Dega Level 1 of the Dungeon (0, 0, D:1) a +0 chain mail (10, -7, D:1) a hobgoblin skeleton (11, -13, D:1) a +0 chain mail (11, -4, D:1) an inkwell talisman (17, -13, D:1) a rat skeleton (21, -5, D:1) a hobgoblin skeleton (26, -8, D:1) a +0 shortbow (36, 13, D:1) a scroll of vulnerability (37, 0, D:1) a +0 falchion (40, -14, D:1) a quokka skeleton (51, -5, D:1) a +0 club a kobold corpse (skeletalised by now) (56, -10, D:1) a +0 short sword (56, -9, D:1) a +0 leather armour (57, -19, D:1) a frilled lizard skeleton (58, -1, D:1) a potion of attraction Level 2 of the Dungeon (3, 16, D:2) a bat corpse (skeletalised by now) (6, 5, D:2) a +0 scale mail (7, 1, D:2) a +0 dagger 2 stones (10, 6, D:2) a rat corpse (skeletalised by now) (14, 8, D:2) a hobgoblin corpse (skeletalised by now) (15, -5, D:2) a +0 tower shield (21, 20, D:2) a rat corpse (skeletalised by now) (21, 21, D:2) a +0 whip a +0 chain mail a kobold corpse (skeletalised by now) (22, 25, D:2) a +0 robe (28, 11, D:2) a rat corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a parchment of Apportation (10, -20, D:3) a +0 dagger 5 stones (14, -20, D:3) a +0 robe (19, -19, D:3) a potion of moonshine (47, -17, D:3) a +0 short sword a kobold skeleton (47, -3, D:3) a +0 sling (48, -36, D:3) a +0 dagger (48, 9, D:3) a +0 ring mail (60, -32, D:3) a +0 scale mail Level 4 of the Dungeon (0, 0, D:4) the +0 pair of boots "Hionlaxt" {rF+ rCorr Int-5} rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. Int-5: It affects your intelligence (-5). (13, -2, D:4) a stone (16, 11, D:4) a +0 rapier (35, 22, D:4) a +1 robe of positive energy (37, 13, D:4) a +0 dagger (40, 29, D:4) a +0 sling (46, 27, D:4) a +0 robe (46, 41, D:4) a +0 dagger 2 stones a +0 short sword a +0 chain mail a +0 club (49, 14, D:4) a +0 dagger 4 stones (49, 32, D:4) 3 flux baubles (50, 38, D:4) a +0 spear (50, 40, D:4) 5 poisoned darts (53, 35, D:4) a staff of air Level 5 of the Dungeon (0, 0, D:5) a +0 rapier (6, -10, D:5) a +0 pair of gloves a +0 giant spiked club (13, 3, D:5) a +0 robe (18, 5, D:5) a +0 dagger a +0 robe a +0 club a +0 club a +0 leather armour (19, 5, D:5) a +0 whip a +0 leather armour (23, 23, D:5) a medusa talisman (29, -19, D:5) a +0 hand axe (29, -15, D:5) a potion of moonshine (38, 8, D:5) a +0 robe (39, -18, D:5) a +0 flail (39, 26, D:5) a +0 club (39, 27, D:5) a +0 spear (39, 28, D:5) a +0 halberd (39, 29, D:5) a +0 halberd (40, -18, D:5) a +0 falchion (41, -19, D:5) a +0 dagger a +0 robe (41, -18, D:5) a +0 morningstar a +0 chain mail (41, 30, D:5) a +0 whip a +0 leather armour (49, -1, D:5) a +0 mace (51, -2, D:5) a +0 quarterstaff (57, -3, D:5) a +2 dagger of electrocution Level 6 of the Dungeon (0, 0, D:6) a +0 scale mail (3, 15, D:6) a +0 leather armour (5, 2, D:6) a +0 club a +0 short sword a +0 dagger a +3 whip a +0 dagger a +0 club 6 poisoned darts a +0 club a +0 short sword (6, 29, D:6) a +0 helmet (8, 31, D:6) 7 stones (8, 32, D:6) a large rock (9, 29, D:6) a +0 whip (9, 30, D:6) 7 stones (11, 30, D:6) a +0 mace a +0 robe (11, 31, D:6) a +0 war axe a +0 robe a +0 dire flail a +0 robe (12, 29, D:6) a +0 hand axe a +0 robe (16, 30, D:6) 5 stones (20, 33, D:6) a +0 spear (21, 34, D:6) a +0 spear (22, 34, D:6) a +0 shortbow (23, 34, D:6) a +0 spear (27, 3, D:6) a +0 quarterstaff (29, 3, D:6) a +1 dagger of flaming 8 poisoned darts (31, -3, D:6) a +0 leather