Dungeon Crawl Stone Soup version 0.35-a0-1438-gb99354e34e (webtiles) character file. Game seed: 6167931392029858522 37 DDUDDU the Poker (level 3, -3/28 HPs) Began as a Merfolk Gladiator on Nov 4, 2026. Slain by Natasha (6 damage) ... on level 2 of the Dungeon. The game lasted 00:01:41 (1126 turns). DDUDDU the Poker (Merfolk Gladiator) Turns: 1126, Time: 00:01:41 Health: -3/28 AC: 5 Str: 16 XL: 3 Next: 39% Magic: 3/3 EV: 2 Int: 7 God: Gold: 19 SH: 0 Dex: 15 Spells: 2/2 levels left rFire . . . (100%) a - +0 trident rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 leather armour rPois . (100%) c - +1 helmet rElec . (100%) f - scarf {+Inv} rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.08/turn %: no passive effects @: about to teleport, constricted A: (nimble swimmer 2), mertail a: Evoke Invisibility (28%) You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 19 gold pieces. Inventory: Hand Weapons a - a +0 trident (weapon) Missiles d - 3 throwing nets (quivered) e - a javelin g - 2 poisoned darts h - 5 curare-tipped darts Armour b - a +0 leather armour (worn) c - a +1 helmet (worn) f - a scarf of invisibility (worn) Scrolls t - a scroll of teleportation Potions w - a potion of heal wounds g - a potion of magic Skills: + Level 2.8 Fighting + Level 5.0 Polearms + Level 2.5 Throwing + Level 4.5 Dodging You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Ice Thorns Ice/Erth 0% 1d4 50% 1 Volatile Blastmotes Fire/Tloc 0% 2d10 86% 3 Airstrike Air 0% 2d(0-16) 99% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 10886 Altars: Annotations: D:2 Natasha Innate Abilities, Weirdness & Mutations (You are very nimble when in or above water. (Stealth+, EV+, Speed+++)) Your lower body shifts to a powerful aquatic tail in water. Message History You closely miss Natasha. Natasha claws you. The ball python closely misses you. x2; Natasha barely misses you. You hit Natasha. Natasha is heavily wounded. The ball python misses you. x2; Natasha claws you but does no damage. You hit Natasha. Natasha is severely wounded. The ball python closely misses you. x2; Natasha claws you. You closely miss Natasha. Natasha is severely wounded. The ball python barely misses you. The ball python grabs you. The ball python constricts you. Natasha claws you. The ball python bites you but does no damage. The ball python constricts you. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You closely miss Natasha. Natasha is severely wounded. The ball python bites you but does no damage. The ball python constricts you. Natasha claws you. * * * LOW HITPOINT WARNING * * * You miss Natasha. Natasha is severely wounded. The ball python bites you but does no damage. The ball python constricts you. * * * LOW HITPOINT WARNING * * * Natasha claws you. * * * LOW HITPOINT WARNING * * * As you read the scroll of teleportation, it crumbles to dust. You feel strangely unstable. The ball python bites you but does no damage. The ball python constricts you. * * * LOW HITPOINT WARNING * * * Natasha claws you. You die... Natasha curls up and begins to purr. . #..####### .# ##..##....## .# ## ...........##.##... #...#.#.........# #.........<..# #........#.#.# #aS........#.## #.###@.......###.. #.......#.......... #..##.#<#.#....#..# #. #.#.#.......... #. #.#.#.....#...# ######.#.###.#.....# #..........#.#.#.... #.######.###.#.###.# #.# #.# You could see Natasha (a) and a ball python (S). Vanquished Creatures Natasha (D:2) An endoplasm (D:1) 3 hobgoblins (D:1) A quokka (D:1) 2 ball pythons (D:1) 2 goblins (D:1) 4 kobolds (D:1) 3 rats 17 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | DDUDDU the Merfolk Gladiator began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 274 | D:1 | Reached XP level 2. HP: 23/23 MP: 2/2 553 | D:1 | Found a faded altar of an unknown god. 829 | D:2 | Encountered Natasha 836 | D:2 | Killed Natasha 837 | D:2 | Reached skill level 5 in Polearms 837 | D:2 | Reached XP level 3. HP: 12/28 MP: 3/3 1114 | D:2 | Encountered Natasha 1126 | D:2 | Slain by Natasha Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_cross, layout_rooms, chequers_ecumenical_altar_simple, serial_rivers, chequers_serial_rivers_room_a, chequers_serial_rivers_small_a, chequers_serial_rivers_room_b, chequers_serial_rivers_large_a, hangedman_decor_opposing D:2: layout_basic, uniq_natasha, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Fighting | 2 | 2.8 Polearms | 4 5 | 5.0 Throwing | 2 | 2.5 Dodging | 4 | 4.5 Percentage of experience gained in each form (* = 100%): Form XL: | 1 2 3 | XLs as -------------+----------+--------- None | * * * | 3 Action || total ---------------------------++------- Attack: Normal || 56 Melee: Trident || 56 Drink: Moonshine || 1 Lignification || 1 Read: Identify || 2 Teleportation || 2 Enchant armour || 1 Stab: Sleeping || 1 Armour: Leather armour || 44 Dodge: Dodged || 30 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1112 | 1099 | 13 | 382 | 572 | 2 | 556.0 | Dungeon | 1112 | 1099 | 13 | 382 | 572 | 2 | 556.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 785 daAuts D:2: 327 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+