Dungeon Crawl Stone Soup version 0.34.0-6-gc09a8b0c2f (webtiles) character file. Game seed: 6298842574998855357 118 De02 the Conjurer (level 4, -3/24 HPs) Began as a Deep Elf Conjurer on Feb 21, 2026. Succumbed to poison ... on level 3 of the Dungeon. The game lasted 00:04:19 (1874 turns). De02 the Conjurer (Deep Elf Conjurer) Turns: 1874, Time: 00:04:20 Health: -3/24 AC: 2 Str: 4 XL: 4 Next: 72% Magic: 2/12 EV: 11 Int: 25 God: Gold: 84 SH: 0 Dex: 13 Spells: 0/11 levels left rFire . . . (100%) a - +1 flail (heavy) rCold . . . (100%) (no offhand) rNeg . . . (100%) d - +0 robe rPois . (100%) c - +0 hat rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will +.... (no amulet) Stlth +++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.26/turn %: no passive effects @: lethally poisoned (-3 -> -47), enlightened, flying A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 84 gold pieces. Inventory: Hand Weapons a - a +1 heavy flail (weapon) e - a +0 short sword Armour b - a +1 kite shield of positive energy c - a +0 hat (worn) d - a +0 robe (worn) Scrolls c - a scroll of teleportation {unknown} e - a scroll of enchant weapon {unknown} h - a scroll of fear {unknown} j - 2 scrolls of identify {unknown} l - 2 scrolls of immolation {unknown} m - a scroll of revelation {unknown} Potions g - a potion of magic e - a potion of enlightenment f - a potion of curing {unknown} k - 2 potions of mutation {unknown} Skills: - Level 2.4 Dodging + Level 4.2 Stealth + Level 4.4 Spellcasting + Level 5.2 Conjurations + Level 0.3 Translocations + Level 0.2 Alchemy You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 62% 2d6 1% 2 c - Fulminant Prism Conj/Alch 9% 3d7 28% 4 d - Iskenderun's Mystic Conj/Tloc 19% 2d6 (+2d2 26% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Foxfire Conj/Fire 72% 2x1d7 3% 1 Kiss of Death Conj/Necr 72% 2d10 3% 1 Summon Small Mammal Summ 20% N/A 9% 1 Stone Arrow Conj/Erth 36% 3d9 9% 3 Jinxbite Hex 10% 2d2 13% 2 Vampiric Draining Necr 5% 2d6 26% 3 Ignite Poison Fire/Alch 6% N/A 63% 4 Sticky Flame Fire/Alch 6% 2d4 63% 4 Anguish Hex/Necr 2% N/A 65% 4 Cause Fear Hex 2% N/A 65% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:3 Robin Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The goblin barely misses you. What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. You shout for attention! The goblin hits you with a +0 club. You encounter a hobgoblin. It is wielding a +0 dagger. Casting: Fulminant Prism (astonishingly dangerous; 28% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (astonishingly dangerous; 28% risk of failure) Press: ? - help, Dir - move target You miscast Fulminant Prism. Liquid metal flows from your hands. You are poisoned. You feel very sick. The goblin closely misses you. Casting: Fulminant Prism (astonishingly dangerous; 28% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (astonishingly dangerous; 28% risk of failure) Press: ? - help, Dir - move target You miscast Fulminant Prism. Parts of your body briefly turn metallic. You are lethally poisoned! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You feel extremely sick. You encounter Robin of the Strong Arm. They are wielding a +0 club. The goblin barely misses you. The hobgoblin closely misses you. Press: ? - help, v - describe, . - travel, g - get item Here: a goblin, wielding a +0 club Item here: a +0 club. The floor. Unknown command. Unknown command. It was a potion of enlightenment. You feel very buoyant. You fly up into the air. d -> e - a potion of enlightenment You die... #. #.## ...# #).# # #g.## # gg. # ####### #g# #.....# ##@# ###.....# #..# # #.......# #.## ###.#.....# #.# ....#.....# #.# ..######### #.# .#......# ##.## ##......# #†..# ##.####.# #...# You could see Robin, 2 hobgoblins and a goblin. Vanquished Creatures An orc priest (D:3) An orc wizard (D:3) A dart slug (D:3) 9 orcs (D:3) 7 endoplasms 7 hobgoblins 3 jackals (D:3) A quokka (D:1) A ball python (D:1) 6 bats 2 frilled lizards (D:1) 8 goblins (D:3) 4 kobolds 6 rats 57 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | De02 the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 156 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 172 | D:1 | Learned a level 2 spell: Searing Ray 827 | D:2 | Reached XP level 3. HP: 19/19 MP: 8/10 1524 | D:3 | Reached skill level 5 in Conjurations 1524 | D:3 | Reached XP level 4. HP: 21/24 MP: 7/12 1549 | D:3 | Learned a level 4 spell: Fulminant Prism 1554 | D:3 | Learned a level 4 spell: Iskenderun's Mystic Blast 1873 | D:3 | Encountered Robin 1874 | D:3 | Succumbed to poison Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_shoal_huts, layout_rooms, kennysheep_pointless_box, minmay_tromino_v4_a D:2: layout_basic, nicolae_concentric_dashed_squares_mild D:3: layout_loops_cross, uniq_robin Skill XL: | 1 2 3 4 | ---------------+-------------+----- Stealth | 3 4 | 4.2 Spellcasting | 4 | 4.4 Conjurations | 5 | 5.2 Dodging | | 2.4 Translocations | | 0.3 Alchemy | | 0.2 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 78 | 14 || 92 Searing Ray | 2 | 1 || 3 Fulminant Prism | | 3 || 3 Drink: Enlightenment | | 1 || 1 Armour: Robe | 4 | 3 || 7 Dodge: Dodged | 7 | 7 || 14