Danft Level 1 of the Dungeon [Shop] Sihot's General Store 2 scrolls of silence (228 gold) a scroll of identify (24 gold) a potion of ambrosia (96 gold) a +0 ring mail (48 gold) 5 poisoned darts (36 gold) a wand of digging (5) (unknown) (252 gold) a parchment of Teleport Other (105 gold) a parchment of Spellspark Servitor (393 gold) a scroll of identify (24 gold) a scroll of blinking (114 gold) (0, 0, D:1) 5 javelins (3, -20, D:1) a +0 ring mail (7, -32, D:1) a +0 sling (7, -12, D:1) a +0 long sword (14, -22, D:1) a +0 dagger a stone a kobold skeleton (21, -14, D:1) a +0 dagger (27, -17, D:1) a +0 short sword (31, -40, D:1) a ball python corpse (skeletalised by now) (43, -39, D:1) a hobgoblin corpse (skeletalised by now) (50, -2, D:1) a +0 robe (54, 2, D:1) a +0 dagger a stone (63, -1, D:1) a +0 whip a stone a kobold corpse (skeletalised by now) Level 2 of the Dungeon (1, -3, D:2) a +0 ring mail (10, -2, D:2) a +0 longbow (16, 32, D:2) a +0 whip a kobold corpse (skeletalised by now) (23, 5, D:2) a +0 mace (29, 16, D:2) a +0 leather armour (30, 6, D:2) a +0 plate armour (31, -1, D:2) a +2 vampiric trident (41, 19, D:2) a hobgoblin corpse (skeletalised by now) (41, 30, D:2) a +0 dagger (50, 29, D:2) a +0 short sword Level 3 of the Dungeon (6, -6, D:3) the felid corpse of Natasha (skeletalised by now) (10, -36, D:3) a +0 whip 3 stones a kobold corpse (skeletalised by now) (19, 1, D:3) a +0 dagger (21, -38, D:3) a +0 ring mail the goblin corpse of Ijyb (skeletalised by now) (23, -8, D:3) a bat corpse (skeletalised by now) (31, 3, D:3) a +0 robe (32, -39, D:3) a hobgoblin corpse (skeletalised by now) (37, -10, D:3) a +0 club an adder corpse (skeletalised by now) a kobold corpse (skeletalised by now) (37, 7, D:3) a +0 dagger a +0 sling (37, 8, D:3) an adder corpse (skeletalised by now) (38, 3, D:3) a +0 club (44, -27, D:3) a +0 dagger a +3 ring mail of positive energy a +0 club a +0 dagger a +0 club an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (45, -27, D:3) a +0 dagger Level 4 of the Dungeon [Shop] Vothratu's Armour Emporium a +1 hat of intelligence (192 gold) a +0 robe (10 gold) a +0 leather armour (24 gold) a +0 barding (276 gold) an orb of energy (132 gold) the +1 pair of gloves of the Seven Ziggurats {Rampage +Inv Slay+2 Stlth-} (366 gold) Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. +Inv: It lets you turn invisible. Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). Stlth-: It makes you less stealthy. It cannot be enchanted further. a +0 ring mail (48 gold) a +0 hat of see invisible (132 gold) the orb of the Hills {Stardust, rElec rPois Int+3 Stlth-} (565 gold) rElec: It insulates you from electricity. rPois: It protects you from poison. Int+3: It affects your intelligence (+3). Stlth-: It makes you less stealthy. a +0 chain mail (72 gold) [Shop] Gozag's Platinum Reserve the sanguine talisman of Mayr {+Blink rPois Int+6 Stlth-} (13560 gold) [sanguine talisman] +Blink: It lets you blink. rPois: It protects you from poison. Int+6: It affects your intelligence (+6). Stlth-: It makes you less stealthy. the +4 ring mail "Hinut" {Harm Regen+ Int+3 Dex-3} (3100 gold) Harm: It increases damage dealt and taken. Regen+: It increases your rate of health regeneration. Int+3: It affects your intelligence (+3). Dex-3: It affects your dexterity (-3). It cannot be enchanted further. the +2 sling of Wu Jian's Condemnation {drain, rN+ SInv} (2810 gold) rN+: It protects you from negative energy. SInv: It lets you see invisible. It cannot be enchanted further. the conjuration staff of Omoagohu {^Drain rPois Str+2 Int+2 Conj} (3900 gold) [staff of conjuration] ^Drain: It drains your maximum health when unequipped. rPois: It protects you from poison. Str+2: It affects your strength (+2). Int+2: It affects your intelligence (+2). Conj: It increases the power of your Conjurations spells. the +9 spear "Zeiteisa" {spect, rN+ Str+2 Dex+3 Stlth+} (7700 gold) rN+: It protects you from negative energy. Str+2: It affects your strength (+2). Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. It cannot be enchanted further. the +4 robe of the Past {rElec rPois rC+ Int+3} (5240 gold) rElec: It insulates you from electricity. rPois: It protects you from poison. rC+: It protects you from cold. Int+3: It affects your intelligence (+3). It cannot be enchanted further. the ring "Hicoid" {^Drain Str+5 SInv} (2690 gold) [ring of see invisible] ^Drain: It drains your maximum health when unequipped. Str+5: It affects your strength (+5). SInv: It lets you see invisible. the necromancy staff "Ferehifo" {rElec rN+ Dex+3 Necro} (4530 gold) [staff of necromancy] rElec: It insulates you from electricity. rN+: It protects you from negative energy. Dex+3: It affects your dexterity (+3). Necro: It increases the power of your Necromancy spells. the necromancy staff of Baleful Guile {rN+ Will+ Dex+2 SInv Necro} (4600 gold) [staff of necromancy] rN+: It protects you from negative energy. Will+: It increases your willpower. Dex+2: It affects your dexterity (+2). SInv: It lets you see invisible. Necro: It increases the power of your Necromancy spells. a +0 orcbow of freezing (920 gold) the +2 whip of Symmetry {freeze, +Blink rPois rN+ Int+2} (4110 gold) +Blink: It lets you blink. rPois: It protects you from poison. rN+: It protects you from negative energy. Int+2: It affects your intelligence (+2). It cannot be enchanted further. the ring "Kitaest" {rF+ rC+ AC+4 Int+2 SInv} (6540 gold) [ring of protection] rF+: It protects you from fire. rC+: It protects you from cold. AC+4: It affects your AC (+4). Int+2: It affects your intelligence (+2). SInv: It lets you see invisible. the ring of Mistrust {rCorr MP+9 Str-4 Int+6 Dex-2} (3260 gold) [ring of magical power] rCorr: It protects you from acid and corrosion. MP+9: It affects your magic capacity (+9). Str-4: It affects your strength (-4). Int+6: It affects your intelligence (+6). Dex-2: It affects your dexterity (-2). the +3 dagger "Hugis" {devious, SInv} (2820 gold) SInv: It lets you see invisible. It cannot be enchanted further. the ring "Ecief" {rElec AC+4 Str+2 Stlth+} (5700 gold) [ring of protection] rElec: It insulates you from electricity. AC+4: It affects your AC (+4). Str+2: It affects your strength (+2). Stlth+: It makes you more stealthy. the ring of Xuerin {rC+ rCorr Wiz} (4960 gold) [ring of wizardry] rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Wiz: It increases the success rate of your magical spells. the ring "Juilet" {Will+ Str+3 Dex+2 Stlth+} (4530 gold) [ring of willpower] Will+: It increases your willpower. Str+3: It affects your strength (+3). Dex+2: It affects your dexterity (+2). Stlth+: It makes you more stealthy. the +9 mace of Jyvauck {freeze, Will++ SInv Stlth-} (7420 gold) Will++: It greatly increases your willpower. SInv: It lets you see invisible. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +12 sling of Butchery {flame, Bane rN+ Will++ SInv} (9210 gold) Bane: It inflicts you with a random bane when you equip it. rN+: It protects you from negative energy. Will++: It greatly increases your willpower. SInv: It lets you see invisible. It cannot be enchanted further. the ring of Sif Muna's Scorn {rN+ Will+ EV+5} (5280 gold) [ring of evasion] rN+: It protects you from negative energy. Will+: It increases your willpower. EV+5: It affects your evasion (+5). (0, 0, D:4) a +0 robe (7, 0, D:4) a scroll of noise (8, 21, D:4) a +0 dagger (11, 5, D:4) a +0 dagger (13, -1, D:4) a +0 scythe (15, 16, D:4) an adder corpse (skeletalised by now) (15, 17, D:4) a +0 hand axe an orc corpse (skeletalised by now) (15, 18, D:4) a +0 giant club an ogre corpse (skeletalised by now) (18, -1, D:4) a hobgoblin skeleton (19, 22, D:4) a quill talisman (20, 8, D:4) an iguana corpse (skeletalised by now) (27, -2, D:4) an adder skeleton (27, 23, D:4) a +0 chain mail (29, 23, D:4) a stone a +0 dagger (30, -6, D:4) a +0 trident (31, -14, D:4) a +0 whip (37, -5, D:4) 4 stones a +0 club (40, 9, D:4) a +0 kite shield (46, -9, D:4) a +0 hammer (46, 32, D:4) a +0 trident Level 5 of the Dungeon (1, -42, D:5) a +0 falchion a +0 leather armour the human corpse of Eustachio (skeletalised by now) (12, -32, D:5) a +0 giant spiked club an ogre skeleton (17, -17, D:5) an adder skeleton (24, -39, D:5) a +0 giant club an ogre skeleton (24, -31, D:5) an adder corpse (skeletalised by now) (26, -39, D:5) the +3 sling of Accord {elec, Will+++} Will+++: It greatly increases your willpower. It cannot be enchanted further. (33, -45, D:5) a +0 dagger (40, -13, D:5) a +0 chain mail (41, -19, D:5) a +0 flail an orc skeleton (41, -18, D:5) a +0 dagger an orc skeleton (41, -17, D:5) a +0 mace (42, -18, D:5) a +0 dagger a +0 robe a +0 falchion an orc skeleton (46, -38, D:5) a +0 leather armour (48, -40, D:5) a +0 leather armour (48, 2, D:5) a +0 trident a +0 scale mail (52, 5, D:5) a +0 war axe Level 6 of the Dungeon (1, -28, D:6) the +1 sling of Sungaav {antimagic, *Slow rC+ rN+} *Slow: It may slow you when you take damage. rC+: It protects you from cold. rN+: It protects you from negative energy. It cannot be enchanted further. (5, 1, D:6) a howler monkey skeleton (19, -37, D:6) a +0 short sword (21, -3, D:6) a +0 chain mail (23, -5, D:6) a scroll of noise (24, -3, D:6) a +0 leather armour (25, -3, D:6) a +0 rapier a +0 leather armour an orc corpse (skeletalised by now) (25, 6, D:6) a +0 short sword a +0 robe (26, 6, D:6) a +3 great sword a +0 robe a +2 mace a +0 robe (28, -20, D:6) a +0 dagger (28, 7, D:6) a +0 falchion a +0 robe (29, -8, D:6) a bullfrog skeleton (30, -34, D:6) a +0 dagger a +0 robe (31, -34, D:6) a +0 club (31, -33, D:6) a +0 whip a +0 club a gnoll skeleton a gnoll skeleton (32, -34, D:6) a +0 short sword a +0 leather armour a +0 whip a +0 robe a gnoll skeleton (40, -4, D:6) a water moccasin skeleton (40, 5, D:6) a +0 scale mail (40, 6, D:6) a +0 hand axe a +0 robe a bullfrog skeleton (40, 10, D:6) a +0 hand axe a +0 robe (40, 11, D:6) a +0 short sword a +0 robe (41, -4, D:6) a bullfrog skeleton (41, 10, D:6) a +3 scimitar of freezing a +0 robe (41, 11, D:6) a +0 long sword a +0 robe (43, -26, D:6) a +2 trident of draining a +0 robe the barachi skeleton of Jeremiah (45, -28, D:6) a hound skeleton (45, 7, D:6) a +0 dagger Level 7 of the Dungeon (12, 26, D:7) a +0 hand axe an orc corpse (skeletalised by now) (19, 0, D:7) a +0 short sword (22, 7, D:7) a +0 club (25, 25, D:7) a +0 leather armour (26, 7, D:7) a +0 flail a +0 ring mail a +0 short sword (27, 19, D:7) a +0 robe (29, 28, D:7) a +1 spectral club (29, 30, D:7) the +6 chain mail "Jyuzxu" {rN+ Will+++ Int-4 Slay+2} rN+: It protects you from negative energy. Will+++: It greatly increases your willpower. Int-4: It affects your intelligence (-4). