Dungeon Crawl Stone Soup version 0.35-a0-201-ga177401964 (webtiles) character file. Game seed: 17862350838075005823 445001 DMaster the Wrestler (level 23, -14/200 (208) HPs) Began as a Demonspawn Gladiator on Mar 15, 2026. Was the Champion of Ru. Demolished by a deep elf death mage ... wielding a +7 double sword of flaming (from an undying armoury) (22 damage) ... on level 5 of the Vaults. The game lasted 01:39:58 (53573 turns). DMaster the Wrestler (Demonspawn Gladiator) Turns: 53573, Time: 01:39:58 HP: -14/200 (208) AC: 41 Str: 28 XL: 23 Next: 9% MP: 43/50 EV: 6 Int: 26 God: Ru [******] Gold: 2270 SH: 0 Dex: 24 Spells: 19/50 levels left rFire + . . (50%) - Claws rCold + . . (50%) p - +13 crystal plate armour of Muaz Dae {Bane MP+9 Int+7} rNeg + + . (20%) h - +0 hat "Roepef" {rElec rC- rCorr Int+6} rPois + (33%) I - scarf {rC+ rF+} rElec + (33%) (boots unavailable) rCorr + (50%) L - amulet of Tranquility {rN+ Will+++ Clar} SInv . G - ring "Ves Upho" {Wiz Int+3 Dex+3 Slay+3} Will +++.. A - lupine talisman of Asof {rN+ Str+4 Stlth+} Stlth HPRegen 1.33/turn MPRegen 0.32/turn %: clarity, wizardry (x1) @: werewolf-form, silenced, fugue, full of bloodlust, slowed, wreathed by umbra, studying Hexes, lightly drained, very slow A: werefury, werehowl, bestial takedown, slimy green scales 3, robust 2, missing a hand, no stealth, inability to use devices, inability to train dodging, demonic magic 3, demonic touch 3, foul shadow 3 }: 2/15 runes: decaying, gossamer a: Bestial Takedown (0%), Imprint Weapon (0%), Renounce Religion (0%) You were on level 5 of the Vaults. You worshipped Ru. Ru was exalted by your worship. You were a ferocious werewolf. You visited 9 branches of the dungeon, and saw 42 of its levels. You visited the Abyss 1 time. You visited 2 bazaars. You visited the chambers of the Necropolis 1 time. You also visited: Bailey, Wizlab and Desolation. You collected 8278 gold pieces. You spent 6008 gold pieces at shops. Inventory: Hand Weapons b - a +0 sling of draining c - the +12 partisan of Prune {freeze, Prune} (You found it on level 3 of the Lair of Beasts) Prune: It halves damage taken while paralysed, petrified or unconscious. It cannot be enchanted further. x - the +10 arbalest of Might {heavy, ^Fragile rF+ Str+4} (You found it on level 5 of the Lair of Beasts) ^Fragile: It will be destroyed if unequipped. rF+: It protects you from fire. Str+4: It affects your strength (+4). It cannot be enchanted further. Missiles d - 9 throwing nets e - 50 javelins f - 17 silver javelins s - 5 curare-tipped darts (quivered) Armour h - the +0 hat "Roepef" (worn) {rElec rC- rCorr Int+6} (You found it in a wizard's laboratory) rElec: It insulates you from electricity. rC-: It makes you vulnerable to cold. rCorr: It protects you from acid and corrosion. Int+6: It affects your intelligence (+6). It cannot be enchanted further. j - the +0 pair of boots "Miorubub" {Regen+ Int+5 Earth} (You found it in a wizard's laboratory) Regen+: It increases your rate of health regeneration. Int+5: It affects your intelligence (+5). Earth: It increases the power of your Earth spells. It cannot be enchanted further. p - the +13 crystal plate armour of Muaz Dae (worn) {Bane MP+9 Int+7} (You found it in a wizard's laboratory) Bane: It inflicts you with a random bane when you equip it. MP+9: It affects your magic capacity (+9). Int+7: It affects your intelligence (+7). It cannot be enchanted further. q - a +0 troll leather armour v - the +1 cloak of the Cicada {Str+5 Dex+2} (You bought it in a shop on level 2 of the Orcish Mines) Str+5: It affects your strength (+5). Dex+2: It affects your dexterity (+2). It cannot be enchanted further. w - the +2 hood of the Assassin {Detect Stab+ Stlth++} (You bought it in a shop on level 4 of the Vaults) Detect: It allows the wearer to sense nearby creatures. Stab+: It allows the wearer to make particularly effective stabbing attacks against helpless or unaware enemies with any melee weapon. Stlth++: It makes you much more stealthy. It cannot be enchanted further. B - the +2 helmet "Heonk" {Int+2} (You found it in a wizard's laboratory) Int+2: It affects your intelligence (+2). It cannot be enchanted further. C - +0 golden dragon scales F - the +2 cloak of Disaster {rN+ Dex-3 SInv Air} (You found it on level 1 of the Vaults) rN+: It protects you from negative energy. Dex-3: It affects your dexterity (-3). SInv: It lets you see invisible. Air: It increases the power of your Air spells. It cannot be enchanted further. H - the +0 chain mail of Sin {rElec Will+ Str-3 Dex+2} (You found it on level 1 of the Vaults) rElec: It insulates you from electricity. Will+: It increases your willpower. Str-3: It affects your strength (-3). Dex+2: It affects your dexterity (+2). It cannot be enchanted further. I - a scarf of resistance (worn) Jewellery a - an amulet of reflection k - a ring of protection from cold l - the ring of Wishful Thinking {rCorr MP+6 AC+4 Dex+3 Slay+3} (You acquired it on level 9 of the Dungeon) [ring of protection] rCorr: It protects you from acid and corrosion. MP+6: It affects your magic capacity (+6). AC+4: It affects your AC (+4). Dex+3: It affects your dexterity (+3). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). m - a ring of see invisible o - an amulet of guardian spirit u - a +5 ring of evasion y - a ring of resist corrosion z - an amulet of the acrobat D - a ring of flight E - an amulet of magic regeneration G - the ring "Ves Upho" (worn) {Wiz Int+3 Dex+3 Slay+3} (You bought it in a shop in a bazaar) [ring of wizardry] Wiz: It increases the success rate of your magical spells. Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). K - the ring of Zeozuhe {rPois rN+ Int-4 Dex+3} (You took it off a servant of whispers in the Desolation of Salt) [ring of positive energy] rPois: It protects you from poison. rN+: It protects you from negative energy. Int-4: It affects your intelligence (-4). Dex+3: It affects your dexterity (+3). L - the amulet of Tranquility (worn) {rN+ Will+++ Clar} (You took it off a deep elf annihilator on level 3 of the Elven Halls) [amulet of nothing] rN+: It protects you from negative energy. Will+++: It greatly increases your willpower. Clar: It protects you from confusion, rage, mesmerisation and fear. N - the ring "Sirifo Dukui" {MP+9 Dex+4} (You found it on level 3 of the Elven Halls) [ring of magical power] MP+9: It affects your magic capacity (+9). Dex+4: It affects your dexterity (+4). P - the amulet of Nitosof {Spirit rC+ Regen+ Str+2 Int-3} (You found it on level 3 of the Elven Halls) [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. rC+: It protects you from cold. Regen+: It increases your rate of health regeneration. Str+2: It affects your strength (+2). Int-3: It affects your intelligence (-3). Talismans g - a spore talisman i - a blade talisman n - a granite talisman r - the medusa talisman "Yclemos" {Int+3} (You found it on level 10 of the Dungeon) [medusa talisman] Int+3: It affects your intelligence (+3). t - a sanguine talisman A - the lupine talisman of Asof (worn) {rN+ Str+4 Stlth+} (You found it on level 3 of the Swamp) [lupine talisman] rN+: It protects you from negative energy. Str+4: It affects your strength (+4). Stlth+: It makes you more stealthy. Wands d - a wand of digging (13) b - a wand of light (36) Scrolls N - 7 scrolls of noise S - 5 scrolls of silence p - 10 scrolls of poison