DMaster Level 1 of the Dungeon (0, 0, D:1) a +0 dagger a kobold skeleton (3, 50, D:1) a quokka corpse (skeletalised by now) (17, 12, D:1) a bat skeleton (18, 1, D:1) a bat corpse (skeletalised by now) (27, 14, D:1) a +0 robe (29, -4, D:1) 2 datura-tipped darts (32, 14, D:1) a bat corpse (skeletalised by now) (33, 14, D:1) a frilled lizard corpse (skeletalised by now) (45, 26, D:1) a quokka corpse (skeletalised by now) (55, 2, D:1) a potion of enlightenment (55, 4, D:1) a +0 ring mail (55, 37, D:1) a +0 dagger a stone a kobold skeleton (55, 39, D:1) a +0 ring mail (56, 2, D:1) a scroll of identify (56, 4, D:1) 11 gold pieces (57, 2, D:1) 10 gold pieces (57, 4, D:1) 8 gold pieces (57, 9, D:1) a +0 hand axe (62, 25, D:1) a jackal skeleton Level 2 of the Dungeon (0, 0, D:2) a +0 short sword a stone a bat skeleton (0, 1, D:2) a rat skeleton (1, 11, D:2) a +0 dagger (1, 22, D:2) 5 stones (2, 7, D:2) a +0 dagger 4 stones a +0 short sword a kobold skeleton an adder skeleton a jackal skeleton an adder skeleton a jackal skeleton a jackal skeleton a kobold skeleton (6, 22, D:2) a bat corpse (skeletalised by now) (24, -10, D:2) a hobgoblin skeleton (25, -10, D:2) an adder skeleton Level 3 of the Dungeon (0, 0, D:3) a +0 club 4 stones a kobold corpse (skeletalised by now) (7, 7, D:3) a +0 war axe (8, 20, D:3) 7 stones (11, 19, D:3) 2 large rocks (19, 12, D:3) a +0 club an orc skeleton (26, 6, D:3) 6 stones (29, 15, D:3) 7 stones (30, 0, D:3) a +0 dagger (32, 8, D:3) a +0 morningstar a +0 leather armour an orc skeleton (33, 3, D:3) a quokka skeleton (36, 19, D:3) a quokka skeleton (44, 4, D:3) a quokka corpse (skeletalised by now) (47, 5, D:3) a hobgoblin skeleton (51, 38, D:3) an adder corpse (skeletalised by now) (53, 41, D:3) a ball python corpse (skeletalised by now) (56, 17, D:3) a +0 club an orc corpse (skeletalised by now) (56, 36, D:3) a +0 chain mail (57, 5, D:3) a +0 hand axe Level 4 of the Dungeon (0, 0, D:4) 5 stones (9, 13, D:4) a +0 robe (18, 6, D:4) 6 gold pieces (18, 12, D:4) a scroll of enchant armour (18, 16, D:4) a +0 spear (19, -16, D:4) a +0 club a +0 scale mail (20, -16, D:4) a +0 robe a +0 dagger (20, -15, D:4) a +0 dagger a +0 robe (21, -16, D:4) a +0 short sword a +0 chain mail (22, -10, D:4) 4 atropa-tipped darts (24, -7, D:4) a +0 dagger a +0 sling (28, -9, D:4) a ball python skeleton (34, 3, D:4) a +0 leather armour (37, 20, D:4) a +0 chain mail a +0 club a +2 short sword of draining a +0 whip (37, 23, D:4) a +0 quarterstaff a +0 chain mail (38, -14, D:4) a +0 dagger (39, -15, D:4) a +0 dagger (40, -12, D:4) a +0 giant club (41, 34, D:4) a +0 mace (42, -4, D:4) 5 stones (42, 30, D:4) 5 stones (45, 24, D:4) a +0 flail (47, 25, D:4) a +0 scale mail (49, 33, D:4) a +0 dagger Level 5 of the Dungeon [Shop] Zojora's Self-Published Books Gotam's Spellbook of Curse Words (780 gold) Spells Type Level a - Slow Hexes 1 b - Anguish Hexes/Necromancy 4 c - Silence Hexes/Air 5 