Dungeon Crawl Stone Soup version 0.35-a0-1245-g3bed4996af (webtiles) character file. Game seed: 1681153021893442561 0 Danft the Changeling (level 1, 16/16 HPs) Began as a Merfolk Shapeshifter on Oct 8, 2026. Got out of the dungeon alive. The game lasted 00:00:27 (31 turns). Danft the Changeling (Merfolk Shapeshifter) Turns: 31, Time: 00:00:28 Health: 16/16 AC: 2 Str: 14 XL: 1 Next: 0% Magic: 1/1 EV: 11 Int: 9 God: Gold: 27 SH: 0 Dex: 13 Spells: 0/0 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 animal skin rPois . (100%) (helmet unavailable) rElec . (100%) (cloak unavailable) rCorr . (100%) (gloves unavailable) SInv . (boots unavailable) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.07/turn b - quill talisman %: no passive effects @: quill-form A: quills, (nimble swimmer 2), mertail a: no special abilities You escaped. You were covered in sharp quills. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 27 gold pieces. Inventory: Armour a - a +0 animal skin (worn) Talismans b - a quill talisman (worn) c - a protean talisman Potions L - a potion of lignification d - a potion of heal wounds {unknown} f - a potion of magic {unknown} Baubles a - 3 flux baubles Skills: + Level 2.1 Fighting + Level 2.6 Dodging * Level 3.2 Unarmed Combat + Level 4.0 Shapeshifting You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Zot: 5969 Altars: Innate Abilities, Weirdness & Mutations You are covered in sharp quills. Your quills sometimes injure those who attack you in melee. Your auxiliary armour is melded. (You are very nimble when in or above water. (Stealth+, EV+, Speed+++)) Your lower body shifts to a powerful aquatic tail in water. Message History Welcome, Danft the Merfolk Shapeshifter. The Orb of Zot is coveted for many reasons. Will you seize it for your own? Press ? for a list of commands and other information. Found an emerald potion. Found a staircase leading out of the dungeon. Found a leather armour. d - an emerald potion You now have 18 gold pieces. Found an escape hatch in the floor. f - a fuming yellow potion You now have 27 gold pieces (gained 9). There is an empty arch of ancient stone here. There is an empty arch of ancient stone here. You encounter a rat and a bat. There are monsters nearby! There is a staircase leading out of the dungeon here. You have escaped! ##..# .# ...>###.# ...... ♣♣♣♣♣♣..# ♣♣∩∩∩♣♣..#.# ♣∩...∩.....# # ♣♣.....♣♣♣[.# #.♣♣∩.♣.♣.∩♣ ..# #.....♣@♣.∩♣ .... ....♣♣∩.♣.♣.∩♣ ..##. .#. ♣♣......♣ ..# # # ♣∩...∩♣....# ♣♣∩∩∩♣♣♣!...r. ♣♣♣♣♣ ...... ...## ...# $..b There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Danft the Merfolk Shapeshifter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 31 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: heliophobic_arrival_henge, layout_loops_ring, serial_rivers, chequers_serial_rivers_micro_c, chequers_serial_rivers_micro_d, chequers_serial_rivers_room_a, chequers_serial_rivers_small_3 Percentage of experience gained in each form (* = 100%): Form XL: | 1 | XLs as -------------+----+--------- Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 31 | 31 | 0 | 0 | 20 | 1 | 31.0 | Dungeon | 31 | 31 | 0 | 0 | 20 | 1 | 31.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 31 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+