t - 9 scrolls of teleportation r - 8 scrolls of revelation V - 7 scrolls of vulnerability a - 7 scrolls of enchant armour i - 14 scrolls of identify b - 2 scrolls of blinking T - 2 scrolls of torment W - 2 scrolls of brand weapon g - 5 scrolls of fog f - 6 scrolls of fear w - 3 scrolls of enchant weapon x - 6 scrolls of amnesia I - 5 scrolls of immolation s - a scroll of summoning Potions B - 3 potions of berserk rage w - 11 potions of heal wounds m - 5 potions of might a - 8 potions of ambrosia c - 27 potions of curing C - 7 potions of cancellation i - a potion of invisibility A - 7 potions of attraction d - 6 potions of moonshine e - 7 potions of enlightenment g - 4 potions of magic M - 7 potions of mutation r - 4 potions of resistance L - 7 potions of lignification b - 9 potions of brilliance h - 5 potions of haste Baubles g - 5 flux baubles Skills: + Level 12.9 Fighting - Level 2.6 Long Blades - Level 1.7 Throwing + Level 17.0 Armour + Level 22.2 Unarmed Combat - Level 14.0 Spellcasting - Level 13.0 Hexes - Level 6.0 Necromancy * Level 16.3 Forgecraft - Level 6.0 Air Magic - Level 6.0 Earth Magic + Level 16.9 Shapeshifting You had 19 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Fugue of the Fallen Necr 49% N/A 4% 3 b - Awaken Armour Erth/Frge 100% N/A 1% 4 c - Forge Phalanx Beetle Frge 40% N/A 3% 6 d - Silence Hex/Air 30% N/A 11% 5 e - Slow Hex 100% N/A 1% 1 f - Platinum Paragon Frge 40% 4d18 100% 9 g - Passwall Erth 49% N/A 4% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Kinetic Grapnel Frge 100% 1d8 1% 1 Soul Splinter Necr 100% N/A 1% 1 Ensorcelled Hibernation Hex/Ice 100% N/A 1% 2 Jinxbite Hex 100% 2d4 1% 2 Confusing Touch Hex 72% N/A 1% 3 Gloom Hex/Necr 100% N/A 1% 3 Launch Clockwork Bee Frge 80% N/A 1% 3 Tukima's Dance Hex 72% N/A 1% 3 Cause Fear Hex 36% N/A 1% 4 Nazja's Percussive Temp Frge 40% 4d10 1% 5 Grave Claw Necr 98% 2d14 2% 2 Sublimation of Blood Necr 49% N/A 2% 2 Fortress Blast Frge 100% 6d21 3% 6 Inner Flame Hex/Fire 51% N/A 4% 3 Swiftness Air 49% N/A 4% 3 Poisonous Vapours Alch/Air 100% 1d4 6% 1 Shock Conj/Air 100% 1d9 6% 1 Forge Blazeheart Golem Fire/Frge 57% N/A 6% 4 Iskenderun's Battlesphe Conj/Frge 57% 2d13 6% 4 Dimensional Bullseye Hex/Tloc 25% N/A 13% 4 Stone Arrow Conj/Erth 66% 3d11 16% 3 Airstrike Air 24% 2d(4-20) 16% 4 Animate Dead Necr 49% N/A 16% 4 Dispel Undead Necr 49% 3d18 16% 4 Alistair's Walking Alem Alch/Frge 57% N/A 17% 5 Apportation Tloc 36% N/A 19% 1 Foxfire Conj/Fire 72% 2x1d7 19% 1 Freeze Ice 72% 1d8 19% 1 Magic Dart Conj 72% 1d6 19% 1 Mephitic Cloud Conj/Alch/Air 28% N/A 24% 3 Blink Tloc 36% N/A 26% 2 Call Imp Summ 36% N/A 26% 2 Lesser Beckoning Tloc 36% N/A 26% 2 Mercury Arrow Conj/Alch 36% 2d7 26% 2 Scorch Fire 36% 2d6 26% 2 Searing Ray Conj 36% 2d5 26% 2 Metabolic Englaciation Hex/Ice 25% N/A 32% 5 Summon Mana Viper Hex/Summ 51% N/A 32% 5 Yara's Violent Unravell Hex/Alch 25% 3d11 32% 5 Borgnjor's Vile Clutch Necr/Erth 24% N/A 38% 5 Curse of Agony Necr 49% N/A 38% 5 Call Canine Familiar Summ 18% N/A 45% 3 Frozen Ramparts Ice 36% 1d6 45% 3 Maxwell's Portable Pile Tloc 18% (3-9)d3 45% 3 Ozocubu's Armour Ice 18% N/A 45% 3 Summon Ice Beast Ice/Summ 18% N/A 45% 3 Teleport Other Tloc 18% N/A 45% 3 Volatile Blastmotes Fire/Tloc 36% 2d13 45% 3 Brom's Barrelling Bould Conj/Erth 33% 2d7 45% 4 Leda's Liquefaction Alch/Erth 16% N/A 45% 4 Summon Seismosaurus Egg Summ/Erth 33% N/A 45% 4 Enfeeble Hex 36% N/A 56% 7 Iskenderun's Mystic Bla Conj/Tloc 18% 2d6 (+2d2 86% 4 Passage of Golubria Tloc 18% N/A 86% 4 Sticky Flame Fire/Alch 18% 2d6 86% 4 Death Channel Necr 24% N/A 91% 6 Alistair's Intoxication Alch 12% N/A 99% 5 Detonation Catalyst Fire/Alch 18% 2d12 99% 5 Hellfire Mortar