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). It cannot be enchanted further. (37, 1, D:7) a parchment of Call Canine Familiar (43, -1, D:7) a +0 whip (51, 7, D:7) a +0 ring mail (54, 3, D:7) a +0 ring mail Level 8 of the Dungeon [Shop] Migiu's General Store a parchment of Frozen Ramparts (158 gold) a scroll of silence (188 gold) a +0 robe (16 gold) a +0 leather armour (36 gold) a +0 leather armour (36 gold) a parchment of Freezing Cloud (331 gold) a lightning rod (4/4) (720 gold) (2, -5, D:8) a +2 antimagic quarterstaff a +0 sling a +0 leather armour (4, 14, D:8) a +0 dagger a +0 whip a +0 club 8 stones a kobold skeleton a kobold skeleton a kobold skeleton (4, 15, D:8) a +0 short sword 5 poisoned darts (4, 16, D:8) a +0 short sword 4 stones a +0 dagger 6 poisoned darts (5, 14, D:8) a +0 short sword 5 stones a kobold skeleton (13, -6, D:8) a +0 orcbow (15, -21, D:8) a +0 dagger an orc skeleton (15, -18, D:8) a +3 dagger (26, 23, D:8) a +0 chain mail (27, -30, D:8) a +0 dagger (32, 12, D:8) a +1 war axe of venom (34, 11, D:8) a +0 scale mail (37, 8, D:8) a +0 falchion a +0 robe a +0 great sword a +0 robe (38, 7, D:8) a +2 hand axe a +0 robe (38, 8, D:8) a +3 short sword a +0 robe (42, -22, D:8) a +0 dagger Level 9 of the Dungeon (0, 0, D:9) +0 acid dragon scales (2, 3, D:9) a +0 chain mail (7, -49, D:9) a +0 flail (8, -49, D:9) a +0 long sword a +0 plate armour (8, -48, D:9) a +0 whip (11, -18, D:9) a +0 falchion a +0 robe (11, -17, D:9) a +0 dagger a +0 robe (11, -16, D:9) a +2 dagger a +0 robe (12, -18, D:9) a +0 hand axe a +0 leather armour (12, -17, D:9) a +0 dagger a +0 robe (12, -16, D:9) a +0 hand axe a +0 plate armour a +0 mace a +0 hand axe (12, -15, D:9) a +0 whip a +0 scale mail (13, -18, D:9) a +0 battleaxe a +0 robe (13, -17, D:9) a +0 dagger a +0 robe (13, -16, D:9) a +0 trident (24, -24, D:9) a +0 morningstar (33, -17, D:9) a +0 short sword (37, -44, D:9) a +0 club (38, -49, D:9) a +0 quarterstaff (38, -47, D:9) a parchment of Construct Spike Launcher (42, -37, D:9) +0 steam dragon scales (48, -26, D:9) a +5 scimitar of freezing a +0 robe (49, -26, D:9) a +0 long sword a +0 robe (49, -25, D:9) a +1 battleaxe a +0 robe (52, -26, D:9) a +2 long sword a +0 robe (52, -25, D:9) a +0 flail a +0 robe (53, -48, D:9) a +0 club a stone (53, -47, D:9) a +0 spear (54, -48, D:9) a +0 club a +0 short sword 3 stones (54, -47, D:9) a +0 dagger a stone a +0 whip 8 poisoned darts (54, -43, D:9) a +0 whip 4 stones (54, -42, D:9) a +0 dagger 4 stones (54, -41, D:9) a +0 short sword 4 poisoned darts (55, -47, D:9) a +0 short sword a stone (55, -43, D:9) a +0 dagger 4 stones (55, -41, D:9) a +1 whip of pain 2 stones (55, -40, D:9) a +0 scale mail (55, 1, D:9) a +0 troll leather armour a troll skeleton (56, -42, D:9) a +0 dagger 5 stones Level 10 of the Dungeon (2, 26, D:10) a +0 whip of holy wrath (unseen) (5, 23, D:10) a +0 falchion of holy wrath (unseen) (8, 26, D:10) a +0 short sword of holy wrath (unseen) (11, -4, D:10) a scroll of noise (16, -4, D:10) 2 large rocks (18, -11, D:10) a +0 giant spiked club a +0 giant club (18, -8, D:10) a +0 halberd a +0 orcbow a +0 chain mail (18, -3, D:10) a +0 ring mail a +0 short sword (20, -4, D:10) a +0 whip (20, 29, D:10) the +10 spear of Youthful Indiscretion {holy, rPois rF+ Str+4 Int-4} rPois: It protects you from poison. rF+: It protects you from fire. Str+4: It affects your strength (+4). Int-4: It affects your intelligence (-4). It cannot be enchanted further. (22, -16, D:10) a +0 morningstar the Ecumenical Temple Level 1 of the Lair of Beasts (0, 0, Lair:1) a +0 athame (2, 1, Lair:1) a +3 quarterstaff of chaos a +0 lajatang (18, -3, Lair:1) a parchment of Summon Small Mammal (20, -6, Lair:1) a parchment of Hailstorm (30, -11, Lair:1) 6 atropa-tipped darts (34, -16, Lair:1) a +0 ring mail (37, 2, Lair:1) a +0 quarterstaff (47, -47, Lair:1) a scroll of noise (60, -32, Lair:1) a +0 trident (64, -8, Lair:1) a +0 plate armour (65, -41, Lair:1) a +0 chain mail (66, -42, Lair:1) a +0 cloak Level 2 of the Lair of Beasts (2, -2, Lair:2) a +0 ring mail (41, -3, Lair:2) a +0 pair of gloves (52, 25, Lair:2) a +0 trident