Danft Level 1 of the Dungeon (0, 0, D:1) a rat corpse (skeletalised by now) (0, 3, D:1) a bat corpse (skeletalised by now) (6, -3, D:1) a frilled lizard skeleton (8, -17, D:1) a +0 spear (10, 12, D:1) a +0 club (14, 10, D:1) a quokka skeleton (16, -5, D:1) a bat corpse (skeletalised by now) (16, -2, D:1) a +0 club a rat skeleton (16, 7, D:1) a rat skeleton (25, 22, D:1) a ball python skeleton (25, 23, D:1) a rat skeleton (26, -10, D:1) a +0 dagger a goblin skeleton (28, -10, D:1) a jackal skeleton (29, -15, D:1) a +0 club a goblin skeleton (30, -16, D:1) a +0 short sword (34, 32, D:1) a quokka corpse (36, -15, D:1) a +0 sling (39, 0, D:1) 5 large rocks (43, 20, D:1) a bat corpse (47, 10, D:1) a +0 whip 5 stones (47, 11, D:1) a bat corpse (skeletalised by now) Level 2 of the Dungeon (0, 6, D:2) a ball python corpse (3, 23, D:2) a rat corpse (4, 22, D:2) the +0 ring mail of Love and Death {Harm +Inv rCorr Str+3} Harm: It increases damage dealt and taken. +Inv: It lets you turn invisible. rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). It cannot be enchanted further. (8, 37, D:2) a +0 robe