Dungeon Crawl Stone Soup version 0.35-a0-1356-gdb921c0140 (webtiles) character file. Game seed: 4861118171727260559 33 DDUDDU the Chiller (level 3, -2/24 HPs) Began as a Barachi Ice Elementalist on Nov 4, 2026. Slain by Terence ... wielding a +0 mace (4 damage) ... on level 2 of the Dungeon. The game lasted 00:02:41 (1647 turns). DDUDDU the Chiller (Barachi Ice Elementalist) Turns: 1647, Time: 00:02:42 Health: -2/24 AC: 2 Str: 9 XL: 3 Next: 27% Magic: 4/6 EV: 11 Int: 17 God: Gold: 41 SH: 0 Dex: 12 Spells: 5/6 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... b - amulet of magic regeneration Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.50/turn %: no passive effects @: slow A: amphibious, frog-like legs 1, +LOS a: Hop (0%) You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 41 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery b - an amulet of magic regeneration (worn) Scrolls c - a scroll of fear {unknown} d - a scroll of identify {unknown} e - a scroll of teleportation {unknown} h - a scroll of immolation {unknown} j - a scroll of vulnerability {unknown} Potions g - a potion of magic Skills: - Level 2.3 Dodging - Level 1.9 Stealth - Level 2.2 Spellcasting + Level 5.9 Ice Magic You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 88% 1d9 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Frozen Ramparts Ice 44% 1d7 4% 3 Ozocubu's Armour Ice 22% N/A 4% 3 Summon Ice Beast Ice/Summ 12% N/A 17% 3 Shock Conj/Air 4% 1d3 19% 1 Animate Dead Necr 1% N/A 88% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 10152 Altars: Ru Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are amphibious. You can hop short distances, but move slowly. You have an extended range of vision and can be seen from far away. Message History You freeze the kobold. You kill the kobold! Things that are here: a +0 whip; 4 stones; a kobold corpse Found a sling. Found a stone staircase leading up. You see here a +0 leather armour. Found a sacrificial altar of Ru. You encounter Terence the Veteran. He is wielding a +0 mace. Terence comes into view. Terence shouts! Terence is nearby! Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Terence, wielding a +0 mace and wearing a +0 scale mail (100% to hit) You freeze Terence! Terence is moderately wounded. Terence hits you with a +0 mace! Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Terence, wielding a +0 mace and wearing a +0 scale mail (moderately wounded, 100% to hit) You freeze Terence. Terence is heavily wounded. Terence hits you with a +0 mace. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Terence, wielding a +0 mace and wearing a +0 scale mail (heavily wounded, 100% to hit) You freeze Terence. Terence is severely wounded. Terence hits you with a +0 mace! * * * LOW HITPOINT WARNING * * * Okay, then. Okay, then. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Terence, wielding a +0 mace and wearing a +0 scale mail (severely wounded, 100% to hit) You freeze Terence. Terence is almost dead. Terence hits you with a +0 mace. You die... Terence says, "Win and live. Lose and die. It's the rule of life." #........####.#####.#... #......... ...#####....# #........###..#......... #........###............ #...##..##......... #.........####..... ##.##.............. #@##...###.#..###. ##@##...###...###.. #....#####.....##.. #..........###..[.. #..........# ####.. #......_...# #.. ###.#......# ### #.......## ######### You could see Terence (@). Vanquished Creatures An adder (D:2) An endoplasm (D:1) 2 hobgoblins (D:1) 2 quokkas 7 ball pythons (D:1) 4 bats (D:1) A frilled lizard (D:1) 4 goblins 4 kobolds 5 rats (D:1) 31 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | DDUDDU the Barachi Ice Elementalist began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 559 | D:1 | Reached skill level 5 in Ice Magic 606 | D:1 | Reached XP level 2. HP: 19/19 MP: 3/5 1433 | D:2 | Reached XP level 3. HP: 24/24 MP: 3/6 1603 | D:2 | Found a sacrificial altar of Ru. 1624 | D:2 | Encountered Terence 1646 | D:2 | HP: 1/24 [Terence/+0 mace (10)] 1647 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: co_arrival_random_square_maze, layout_loops_corners, minmay_fountain_box D:2: layout_rooms, basic_altar, uniq_terence Skill XL: | 1 | ---------------+----+----- Dodging | 2 | 2.3 Stealth | 1 | 1.9 Spellcasting | 2 | 2.2 Ice Magic | 5 | 5.9 Percentage of experience gained in each form (* = 100%): Form XL: | 1 2 3 | XLs as -------------+----------+--------- None | * * * | 3 Action || total ---------------------------++------- Attack: Normal || 51 Melee: Unarmed || 51 Cast: Freeze || 37 Armour: Robe || 66 Dodge: Dodged || 60 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1846 | 1788 | 58 | 233 | 1303 | 2 | 923.0 | Dungeon | 1846 | 1788 | 58 | 233 | 1303 | 2 | 923.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1586 daAuts D:2: 260 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+