Dungeon Crawl Stone Soup version 0.35-a0-259-g7ca9a3eb5b (webtiles) character file. Game seed: 6739757457910959341 54 DMaster the Trooper (level 3, -2/28 HPs) Began as a Demonspawn Gladiator on Apr 7, 2026. Slain by an adder (3 damage) ... on level 3 of the Dungeon. The game lasted 00:00:51 (1407 turns). DMaster the Trooper (Demonspawn Gladiator) Turns: 1407, Time: 00:00:52 Health: -2/28 AC: 4 Str: 16 XL: 3 Next: 66% Magic: 3/3 EV: 11 Int: 8 God: Gold: 96 SH: 0 Dex: 14 Spells: 2/2 levels left rFire . . . (100%) a - +0 long sword rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 leather armour rPois . (100%) c - +0 helmet rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.08/turn %: no passive effects @: lethally poisoned (-2 -> -4) A: hooves 1, weakness stinger 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 96 gold pieces. Inventory: Hand Weapons a - a +0 long sword (weapon) Missiles d - 4 throwing nets (quivered) e - 3 javelins f - 6 curare-tipped darts Armour b - a +0 leather armour (worn) c - a +0 helmet (worn) Wands c - a wand of iceblast (7) Scrolls c - a scroll of revelation {unknown} e - a scroll of noise {unknown} h - 3 scrolls of fog {unknown} j - a scroll of vulnerability {unknown} k - a scroll of identify {unknown} Potions d - a potion of haste {unknown} f - a potion of curing {unknown} Skills: - Level 2.8 Fighting - Level 2.6 Long Blades - Level 1.7 Throwing - Level 2.6 Dodging + Level 2.4 Unarmed Combat You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 0% N/A 47% 1 Confusing Touch Hex 0% N/A 85% 3 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:1 ! Innate Abilities, Weirdness & Mutations You have large cloven feet. You have a small tail. Message History The adder is heavily wounded. You feel very sick. The bat barely misses you. The adder closely misses you. The adder bites you. You hit the adder. The adder is heavily wounded. You feel sick. The bat misses you. The adder bites you. You are more poisoned. The adder poisons you! You barely miss the adder. You kick the adder. The adder is almost dead. You feel sick. The bat hits you but does no damage. The adder barely misses you. The adder misses you. The adder closely misses you. You miss the adder. The adder is almost dead. You feel sick. The bat hits you. The adder barely misses you. The adder bites you. The adder barely misses you. The adder bites you. You are more poisoned. The adder poisons you! You are too injured to fight recklessly! You are too injured to fight recklessly! You hit the adder. Your kick misses the adder. The adder is moderately wounded. You feel sick. The bat hits you but does no damage. The adder misses you. The adder closely misses you. You miss the adder. You kick the adder. You sting the adder. You kill the adder! You feel sick. The bat closely misses you. The bat hits you but does no damage. The adder closely misses you. The adder bites you. * * * LOW HITPOINT WARNING * * * * * * LOW HITPOINT WARNING * * * You feel sick. The bat hits you but does no damage. The adder attacks as it pursues you! The adder bites you. * * * LOW HITPOINT WARNING * * * There is a stone staircase leading up, spattered with blood here. You barely miss the adder. The adder is almost dead. * * * LOW HITPOINT WARNING * * * You feel sick. The bat hits you but does no damage. The adder bites you. You die... #####+# ###.....## . #........###.... #......@S....... #.....b.....#### #...........# #...........# #...........# ############# You could see an adder and a bat. Vanquished Creatures 2 adders 2 dart slugs (D:2) 5 endoplasms 5 hobgoblins 3 quokkas 3 ball pythons 3 bats 3 frilled lizards (D:2) 3 goblins 3 kobolds (D:1) 5 rats 37 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | DMaster the Demonspawn Gladiator began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 7 | D:1 | You fall into a shaft and drop 1 floor! 124 | D:2 | Discovered your monstrous ancestry. 124 | D:2 | Gained mutation: You have large cloven feet. [demonic | ancestry] 124 | D:2 | Reached XP level 2. HP: 23/23 MP: 2/2 155 | D:1 | Found Semaleh's Distillery. 522 | D:1 | Reached skill level 1 in Unarmed Combat 959 | D:2 | Gained mutation: You have a small tail. [demonic ancestry] 959 | D:2 | Reached XP level 3. HP: 28/28 MP: 3/3 1407 | D:3 | HP: 1/28 [poisoned by an adder] 1407 | D:3 | Slain by an adder Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_rhombus, layout_basic, serial_shops, shop D:2: layout_basic D:3: layout_basic, nicolae_hepliaklqana_antique_land, mainiacjoe_overflow_alcove_4, nicolae_overflow_lobbying_the_gods, nicolae_elyvilon_little_fluffy_clouds Skill XL: | 1 2 3 | ---------------+----------+----- Unarmed Combat | 1 2 | 2.4 Fighting | | 2.8 Long Blades | | 2.6 Throwing | | 1.7 Dodging | | 2.6 Action || total ---------------------------++------- Attack: Normal || 85 Melee: Long sword || 85 Kick || 11 Tailslap || 2 Stab: Sleeping || 2 Armour: Leather armour || 52 Dodge: Dodged || 57 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1432 | 1369 | 63 | 52 | 1065 | 3 | 477.3 | Dungeon | 1432 | 1369 | 63 | 52 | 1065 | 3 | 477.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 759 daAuts D:2: 657 daAuts D:3: 15 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+