Fire/Erth/Frge 27% 4d10 99% 7 Conjure Ball Lightning Conj/Air 16% 3x3d6 100% 6 Gell's Gavotte Tloc 9% 2d(15-22) 100% 6 Plasma Beam Fire/Air 16% 2x1d28 100% 6 Sculpt Simulacrum Ice/Alch 9% N/A 100% 6 Summon Cactus Giant Summ 9% N/A 100% 6 Magnavolt Erth/Air 24% 4d13 100% 7 Malign Gateway Summ/Tloc 9% N/A 100% 7 Rimeblight Ice/Necr 16% 2d5 (prima100% 7 Sphinx Sisters Hex/Summ 25% N/A 100% 7 Disjunction Tloc 9% N/A 100% 8 Lehudib's Crystal Spear Conj/Erth 16% 10d5 100% 8 Fire Storm Conj/Fire 9% 8d2 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (0/1) D:6 Lair (5/5) D:8 Swamp (4/4) Lair:3 Spider (4/4) Lair:3 Slime (0/5) Lair:4 Orc (2/2) D:9 Elf (3/3) Orc:2 Vaults (5/5) D:14 Crypt (3/3) Vaults:2 Tomb (0/3) Crypt:3 Depths (1/4) D:15 Bailey (visited) WizLab (visited) Desolation (visited) The Realm of Zot is guarded by orbs of entropy. Altars: Ashenzari Cheibriados Dithmenos Fedhas Kikubaaqudgha Nemelex Xobeh Okawaru Qazlal Ru Uskayaw Vehumet Yredelemnul Beogh Lugonu Shops: D:3 ! D:9 !*[(* D:13 ( Orc:2 [(:* Vaults:1 : Vaults:4 [: Crypt:3 * Portals: Hell: Depths:1 Abyss: Depths:1 Annotations: D:14 exclusions: obsidian statue and orange crystal statue Elf:2 5 runed translucent doors Innate Abilities, Weirdness & Mutations You are a ferocious werewolf. You gain temporary slaying when you kill enemies in melee. You sometimes unleash a terrifying howl when you kill enemies in melee. You can leap to fearful enemies and eviscerate them. Your boots is melded. You are completely covered in slimy green scales. (AC +4, rPois) You are very robust. (+20% HP) You are missing a hand. You cannot be stealthy. You cannot study or use magical devices. You cannot train Dodging skill. Spells you cast and wands you use may paralyse nearby enemies. Your touch may irresistibly damage your foes and sap their willpower. You are darkly shadowed, frequently releasing foul flame when damaged in melee. Message History The tengu reaver is heavily wounded. The orc priest begins to pray, but is stunned by your conviction! The vault guard is engulfed in poison gas. The vault guard is poisoned. The vault guard barely misses you. The deep elf death mage is engulfed in poison gas. The deep elf death mage looks even sicker. You redirect the phantasmal warrior's attack! The phantasmal warrior closely misses itself. The ghostly guardian sphinx bites you. * * * LOW HITPOINT WARNING * * * The ghostly guardian sphinx claws you but does no damage. x2 Things that are here: a +0 battleaxe; a +0 chain mail You feel much better. Your attacks no longer feel as feeble. The orc priest no longer looks unusually strong. The ghostly guardian sphinx bites you but does no damage. The ghostly guardian sphinx claws you but does no damage. x2 The deep elf death mage is stunned by your conviction and fails to attack. The vault guard is engulfed in poison gas. The vault guard looks even sicker. The vault guard hits you but does no damage. The phantasmal warrior hits you! * * * LOW HITPOINT WARNING * * * The golden dragon breathes fire at the deep elf death mage. The bolt of fire hits the deep elf death mage!!! The bolt of fire hits you!! You resist. * * * LOW HITPOINT WARNING * * * The tengu reaver hits you but does no damage. The tengu reaver pecks you but does no damage. The tengu reaver claws you. * * * LOW HITPOINT WARNING * * * The tengu reaver is seared by the foul flame within you! The tengu reaver is severely wounded. The yaktaur shoots a bolt. The bolt hits you. * * * LOW HITPOINT WARNING * * * The ghostly guardian sphinx is stunned by your conviction and fails to attack. The deep elf death mage hits you with a +7 double sword of flaming!! You die... Ru respects your ultimate sacrifice. .Wp[