d - Enfeeble Hexes 7 e - Discord Hexes 8 the Grimoire of Prestidigitation (1118 gold) Spells Type Level a - Apportation Translocation 1 b - Ensorcelled Hibernation Hexes/Ice 2 c - Alistair's Intoxication Alchemy 5 d - Metabolic Englaciation Hexes/Ice 5 e - Ozocubu's Refrigeration Ice 7 f - Borgnjor's Revivification Necromancy 8 g - Infestation Necromancy 8 the Tome of Optical Phenomena (442 gold) Spells Type Level a - Searing Ray Conjuration 2 b - Dazzling Flash Hexes/Fire 3 c - Olgreb's Toxic Radiance Alchemy 4 d - Fulminant Prism Conjuration/Alchemy 4 Terpsichore's Cyclopedia of the Dance (286 gold) Spells Type Level a - Blink Translocation 2 b - Swiftness Air 3 c - Tukima's Dance Hexes 3 the Grimoire of Legendary Spells, Part IX (1248 gold) Spells Type Level a - Olgreb's Toxic Radiance Alchemy 4 b - Iskenderun's Mystic Blast Conjuration/Translocation 4 c - Cigotuvi's Putrefaction Necromancy/Air 4 d - Eringya's Surprising Crocodile Summoning 4 e - Vhi's Electric Charge Translocation/Air 4 f - Yara's Violent Unravelling Hexes/Alchemy 5 g - Ozocubu's Refrigeration Ice 7 h - Lehudib's Crystal Spear Conjuration/Earth 8 the Anthology of Terraforming (988 gold) Spells Type Level a - Frozen Ramparts Ice 3 b - Leda's Liquefaction Alchemy/Earth 4 c - Lee's Rapid Deconstruction Earth 5 d - Summon Forest Summoning/Translocation 5 e - Eringya's Noxious Bog Alchemy 6 f - Shatter Earth 9 the Directory of Legendary Spells, Part XIV (1170 gold) Spells Type Level a - Tukima's Dance Hexes 3 b - Ozocubu's Armour Ice 3 c - Brom's Barrelling Boulder Conjuration/Earth 4 d - Passage of Golubria Translocation 4 e - Alistair's Intoxication Alchemy 5 f - Nazja's Percussive Tempering Forgecraft 5 g - Borgnjor's Vile Clutch Necromancy/Earth 5 h - Maxwell's Capacitive Coupling Air 8 the Incunable of Violent Unravelling (1118 gold) Spells Type Level a - Inner Flame Hexes/Fire 3 b - Teleport Other Translocation 3 c - Petrify Alchemy/Earth 4 d - Sticky Flame Fire/Alchemy 4 e - Anguish Hexes/Necromancy 4 f - Alistair's Intoxication Alchemy 5 g - Yara's Violent Unravelling Hexes/Alchemy 5 h - Enfeeble Hexes 7 Sif Muna's Handbook of Truth and Just Ice (728 gold) Spells Type Level a - Freeze Ice 1 b - Frozen Ramparts Ice 3 c - Ozocubu's Armour Ice 3 d - Ozocubu's Refrigeration Ice 7 e - Polar Vortex Ice 9 Sif Muna's Book of the Nosferatu (702 gold) Spells Type Level a - Summon Small Mammal Summoning 1 b - Sublimation of Blood Necromancy 2 c - Vampiric Draining Necromancy 3 d - Call Canine Familiar Summoning 3 e - Cause Fear Hexes 4 f - Borgnjor's Revivification Necromancy 8 the Atlas of Getting Closer Than Before (364 gold) Spells Type Level a - Confusing Touch Hexes 3 b - Sticky Flame Fire/Alchemy 4 c - Dispel Undead Necromancy 4 (0, 0, D:5) a +1 sling of freezing (15, 6, D:5) a +0 dagger a +0 robe (16, 9, D:5) a +0 mace (17, 8, D:5) a +0 short sword a +0 scale mail a +0 war axe a +0 shortbow (18, 7, D:5) a +0 club (19, -3, D:5) a +0 club (19, 6, D:5) a +0 club (24, 28, D:5) a +0 dagger a +0 robe a +0 giant spiked club a +0 giant club (30, -9, D:5) a +0 trident (32, 16, D:5) a +0 mace a +0 ring mail (35, 10, D:5) a +0 leather armour (37, 4, D:5) 4 stones (41, 6, D:5) a +0 morningstar (52, 24, D:5) 9 stones Level 6 of the Dungeon [Shop] Ocesaf's Book Shoppe a book of Wicked Creation (660 gold) a book of Callings (420 gold) the Vademecum on Ingenious Glaciation (690 gold) Spells Type Level a - Summon Ice Beast Ice/Summoning 3 b - Forge Blazeheart Golem Fire/Forgecraft 4 c - Alistair's Walking Alembic Alchemy/Forgecraft 5 d - Hellfire Mortar Fire/Earth/Forgecraft 7 a book of Weapons (720 gold) a book of Callings (420 gold) a book of Minor Magic (240 gold) a book of Ice (720 gold) a book of the Hunter (390 gold) (0, 0, D:6) a +0 ring mail (9, 3, D:6) a +0 hand axe (10, 2, D:6) a +0 mace a +0 short sword a +0 hand axe (10, 3, D:6) a +0 dagger (14, 0, D:6) a stone (14, 11, D:6) 5 stones (23, -24, D:6) a +0 flail a +0 ring mail (38, -23, D:6) a +0 giant club (38, 24, D:6) a +0 club a +0 scale mail (41, 21, D:6) a +0 whip of flaming (41, 22, D:6) a +0 whip a +0 dagger a +0 mace (41, 23, D:6) a +0 spear 7 stones (41, 24, D:6) a +0 dagger a +1 robe of fire resistance (42, 24, D:6) a +0 club (45, 26, D:6) a +0 whip a +0 robe (46, -21, D:6) a +0 long sword (47, 32, D:6) a +0 club (47, 33, D:6) a +0 whip (48, 1, D:6) 4 stones (64, -9, D:6) a +0 pair of boots Level 7 of the Dungeon (0, 0, D:7) 3 stones (3, -3, D:7) a staff of death (unseen) (7, -3, D:7) a +0 spear (7, -2, D:7) a +0 whip (7, 1, D:7) 5 gold pieces (8, -6, D:7) a +0 hand axe (8, -4, D:7) a +0 hand axe (8, -2, D:7) a +0 halberd (9, -1, D:7) a +0 hand axe (10, -4, D:7) a +0 hand axe (15, 9, D:7) a +0 short sword (15, 10, D:7) a +0 club (16, 9, D:7) a +0 club a +0 club 6 stones (17, 9, D:7) a +0 dagger (17, 10, D:7) a +0 mace (18, 12, D:7) 8 stones (19, 12, D:7) 23 gold pieces a +0 giant club the Ecumenical Temple a bailey (0, 0, Bailey) a +0 hand axe a +0 leather armour a +0 broad axe a +0 scale mail a +0 hand axe a +0 leather armour (0, 2, Bailey) a +0 hand axe a +0 leather armour (1, 0, Bailey) a +0 hand axe a +0 leather armour (2, 7, Bailey) a +0 hand axe a +0 leather armour (2, 8, Bailey) a +0 hand axe a +0 leather armour (2, 36, Bailey) a potion of heal wounds (3, 8, Bailey) a +0 hand axe a +0 leather armour a +0 hand axe a +0 leather armour (4, 8, Bailey) a +0 hand axe a +0 leather armour (4, 9, Bailey) a +0 hand axe a +0 leather armour (10, 17, Bailey) a +0 war axe a +0 plate armour a +0 hand axe a +0 leather armour (10, 19, Bailey) a +4 hand axe a +0 leather armour (10, 20, Bailey) 11 gold pieces a +0 hand axe a +0 leather armour a +0 broad axe a +0 scale mail a +0 war axe a +0 leather armour (10, 21, Bailey) a +0 hand axe a +0 leather armour (11, 17, Bailey) a +0 war axe a +0 leather armour (11, 19, Bailey) a throwing net