +0 chain mail (31, 40, D:14) a +0 short sword a +0 robe (37, -3, D:14) a +1 rapier of venom a +0 ring mail (38, -2, D:14) 4 large rocks (45, 19, D:14) a +0 ring mail (53, 5, D:14) a +0 great mace a +0 ring mail (55, 4, D:14) a +1 great sword of freezing a +0 ring mail (61, 39, D:14) 14 gold pieces (61, 40, D:14) 8 gold pieces (62, 39, D:14) 8 gold pieces (62, 40, D:14) 22 gold pieces (62, 41, D:14) a potion of enlightenment (63, 40, D:14) a parchment of Searing Ray (63, 41, D:14) 35 gold pieces (63, 42, D:14) a potion of enlightenment (64, 40, D:14) the wellspring talisman "Aseguf" {rElec rC- Str+5} [wellspring talisman] rElec: It insulates you from electricity. rC-: It makes you vulnerable to cold. Str+5: It affects your strength (+5). (unseen) (64, 41, D:14) a +0 scale mail the Ecumenical Temple