Dungeon Crawl Stone Soup version 0.35-a0-1262-g034f1973d3 (webtiles) character file. Game seed: 5289061095139604808 18 DDUDDU the Poker (level 2, 0/34 HPs) Began as a Merfolk Gladiator on Oct 10, 2026. Succumbed to an adder's poison ... on level 2 of the Dungeon. The game lasted 00:02:18 (1044 turns). DDUDDU the Poker (Merfolk Gladiator) Turns: 1044, Time: 00:02:19 Health: 0/34 AC: 21 Str: 14 XL: 2 Next: 66% Magic: 2/2 EV: 2 Int: 7 God: Gold: 61 SH: 0 Dex: 15 Spells: 1/1 levels left rFire . . . (100%) a - +0 trident rCold . . . (100%) (no offhand) rNeg + + + (0%) b - melded +1 leather armour rPois + (33%) c - melded +0 helmet rElec . (100%) (cloak unavailable) rCorr . (100%) (gloves unavailable) SInv . (boots unavailable) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.08/turn %: no passive effects @: lethally poisoned (0 -> -1), tree-form, vertiginous A: resilient, branches, torment immunity, boosted hp, stationary, -Tele, plant physiology, (nimble swimmer 2), (mertail) a: no special abilities You were on level 2 of the Dungeon. You were a banyan tree. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 61 gold pieces. Inventory: Hand Weapons a - a +0 trident (weapon) Missiles d - 3 throwing nets f - 5 poisoned darts Armour b - a +1 leather armour (melded) c - a +0 helmet (melded) g - a +0 robe Scrolls c - a scroll of poison {unknown} e - a scroll of fear {unknown} h - a scroll of teleportation {unknown} Skills: + Level 2.5 Fighting + Level 4.8 Polearms + Level 2.3 Throwing + Level 4.3 Dodging You had one spell level left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Vampiric Draining Necr 0% 2d6 89% 3 Manifold Assault Tloc 0% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 10949 Altars: Innate Abilities, Weirdness & Mutations You are a banyan tree. Your bark is very hard, but your evasion is minimal. Your unarmed attacks smack enemies forcefully with your branches. You are immune to unholy torment and negative energy. Your maximum health is greatly increased. Your roots penetrate the ground, keeping you stationary. You cannot be teleported. Your auxiliary armour is melded. Your plant body is immune to sleep, blinding, and asphyxiation. (You are very nimble when in or above water. (Stealth+, EV+, Speed+++)) (Your lower body shifts to a powerful aquatic tail in water.) Message History The adder closely misses you. The adder bites you. The adder attacks as it pursues you! The adder barely misses you. The adder attacks as it pursues you! The adder bites you. The adder bites you. You are poisoned. The adder poisons you! You barely miss the adder. You feel sick. The adder bites you. * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The adder poisons you! You barely miss the adder. * * * LOW HITPOINT WARNING * * * You feel sick. The adder closely misses you. You hit the adder. The adder is moderately wounded. * * * LOW HITPOINT WARNING * * * You feel sick. The adder barely misses you. The adder bites you but does no damage. It was a potion of moonshine. You feel tipsy. * * * LOW HITPOINT WARNING * * * You feel sick. The adder closely misses you. It was a potion of lignification. You turn into a banyan tree. Your +1 leather armour and +0 helmet meld into your body. Your roots penetrate the ground. * * * LOW HITPOINT WARNING * * * You feel sick. The jackal pauses to sniff the ground. The adder bites you but does no damage. You closely miss the adder. The adder is moderately wounded. * * * LOW HITPOINT WARNING * * * You feel sick. The adder bites you but does no damage. x2 You closely miss the adder. The adder is moderately wounded. * * * LOW HITPOINT WARNING * * * You feel sick. The adder bites you but does no damage. You barely miss the adder. The adder is moderately wounded. You die... ....##..# #.#.# #.# #.. #.[# #..... #.# .....#..####.#.#. #.# .............#.# #)# #....#...###.# #.# #.####...# #.# #.# # #.#.# #.# #######.# #.#.# #.# ......... #.#.# #♣# ######.# #.#.# #S# #.. #.#.# #h# ##< #h# #. #h# .. .?........# .#. #...<...### #.#. ##...#### # #. #... ## You could see an adder and 3 jackals. Vanquished Creatures A ribbon worm (D:2) 2 endoplasms 4 hobgoblins (D:1) 5 ball pythons 2 frilled lizards (D:1) A goblin (D:1) 3 kobolds (D:1) A rat (D:1) 19 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | DDUDDU the Merfolk Gladiator began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 459 | D:1 | Reached XP level 2. HP: 23/23 MP: 2/2 1043 | D:2 | HP: 1/34 [poisoned by an adder] 1044 | D:2 | Succumbed to an adder's poison Illustrated notes Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_f, layout_basic, interstate_on_off D:2: layout_loops_ring, shapermc_ecumenical_altar_mp_urbaneastern Percentage of experience gained in each form (* = 100%): Form XL: | 1 2 | XLs as -------------+-------+--------- None | * * | 2 Action || total ---------------------------++------- Attack: Normal || 43 Melee: Trident || 43 Throw: Javelin || 10 Drink: Moonshine || 1 Lignification || 1 Read: Enchant armour || 1 Stab: Sleeping || 2 Armour: Leather armour || 15 None || 4 Dodge: Dodged || 18 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1050 | 1032 | 18 | 0 | 856 | 2 | 525.0 | Dungeon | 1050 | 1032 | 18 | 0 | 856 | 2 | 525.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 939 daAuts D:2: 111 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+