Dungeon Crawl Stone Soup version 0.35-a0-1239-g84f435329a (webtiles) character file. Game seed: 7813669306844809597 31 Dega the Shooter (level 3, -1/28 HPs) Began as a Coglin Hunter on Oct 6, 2026. Slain by an orc wizard ... wielding a +0 dagger (3 damage) ... on level 2 of the Dungeon. The game lasted 00:00:55 (1365 turns). Dega the Shooter (Coglin Hunter) Turns: 1365, Time: 00:00:56 Health: -1/28 AC: 4 Str: 11 XL: 3 Next: 20% Magic: 3/3 EV: 11 Int: 8 God: Gold: 67 SH: 0 Dex: 19 Spells: 2/2 levels left rFire . . . (100%) a - +2 sling (flame) {Sukanya} rCold . . . (100%) c - +0 sling {Njabulo} rNeg . . . (100%) b - +0 leather armour rPois . (100%) d - +0 helmet rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no gizmo) Stlth ++ HPRegen 0.24/turn MPRegen 0.08/turn %: no passive effects @: revving A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo (0%) You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 67 gold pieces. Inventory: Hand Weapons a - a +2 sling of flaming (weapon) {Sukanya} c - a +0 sling (offhand) {Njabulo} Armour b - a +0 leather armour (worn) d - a +0 helmet (worn) Scrolls s - a scroll of butterflies T - 2 scrolls of torment Potions e - a potion of enlightenment h - a potion of haste M - a potion of mutation C - 2 potions of cancellation m - a potion of might i - a potion of invisibility Skills: + Level 2.3 Fighting + Level 4.3 Ranged Weapons + Level 0.4 Armour + Level 1.7 Dodging - Level 0.8 Stealth You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Foxfire Conj/Fire 0% 2x1d4 50% 1 Vampiric Draining Necr 0% 2d6 86% 3 Dimensional Bullseye Hex/Tloc 0% N/A 99% 4 Alistair's Intoxication Alch 0% N/A 100% 5 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History The orc barely misses you. You shoot a sling bullet. The sling bullet hits the adder. You kill the adder! You shoot a sling bullet. You feel sick. The orc hits you with a +0 club. Something hits you. You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel agile. x2 Your brain swirls with designs for a power accumulator. You just need some more time... Unknown command. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You shoot a sling bullet. The sling bullet barely misses the orc. You shoot a sling bullet. The sling bullet hits the orc but does no damage. You feel sick. The orc misses you. Something hits you. You shoot a sling bullet. The sling bullet hits the orc! The sling bullet burns the orc. You kill the orc! You shoot a sling bullet. You feel sick. Something hits you. * * * LOW HITPOINT WARNING * * * Something hits you. * * * LOW HITPOINT WARNING * * * You feel sick. Something hits you but does no damage. Things that are here: a +0 club; a +0 leather armour; an orc corpse Unknown command. You feel sick. You are no longer poisoned. Something hits you. * * * LOW HITPOINT WARNING * * * There is a stone staircase leading down, spattered with blood here. Unknown command. An invisible orc wizard is probably nearby! (Press *t to temporarily disregard this.) An invisible orc wizard is probably nearby! Unknown command. You shoot a sling bullet. x2; Something hits you. You die... #.##.#......[ #.##.#...##.# #.##.#...##.# #.#..#...##.# #...##...#... #..###.....#. #^.# ###...). ######..# #.#... #@).....# #.#... #.†.....#####..... #..............### #................. #.......###......# #.....=.# #......# #...)...###......# #####....##...#### #.......### You were aware of an invisible orc wizard (remembered). Vanquished Creatures An adder (D:2) A dart slug (D:1) 2 orcs A ribbon worm (D:2) 3 endoplasms 2 hobgoblins A quokka (D:1) A ball python (D:1) A bat (D:1) 2 frilled lizards A goblin (D:2) A kobold (D:1) 2 rats (D:2) 19 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Dega the Coglin Hunter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 331 | D:1 | Reached XP level 2. HP: 22/22 MP: 2/2 920 | D:2 | Reached skill level 4 in Ranged Weapons 1361 | D:2 | Reached XP level 3. HP: 14/28 MP: 3/3 1364 | D:2 | HP: 1/28 [something/+0 dagger (2)] 1365 | D:2 | Slain by an orc wizard Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_feature_with_door, layout_basic D:2: layout_rooms D:3: layout_rooms, xom_redecorated, serial_shops, nicolae_shop_crystal, dilly_guarded_unrand_morg, uniq_grinder Skill XL: | 1 2 | ---------------+-------+----- Ranged Weapons | 4 | 4.3 Fighting | | 2.3 Armour | | 0.4 Dodging | | 1.7 Stealth | | 0.8 Percentage of experience gained in each form (* = 100%): Form XL: | 1 2 3 | XLs as -------------+----------+--------- None | * * * | 3 Action || total ---------------------------++------- Fire: Sling || 88 Read: Identify || 6 Torment || 1 Brand weapon || 1 Vulnerability || 1 Amnesia || 1 Armour: Leather armour || 20 Dodge: Dodged || 18 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1376 | 1330 | 46 | 0 | 1204 | 3 | 458.7 | Dungeon | 1376 | 1330 | 46 | 0 | 1204 | 3 | 458.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 818 daAuts D:2: 550 daAuts D:3: 7 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+