armour a +0 whip (33, -2, D:6) a +0 whip (35, 0, D:6) a +0 leather armour (35, 28, D:6) a +0 spear (40, 27, D:6) a +0 ring mail (43, 21, D:6) a +0 halberd (48, 8, D:6) a +0 dagger 2 stones (50, 9, D:6) a +0 dagger 3 stones (52, 11, D:6) a +0 dagger (53, 13, D:6) a +0 dagger a +0 dagger a +0 short sword (54, 12, D:6) a +0 club a +0 club a +0 short sword a +0 short sword a +0 dagger a +0 dagger a curare-tipped dart a +0 whip a +0 dagger a +0 dagger 15 stones (54, 13, D:6) a +0 dagger a +0 club a +0 short sword a +0 whip a stone Level 7 of the Dungeon (1, 7, D:7) a +0 dire flail a +0 robe (2, 33, D:7) a +0 shortbow (2, 35, D:7) a +0 club a +0 flail a +0 club (2, 36, D:7) a +0 spear (3, 36, D:7) a +1 whip of draining a +0 leather armour (14, 35, D:7) a +0 trident a +0 robe (15, 35, D:7) a +2 battleaxe of freezing a +0 robe (15, 36, D:7) a +0 flail a +0 robe (16, 35, D:7) a +1 spear a +0 robe (18, 20, D:7) a -2 sling (18, 38, D:7) a +0 hand axe (30, 38, D:7) a +0 giant spiked club (39, 21, D:7) 5 javelins (39, 23, D:7) a +0 hand axe (55, 16, D:7) a +0 orcbow (55, 25, D:7) a +0 dagger (56, 19, D:7) a +0 falchion Level 8 of the Dungeon [Shop] Gozag's Platinum Reserve the ring of Amelioration {rCorr Int+3 Dex+6} (5490 gold) [ring of dexterity] rCorr: It protects you from acid and corrosion. Int+3: It affects your intelligence (+3). Dex+6: It affects your dexterity (+6). the +1 dagger of the Stopping Fool {venom, +Blink rCorr Str+3 Dex+3} (3960 gold) +Blink: It lets you blink. rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). Dex+3: It affects your dexterity (+3). the +1 robe "Ikhlyxaodi" {rC- Int+4 Stlth+} (1710 gold) rC-: It makes you vulnerable to cold. Int+4: It affects your intelligence (+4). Stlth+: It makes you more stealthy. the +9 sling of the Boiling Point {elec, +Blink rPois Will+ Stlth-} (7110 gold) +Blink: It lets you blink. rPois: It protects you from poison. Will+: It increases your willpower. Stlth-: It makes you less stealthy. the +6 mace of Locus Delicti {spect, rF+ rC+ Int-4 Dex+2} (5430 gold) rF+: It protects you from fire. rC+: It protects you from cold. Int-4: It affects your intelligence (-4). Dex+2: It affects your dexterity (+2). the ring "Uliass" {rPois AC+4 Str+2} (5140 gold) [ring of protection] rPois: It protects you from poison. AC+4: It affects your AC (+4). Str+2: It affects your strength (+2). a +1 war axe of electrocution (1570 gold) the +1 pair of boots "Atoym" {+Inv rElec Str-5 Earth} (2560 gold) +Inv: It lets you turn invisible. rElec: It insulates you from electricity. Str-5: It affects your strength (-5). Earth: It increases the power of your Earth spells. the +2 leather armour "Koanem" {Int+3} (2530 gold) Int+3: It affects your intelligence (+3). the +2 leather armour of Painted Birdsong {*Silence rN+ Str+6} (3020 gold) *Silence: It may silence you when you take damage. rN+: It protects you from negative energy. Str+6: It affects your strength (+6). the +0 pair of boots "Roipofos" {rF+ Int+3 Dex+4} (3320 gold) rF+: It protects you from fire. Int+3: It affects your intelligence (+3). Dex+4: It affects your dexterity (+4). the +3 sling of Jeranozu {flame, rElec} (3170 gold) rElec: It insulates you from electricity. the storm talisman of the Conjuring Gods {rF- Will++ Dex+6} (22750 gold) [storm talisman] rF-: It makes you vulnerable to fire. Will++: It greatly increases