DMaster Level 1 of the Dungeon (0, 0, D:1) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (2, -15, D:1) a +0 club a goblin corpse (skeletalised by now) (13, -19, D:1) 5 stones (16, -44, D:1) a +0 hand axe (29, -46, D:1) 5 poisoned darts (38, -37, D:1) a +0 whip (39, -40, D:1) a +0 dagger (43, -32, D:1) a +0 club (57, -50, D:1) 7 stones (61, -9, D:1) a +0 club Level 2 of the Dungeon [Shop] Hezucw's Vocational Training a manual of Invocations (880 gold) a manual of Evocations (880 gold) (30, -19, D:2) a +0 leather armour (30, 4, D:2) a bat skeleton (31, 1, D:2) 7 stones (31, 6, D:2) a +0 dagger 5 stones a kobold skeleton (32, 3, D:2) a +0 pair of gloves (42, 7, D:2) a +0 leather armour (45, -13, D:2) a +0 whip a kobold corpse (skeletalised by now) (46, 3, D:2) 4 stones (50, 3, D:2) a +0 dagger a goblin corpse (skeletalised by now) Level 3 of the Dungeon [Shop] Fityisse's Armour Shoppe the +3 scale mail "Wecwuik" {rElec Regen+} (462 gold) rElec: It insulates you from electricity. Regen+: It increases your rate of health regeneration. a +0 leather armour (28 gold) a +0 robe (9 gold) a +3 scale mail of fire resistance (364 gold) a +0 ring mail (56 gold) a +0 robe (9 gold) a +0 ring mail (56 gold) the +2 leather armour "Soulonim" {rF+ rC+ Dex+3} (550 gold) rF+: It protects you from fire. rC+: It protects you from cold. Dex+3: It affects your dexterity (+3). (4, -1, D:3) a +0 club a +0 sling (8, 15, D:3) a frilled lizard corpse (12, 18, D:3) a +0 flail (23, 33, D:3) a potion of heal wounds (26, 8, D:3) a +0 spear (27, 2, D:3) 3 stones (28, 7, D:3) a staff of cold (29, 34, D:3) a +0 club a boomerang (29, 35, D:3) a quokka corpse (32, 32, D:3) a +0 scale mail (35, 21, D:3) a +0 dagger