Dungeon Crawl Stone Soup version 0.32-a0-1591-ga9aa173657 (webtiles) character file. Game seed: 3909432231284924303 0 Dachs the Trooper (level 1, 19/19 HPs) Began as a Coglin Wanderer on June 28, 2024. Quit the game on level 1 of the Dungeon. The game lasted 00:00:04 (0 turns). Dachs the Trooper(Coglin Wanderer) Turns: 0, Time: 00:00:04 Health: 19/19 AC: 5 Str: 9 XL: 1 Next: 0% Magic: 3/3 EV: 10 Int: 16 God: Gold: 0 SH: 0 Dex: 11 Spells: 2/3 levels left rFire . . . a - +0 dagger {Chikashi} rCold . . . e - +0 dagger {José} rNeg . . . d - +2 leather armour rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (amulet unavailable) Stlth + (ring unavailable) HPRegen 0.23/turn (ring unavailable) MPRegen 0.08/turn (no gizmo) %: no passive effects @: no status effects A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 dagger (weapon) {Chikashi} e - a +0 dagger (offhand) {José} Armour d - a +2 leather armour (worn) Potions b - a potion of lignification c - a potion of might Skills: + Level 4.0 Fighting + Level 2.6 Dodging + Level 1.7 Spellcasting + Level 1.0 Necromancy You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Soul Splinter Necr 16% N/A 21% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fugue of the Fallen Necr 4% N/A 52% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History Welcome, Dachs the Coglin Wanderer. Will you prevail where others failed? Will you find the Orb of Zot? Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +0 dagger {Chikashi}, a potion of lignification, a potion of might, a +2 leather armour, a +0 dagger {José}; and the following spell memorised: Soul Splinter; and the following spells available to memorise: Fugue of the Fallen. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ##### #.@.# #...# #...# #...# #.#.# #. .# #. .# #. .# There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Dachs the Coglin Wanderer began the quest for the Orb. 0 | D:1 | Dachs set off with the following items: a +0 dagger | {Chikashi}, a potion of lignification, a potion of might, a | +2 leather armour, a +0 dagger {José}; and the following | spell memorised: Soul Splinter; and the following spells | available to memorise: Fugue of the Fallen. 0 | D:1 | Reached XP level 1. HP: 19/19 MP: 3/3 0 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: wheals_arrival_shading, layout_loops_cross, serial_shops, nicolae_shop_tiny_waterfront Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 0 | 0 | 0 | 0 | 0 | 1 | 0.0 | Dungeon | 0 | 0 | 0 | 0 | 0 | 1 | 0.0 | +--------+--------+--------+--------+--------+-----+--------+