DDUDDU Level 1 of the Dungeon (0, 0, D:1) a +0 club (9, 12, D:1) a medusa talisman (9, 25, D:1) a frilled lizard corpse (skeletalised by now) (11, 25, D:1) a +0 short sword 3 stones (16, 5, D:1) a hobgoblin skeleton (18, -7, D:1) a +0 dagger (22, -16, D:1) a frilled lizard skeleton (28, 4, D:1) a +0 club a goblin skeleton (29, 4, D:1) a hobgoblin skeleton (33, -2, D:1) a +0 ring mail (41, -14, D:1) a rat skeleton (43, -15, D:1) a ball python skeleton (43, -11, D:1) a +0 kite shield (43, -7, D:1) a +0 long sword (43, -3, D:1) a +0 leather armour (47, -10, D:1) a +0 ring mail Level 2 of the Dungeon [Shop] Cuqi's One-of-a-Kind Rings the ring of Fitisamu {rF+ rC+ Int+9} (822 gold) [ring of intelligence] rF+: It protects you from fire. rC+: It protects you from cold. Int+9: It affects your intelligence (+9). a +9 ring of intelligence (unknown) (1014 gold) the ring of Incredulity {rElec rC+++ rCorr Int-5 SInv} (768 gold) [ring of see invisible] rElec: It insulates you from electricity. rC+++: It renders you almost immune to cold. rCorr: It protects you from acid and corrosion. Int-5: It affects your intelligence (-5). SInv: It lets you see invisible. a +9 ring of slaying (unknown) (1869 gold) a +3 ring of dexterity (unknown) (130 gold) a +6 ring of protection (unknown) (1014 gold) a +9 ring of evasion (unknown) (1345 gold) the ring "Jophuxek" {Fly rF+ rN+ Dex+4 Slay+2} (682 gold) [ring of flight] Fly: It grants you flight. rF+: It protects you from fire. rN+: It protects you from negative energy. Dex+4: It affects your dexterity (+4). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). the ring "Noneaf" {rElec rC- HP+11 Wiz Int+7 Dex+3} (1154 gold) [ring of wizardry] rElec: It insulates you from electricity. rC-: It makes you vulnerable to cold. HP+11: It affects your health (+11). Wiz: It increases the success rate of your magical spells. Int+7: It affects your intelligence (+7). Dex+3: It affects your dexterity (+3). (5, -55, D:2) a +0 long sword (7, -43, D:2) a +0 rapier (9, -10, D:2) a +0 dagger (18, -18, D:2) a ball python corpse (skeletalised by now) (19, 2, D:2) a quokka corpse (skeletalised by now) (20, -36, D:2) a +0 robe (21, -17, D:2) a +0 short sword a kobold skeleton a ball python skeleton (28, -9, D:2) a rat skeleton (31, -19, D:2) a +0 spear (40, -5, D:2) a hobgoblin corpse (skeletalised by now) (42, -25, D:2) a rat skeleton (44, -25, D:2) a +0 short sword a kobold skeleton (44, -20, D:2) a frilled lizard skeleton (45, -19, D:2) a hobgoblin skeleton (47, -30, D:2) a +0 robe (49, -44, D:2) a +0 club a goblin skeleton (57, -51, D:2) a vision talisman (58, -35, D:2) a +0 hammer (59, -32, D:2) a +3 quarterstaff of chaos (60, -26, D:2) a +0 hammer (60, -25, D:2) a +0 hammer (60, -23, D:2) a +0 hammer Level 3 of the Dungeon (0, 0, D:3) a +0 dagger a +0 robe an orc skeleton (1, 0, D:3) a +0 short sword a +0 dagger an orc skeleton an orc skeleton (1, 1, D:3) a +0 dagger a jackal skeleton a rat skeleton (2, 0, D:3) a jackal skeleton (11, 12, D:3) a bat corpse (skeletalised by now) (15, 25, D:3) a scroll of noise (35, -18, D:3) a +0 club (35, 24, D:3) a +0 kite shield (37, -19, D:3) a +0 ring mail (40, 11, D:3) a +0 dagger (41, 12, D:3) the +4 quarterstaff "Undertaker" {drain, rElec rCorr Int+4 Dex-5} rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Int+4: It affects your intelligence (+4). Dex-5: It affects your dexterity (-5). It cannot be enchanted further. (43, 2, D:3) a scroll of enchant armour (43, 7, D:3) a +0 leather armour (44, 11, D:3) a staff of alchemy Level 4 of the Dungeon (0, 0, D:4) 3 flux baubles (1, 4, D:4) a +0 sling (3, 4, D:4) a +0 leather armour (5, -6, D:4) a +0 short sword an orc corpse (6, 14, D:4) an adder corpse (8, -8, D:4) a +2 whip of venom a gnoll corpse (11, 0, D:4) a +0 chain mail (14, -9, D:4) a +2 vampiric whip a +0 robe (17, -11, D:4) a +0 sling Level 5 of the Dungeon (18, 5, D:5) a +0 mace (33, 4, D:5) a +0 short sword an orc skeleton (53, 14, D:5) a parchment of Confusing Touch (55, 7, D:5) an adder corpse