Dungeon Crawl Stone Soup version 0.35-a0-1349-gcf8c9bca90 (webtiles) character file. Game seed: 917454422446224763 33 Danft the Shooter (level 3, -5/26 HPs) Began as a Barachi Hexslinger on Oct 30, 2026. Slain by a goblin ... wielding a +0 dagger of electrocution (9 damage) ... on level 1 of the Dungeon. The game lasted 00:01:32 (328 turns). Danft the Shooter (Barachi Hexslinger) Turns: 328, Time: 00:01:33 Health: -5/26 AC: 2 Str: 9 XL: 3 Next: 27% Magic: 2/4 EV: 11 Int: 13 God: Gold: 45 SH: 0 Dex: 16 Spells: 2/4 levels left rFire . . . (100%) a - +1 sling rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.09/turn %: no passive effects @: weak-willed, unable to hop, jinxed, slow A: amphibious, frog-like legs 1, +LOS a: Hop (0%) You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 45 gold pieces. Inventory: Hand Weapons a - a +1 sling (weapon) c - a +0 dagger Armour b - a +0 robe (worn) Jewellery d - a ring of magical power e - a ring of magical power Scrolls p - a scroll of poison c - 5 scrolls of identify {unknown} Potions d - a potion of might {unknown} f - a potion of brilliance {unknown} j - a potion of curing {unknown} Skills: - Level 1.2 Fighting + Level 3.7 Ranged Weapons - Level 2.1 Dodging - Level 1.1 Spellcasting - Level 3.2 Hexes - Level 1.1 Fire Magic You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Jinxbite Hex 18% 2d2 11% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sigil of Binding Hex 9% N/A 22% 3 Inner Flame Hex/Fire 6% N/A 34% 3 Cause Fear Hex 4% N/A 58% 4 Dimensional Bullseye Hex/Tloc 2% N/A 80% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Zot: 5622 Altars: Innate Abilities, Weirdness & Mutations You are amphibious. You can hop short distances, but move slowly. You have an extended range of vision and can be seen from far away. Message History The hobgoblin shouts! You encounter a rat. The hobgoblin hits you. The goblin shouts! The rat squeaks loudly. The goblin hits you with a +0 dagger of electrocution. You are electrocuted! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * Hop to where? Press: ? - help, Q - select action, ( or ) - cycle Dir - move target Boing! The hobgoblin attacks as it pursues you! The hobgoblin closely misses you. You shoot a sling bullet. The sling bullet barely misses the hobgoblin. The hobgoblin barely misses you. x2 Casting: Jinxbite (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. The rat closely misses you. The hobgoblin barely misses you. Fire: a) +1 sling Press: ? - help, Shift-Dir - straight line Aim: a goblin, wielding a +0 dagger of electrocution (chance to call a sprite on attack: 61%, 51% to hit) You shoot a sling bullet. The sling bullet hits the hobgoblin. The hobgoblin is heavily wounded. A giggling sprite leaps out and makes the hobgoblin trip over its own feet. You kill the hobgoblin! The rat bites you. The goblin barely misses you. Fire: a) +1 sling Press: ? - help, Shift-Dir - straight line Aim: a goblin, wielding a +0 dagger of electrocution (chance to call a sprite on attack: 61%, 51% to hit) You shoot a sling bullet. The sling bullet hits the goblin. The goblin is almost dead. The rat bites you. * * * LOW HITPOINT WARNING * * * The goblin hits you with a +0 dagger of electrocution. * * * LOW HITPOINT WARNING * * * You are electrocuted! You die... #.........#######.............. #..........##.......####.#.#... #.(..>...#..#.......###..#.#.#. #.......###.#.......##..##...#. #.............................. #........###............###.... #......#..##.........##..##.... #......##..####...#....#......# ##########.##r@...#..#........# ####...g##............... #......#####...######.... ###....##........####..#. ######## ####..#........#....... #......######...........#....... #.......................#....... #.............##................ #....^.##............).......... You could see a goblin (g) and a rat (r). Vanquished Creatures 2 gnolls (D:1) 2 endoplasms (D:1) 3 hobgoblins (D:1) A quokka (D:1) 2 ball pythons (D:1) 2 frilled lizards (D:1) A goblin (D:1) 2 kobolds (D:1) 2 rats (D:1) 17 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Danft the Barachi Hexslinger began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 78 | D:1 | Reached XP level 2. HP: 6/21 MP: 3/3 87 | D:1 | Learned a level 2 spell: Jinxbite 174 | D:1 | Reached XP level 3. HP: 20/26 MP: 1/4 328 | D:1 | Slain by a goblin Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_simple_e, layout_rooms Skill XL: | 1 | ---------------+----+----- Fighting | 1 | 1.2 Ranged Weapons | 3 | 3.7 Dodging | 2 | 2.1 Spellcasting | 1 | 1.1 Hexes | 3 | 3.2 Fire Magic | 1 | 1.1 Percentage of experience gained in each form (* = 100%): Form XL: | 1 2 3 | XLs as -------------+----------+--------- None | * * * | 3 Action || total ---------------------------++------- Fire: Sling || 43 Cast: Jinxbite || 2 Ability: Hop || 2 Armour: Robe || 13 Dodge: Dodged || 13 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 376 | 376 | 0 | 0 | 266 | 1 | 376.0 | Dungeon | 376 | 376 | 0 | 0 | 266 | 1 | 376.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 376 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+