DMaster Level 1 of the Dungeon (0, 0, D:1) a bat corpse (skeletalised by now) (4, -16, D:1) a +0 dagger (5, -17, D:1) a +0 dagger (5, -2, D:1) 3 poisoned darts (5, 19, D:1) a ball python corpse (skeletalised by now) (10, 25, D:1) a +0 whip a kobold corpse (skeletalised by now) (14, -16, D:1) a +0 falchion (22, -10, D:1) a +0 club 4 stones a +0 club a kobold corpse (skeletalised by now) a kobold corpse (skeletalised by now) (22, -2, D:1) a +0 club (23, -10, D:1) a +0 club 5 stones a ball python corpse (skeletalised by now) a kobold corpse (skeletalised by now) (23, 12, D:1) a +0 club (27, -18, D:1) a ball python corpse (skeletalised by now) (29, 16, D:1) a bat skeleton (30, 15, D:1) a +0 dagger (30, 16, D:1) a frilled lizard skeleton (33, -12, D:1) a +0 hand axe (48, 28, D:1) a +0 ring mail (52, -16, D:1) a +0 short sword 4 stones (56, -14, D:1) a hobgoblin corpse (skeletalised by now) (57, -5, D:1) a hobgoblin corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 plate armour (2, 9, D:2) a +0 whip (8, 9, D:2) a rat skeleton (10, 11, D:2) a rat skeleton (11, 2, D:2) a hobgoblin corpse (skeletalised by now) (13, 17, D:2) a +0 dagger (16, -1, D:2) a bat corpse (skeletalised by now) (23, 19, D:2) an adder skeleton (27, -4, D:2) the inkwell talisman of Zoggirih {Fly rElec rF+ rC+} [inkwell talisman] Fly: It grants you flight. rElec: It insulates you from electricity. rF+: It protects you from fire. rC+: It protects you from cold. (27, 1, D:2) a +0 club (30, -9, D:2) a ball python corpse (skeletalised by now) (33, 19, D:2) a +0 ring mail (37, -18, D:2) a +0 robe (45, 5, D:2) a +0 leather armour a hobgoblin skeleton (47, 1, D:2) a ball python skeleton (59, -6, D:2) a +0 club a goblin skeleton (61, -19, D:2) an adder corpse (skeletalised by now) (62, -28, D:2) a ball python corpse (skeletalised by now) Level 3 of the Dungeon (3, 12, D:3) an adder corpse (15, 33, D:3) a +0 dagger a kobold skeleton (16, 33, D:3) a quokka skeleton (18, 18, D:3) a rat corpse (skeletalised by now) (20, 3, D:3) a bat skeleton (31, 28, D:3) a +0 hand axe (47, 3, D:3) a +0 club Level 4 of the Dungeon (25, -16, D:4) a +0 dagger a goblin corpse (47, 4, D:4) a +5 devious dagger (unseen) (52, 7, D:4) a +0 mace (52, 8, D:4) a parchment of Fulminant Prism