Dungeon Crawl Stone Soup version 0.35-a0-1262-g034f1973d3 (webtiles) character file. Game seed: 8491208930645662866 7 DDUDDU the Poker (level 2, -1/23 HPs) Began as a Merfolk Gladiator on Oct 10, 2026. Slain by a ribbon worm (7 damage) ... on level 2 of the Dungeon. The game lasted 00:00:49 (777 turns). DDUDDU the Poker (Merfolk Gladiator) Turns: 777, Time: 00:00:50 Health: -1/23 AC: 4 Str: 14 XL: 2 Next: 0% Magic: 2/2 EV: 6 Int: 7 God: Gold: 85 SH: 0 Dex: 15 Spells: 1/1 levels left rFire . . . (100%) a - +0 trident rCold + . . (50%) (no offhand) rNeg . . . (100%) b - +0 leather armour rPois . (100%) c - +0 helmet rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.08/turn %: no passive effects @: held A: (nimble swimmer 2), mertail, cold resistance 1, MP-powered wands a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 85 gold pieces. Inventory: Hand Weapons a - a +0 trident (weapon) Missiles d - 3 throwing nets (quivered) e - a javelin Armour b - a +0 leather armour (worn) c - a +0 helmet (worn) Scrolls c - a scroll of poison {unknown} e - 2 scrolls of identify {unknown} Potions d - a potion of curing {unknown} Skills: + Level 2.4 Fighting + Level 4.6 Polearms + Level 2.1 Throwing + Level 4.2 Dodging You had one spell level left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Lesser Beckoning Tloc 0% N/A 65% 2 Dragon Veins Fire/Ice/Erth/A0% 3d(3/3/3/287% 3 Nazja's Percussive Temp Frge 0% 4d4 100% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 11219 Altars: Shops: D:2 ? Innate Abilities, Weirdness & Mutations (You are very nimble when in or above water. (Stealth+, EV+, Speed+++)) Your lower body shifts to a powerful aquatic tail in water. You are cold resistant. (rC+) You expend magic power (3 MP) to strengthen your wands. Message History The hobgoblin shouts! You hear a shout! The ribbon worm bites you! You hit the ribbon worm. The ribbon worm is moderately wounded. The ribbon worm bites you. You are too injured to fight recklessly! You hit the ribbon worm. The ribbon worm is moderately wounded. The hobgoblin closely misses you. You hit the ribbon worm. The ribbon worm is moderately wounded. The ribbon worm bites you. The hobgoblin hits you. You encounter a goblin. It is wielding a +0 dagger and carrying a +0 sling. You hit the ribbon worm. The ribbon worm is moderately wounded. The hobgoblin hits you. The ribbon worm bites you. * * * LOW HITPOINT WARNING * * * You barely miss the ribbon worm. The ribbon worm is moderately wounded. The hobgoblin barely misses you. The ribbon worm expels a string of sticky webbing. The stream of webbing misses you. As you read the scroll labelled OSSOMI LYIKKU, it crumbles to dust. The creatures around you are filled with an inner flame! It was a scroll of immolation. The hobgoblin barely misses you. The ribbon worm barely misses you. As you read the scroll labelled RUHUHEKONG, it crumbles to dust. It is a scroll of amnesia. You feel forgetful for a moment. The hobgoblin misses you. The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are caught in a web! It was a potion of mutation. You feel extremely strange. You feel resistant to cold. You feel your magical essence link to the dungeon's wands. The hobgoblin hits you but does no damage. You struggle to detach yourself from the web. You encounter an adder. The ribbon worm bites you! You die... #.#.##.# #...... #...# # #.<.# .# #...# .S #...# .. #...# .# ..####...######..#.# ............!.@wg...# ......>.....#.g....## ............∩....#.# ##.####...######.?..) .. #...# ##.# # # #...# .# #...# # #...# You could see a ribbon worm (inner flame), an adder (wandering), a hobgoblin (inner flame) and a goblin (inner flame). Vanquished Creatures A dart slug (D:1) An endoplasm (D:1) A ball python (D:1) A goblin (D:1) 3 rats (D:1) 7 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | DDUDDU the Merfolk Gladiator began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 517 | D:1 | Reached XP level 2. HP: 23/23 MP: 2/2 756 | D:2 | Found Xulotufatt's Magic Scroll Shoppe. 776 | D:2 | Gained mutation: You are cold resistant. (rC+) [potion of | mutation] 776 | D:2 | Gained mutation: You expend magic power (3 MP) to | strengthen your wands. [potion of mutation] 777 | D:2 | Slain by a ribbon worm Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_statuegarden, layout_loops_ring, serial_aquarium, aquarium_bridge_square [aquarium_subvault_window, aquarium_subvault_wall, aquarium_subvault_bridge, aquarium_subvault_wall], aquarium_window_2, aquarium_window_1, aquarium_window_1, aquarium_view_2e, aquarium_pool_five D:2: layout_loops_cross, serial_shops, shop, uniq_robin, uniq_natasha Percentage of experience gained in each form (* = 100%): Form XL: | 1 | XLs as -------------+----+--------- None | * | 1 Action || total ---------------------------++------- Attack: Normal || 26 Melee: Trident || 26 Drink: Mutation || 1 Read: Immolation || 1 Amnesia || 1 Stab: Sleeping || 3 Armour: Leather armour || 12 Dodge: Dodged || 11 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 779 | 772 | 7 | 0 | 688 | 2 | 389.5 | Dungeon | 779 | 772 | 7 | 0 | 688 | 2 | 389.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 754 daAuts D:2: 25 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+