your willpower. Dex+6: It affects your dexterity (+6). the ring of Xom's Facetiousness {Fly rPois} (2870 gold) [ring of flight] Fly: It grants you flight. rPois: It protects you from poison. the +2 leather armour of Qascheme {SInv Stlth+} (2600 gold) SInv: It lets you see invisible. Stlth+: It makes you more stealthy. the ring "Ynwunu" {Dex+6 Slay-6 SInv} (1500 gold) [ring of see invisible] Dex+6: It affects your dexterity (+6). Slay-6: It affects your accuracy & damage with ranged weapons and melee (-6). SInv: It lets you see invisible. the +5 sling of a ziggurat {flame, rF+} (4170 gold) rF+: It protects you from fire. the ring of Ypoopp {Str+9} (4930 gold) [ring of strength] Str+9: It affects your strength (+9). the +2 pair of boots of Omueqiu {rElec} (2850 gold) rElec: It insulates you from electricity. the ring of Latir {Fly Int+4 Slay+4} (5350 gold) [ring of slaying] Fly: It grants you flight. Int+4: It affects your intelligence (+4). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). (0, 0, D:8) a +1 dagger of venom a +0 club a boomerang a +0 leather armour a +0 flail (4, 2, D:8) a +0 club a +0 chain mail (46, 8, D:8) a +0 dagger (still there?) a curare-tipped dart (still there?) (48, 8, D:8) a +0 robe a +0 dagger (51, 10, D:8) a +0 mace Level 9 of the Dungeon (0, 0, D:9) a +0 short sword 5 stones (16, 1, D:9) the +1 ring mail of the Shrike {Harm +Inv rF+ Stlth+} Harm: It increases damage dealt and taken. +Inv: It lets you turn invisible. rF+: It protects you from fire. Stlth+: It makes you more stealthy. (17, 0, D:9) a +0 great mace (18, -24, D:9) a +0 quarterstaff (18, -16, D:9) a +0 club 5 stones (19, -17, D:9) a parchment of Passwall (20, -1, D:9) a +0 long sword (21, -18, D:9) a +0 robe a +0 dagger (29, -24, D:9) the +9 falchion "Axaul" {venom, rC+} rC+: It protects you from cold. (31, -27, D:9) a +0 robe a +0 dagger a +0 robe a +0 dagger (33, 11, D:9) a +0 whip of electrocution a +0 club (33, 12, D:9) a +0 scale mail a +2 heavy spear (34, 12, D:9) a +0 club a +0 flail (42, 10, D:9) a +0 shortbow (46, -12, D:9) the +3 sling "Hiugo" {holy, Int+4} Int+4: It affects your intelligence (+4). (55, 4, D:9) a +0 club (56, 4, D:9) a +0 short sword 8 poisoned darts (57, 4, D:9) a +0 dagger 2 stones a +3 dagger of holy wrath Level 10 of the Dungeon (0, 0, D:10) a +0 whip a +0 whip a +0 leather armour (1, -1, D:10) a +0 spear (3, 21, D:10) a potion of attraction (4, 17, D:10) +0 acid dragon scales (12, -17, D:10) a +0 whip (13, 17, D:10) a +0 leather armour (30, 8, D:10) a +0 short sword (34, 18, D:10) a +0 dagger (39, -8, D:10) a +0 dagger a +0 leather armour a +0 dagger a +0 dagger a +0 robe (44, 7, D:10) a +0 scale mail (44, 12, D:10) a +0 ring mail (52, -4, D:10) a ring of see invisible (53, -8, D:10) a +0 dagger a +0 robe (54, -9, D:10) a +0 mace 3 boomerangs a +0 leather armour (54, -8, D:10) a +0 dagger (56, -4, D:10) a +0 sling Level 11 of the Dungeon (6, 18, D:11) a +0 giant club a +0 giant club (7, 40, D:11) a +0 giant club a +0 giant club (23, 10, D:11) a +0 ring mail (24, -1, D:11) a +0 giant club a +0 giant club (25, 24, D:11) a +0 short sword (33, 40, D:11) a +0 dire flail a +0 giant club (37, 12, D:11) 3 atropa-tipped darts (41, 11, D:11) a +0 mace (41, 12, D:11) a +0 dagger a +0 robe a +0 club Level 12 of the Dungeon (0, 0, D:12) a scroll of butterflies (9, 2, D:12) a scroll of fear