Dungeon Crawl Stone Soup version 0.33.1 (webtiles) character file. Game seed: 4788082545870589815 283498 Derot the Eclecticist (level 19, -18/130 HPs) Began as a Deep Elf Conjurer on Dec 6, 2025. Was a High Priest of Ashenzari. Demolished by a vault guard ... wielding a +1 bardiche (23 damage) ... on level 5 of the Vaults. The game lasted 01:51:16 (40118 turns). Derot the Eclecticist (Deep Elf Conjurer) Turns: 40118, Time: 01:51:17 Health: -18/130 AC: 19 Str: 4 XL: 19 Next: 76% Magic: 19/48 EV: 18 Int: 36 God: Ashenzari [*****.] Gold: 1925 SH: 16 Dex: 15 Spells: 28/65 levels left rFire + + . Y - staff "Lashed Together" (curse) {rC+ Stlth+ Fire Earth, Sorc, Elem} (curse) rCold + + . N - +4 kite shield "Tethered Disappointment" {Sorc, Elem} (curse) rNeg . . . C - +2 leather armour of Ashenzari's Pleiades {rElec rC+ Will+ rCorr, Self, Fort} (curse) rPois + p - +2 helmet of Supernal Understanding {Elem, Self} (curse) rElec + x - +2 cloak of Ashenzari's Relativism {rPois, Self, Fort} (curse) rCorr + A - +2 pair of gloves of Supernal Knowledge {infuse, Comp, Self} (curse) SInv + M - +0 pair of boots "Esoteric Loss" {Self, Dev} (curse) Will +++.. a - amulet of Ashenzari's Doubts {RegenMP+, Cun, Elem} (curse) Stlth ++++ t - ring of the Enlightened Sky {Will+, Dev, Cun} (curse) HPRegen 0.41/turn d - ring "Komioghi" {rF++ rCorr Int+4 Dex+2} MPRegen 1.02/turn %: clarity, infuse magic (1 MP) @: studying Unarmed Combat A: magic regeneration }: 2/15 runes: serpentine, barnacled a: Imbue Servitor, Renounce Religion, Shatter the Chains You were on level 5 of the Vaults. You worshipped Ashenzari. Ashenzari was extremely pleased with you. You visited 7 branches of the dungeon, and saw 36 of its levels. You also visited: Ossuary. You collected 5622 gold pieces. You spent 3697 gold pieces at shops. Inventory: Missiles g - 3 throwing nets Armour n - the +14 plate armour of Loadgheun {rCorr} (You found it on level 2 of the Dungeon) rCorr: It protects you from acid and corrosion. p - the cursed +2 helmet of Supernal Understanding (worn) {Elem, Self} (You found it on level 2 of the Dungeon) It has a curse which improves the following skills: Elements: Fire Magic, Ice Magic, Air Magic and Earth Magic. Introspection: Fighting and Spellcasting. x - the cursed +2 cloak of Ashenzari's Relativism (worn) {rPois, Self, Fort} (You took it off Crazy Yiuf on level 6 of the Dungeon) It has a curse which improves the following skills: Introspection: Fighting and Spellcasting. Fortitude: Armour and Shields. A - the cursed +2 pair of gloves of Supernal Knowledge (worn) {infuse, Comp, Self} (You bought it in a shop on level 6 of the Dungeon) It has a curse which improves the following skills: Companions: Summonings, Necromancy and Forgecraft. Introspection: Fighting and Spellcasting. C - the cursed +2 leather armour of Ashenzari's Pleiades (worn) {rElec rC+ Will+ rCorr, Self, Fort} (You found it on level 5 of the Dungeon) rElec: It insulates you from electricity. rC+: It protects you from cold. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It has a curse which improves the following skills: Introspection: Fighting and Spellcasting. Fortitude: Armour and Shields. L - a +1 tower shield of protection M - the cursed +0 pair of boots "Esoteric Loss" (worn) {Self, Dev} (You found it on level 8 of the Dungeon) It has a curse which improves the following skills: Introspection: Fighting and Spellcasting. Devices: Evocations and Shapeshifting. N - the cursed +4 kite shield "Tethered Disappointment" (worn) {Sorc, Elem} (You found it on level 10 of the Dungeon) It has a curse which improves the following skills: Sorcery: Conjurations and Alchemy. Elements: Fire Magic, Ice Magic, Air Magic and Earth Magic. Magical Staves Y - the cursed staff "Lashed Together" (weapon) {rC+ Stlth+ Fire Earth, Sorc, Elem} (You found it on level 5 of the Lair of Beasts) [staff of earth] rC+: It protects you from cold. Stlth+: It makes you more stealthy. Fire: It increases the power of your Fire spells. Earth: It increases the power of your Earth spells. It has a curse which improves the following skills: Sorcery: Conjurations and Alchemy. Elements: Fire Magic, Ice Magic, Air Magic and Earth Magic. Jewellery a - the cursed amulet of Ashenzari's Doubts (worn) {RegenMP+, Cun, Elem} (You bought it in a shop on level 7 of the Dungeon) [amulet of magic regeneration] RegenMP+: It increases your rate of magic regeneration. It has a curse which improves the following skills: Cunning: Dodging and Stealth. Elements: Fire Magic, Ice Magic, Air Magic and Earth Magic. d - the ring "Komioghi" (worn) {rF++ rCorr Int+4 Dex+2} (You bought it in a shop on level 4 of the Vaults) [ring of protection from fire] rF++: It greatly protects you from fire. rCorr: It protects you from acid and corrosion. Int+4: It affects your intelligence (+4). Dex+2: It affects your dexterity (+2). t - the cursed ring of the Enlightened Sky (worn) {Will+, Dev, Cun} (You found it on level 3 of the Dungeon) [ring of willpower] Will+: It increases your willpower. It has a curse which improves the following skills: Devices: Evocations and Shapeshifting. Cunning: Dodging and Stealth. Wands s - a wand of warping (3) E - a wand of paralysis (15) G - a wand of flame (45) U - a wand of mindburst (8) Scrolls b - 38 scrolls of identify c - a scroll of amnesia i - 15 scrolls of immolation l - 5 scrolls of vulnerability v - 9 scrolls of teleportation w - 11 scrolls of enchant weapon y - 5 scrolls of revelation B - 3 scrolls of blinking D - a scroll of silence F - 4 scrolls of butterflies K - 5 scrolls of enchant armour P - 8 scrolls of noise S - 5 scrolls of fog V - 2 scrolls of torment W - a scroll of fear Potions e - 5 potions of resistance f - 7 potions of lignification h - 9 potions of brilliance j - 7 potions of enlightenment k - 6 potions of mutation q - 5 potions of might r - 12 potions of curing z - 5 potions of invisibility H - a potion of heal wounds I - 8 potions of haste O - 13 potions of ambrosia Q - 10 potions of attraction R - 5 potions of cancellation T - a potion of magic Miscellaneous o - a +2 lightning rod (4/4) X - a +0 phantom mirror Z - a +0 Gell's gravitambourine (2/2) Skills: + Level 12.3(18.1) Fighting + Level 11.7(14.8) Armour + Level 17.1(20.1) Dodging - Level 2.4(4.9) Stealth + Level 10.2(13.3) Shields + Level 18.1(23.7) Spellcasting + Level 10.9(14.0) Conjurations + Level 11.4(13.5) Forgecraft - Level 12.8(17.8) Fire Magic - Level 3.6(7.9) Air Magic + Level 13.2(18.2) Earth Magic - Level 2.0(4.3) Alchemy You had 28 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Spellspark Servitor Conj/Frge 48% N/A 11% 7 b - Scorch Fire 100% 2d9 0% 2 c - Flame Wave Conj/Fire 100% 2d21 1% 4 d - Lehudib's Crystal Sp Conj/Erth 63% 10d14 30% 8 e - Stone Arrow Conj/Erth 100% 3d13 0% 3 f - Bombard Conj/Erth 63% 9d10 1% 6 z - Hellfire Mortar Fire/Erth/Frge 76% 4d22 3% 7 Your spell library contained the following spells: Spells Type Power Damage Failure Level Magic Dart Conj 100% 1d8 0% 1 Searing Ray Conj 100% 2d8 0% 2 Passwall Erth 100% N/A 0% 3 Kiss of Death Conj/Necr 100% 2d13 1% 1 Shock Conj/Air 100% 1d9 1% 1 Momentum Strike Conj/Tloc 100% 3d10 1% 2 Dazzling Flash Hex/Fire 100% N/A 1% 3 Mephitic Cloud Conj/Alch/Air 82% N/A 1% 3 Swiftness Air 79% N/A 1% 3 Airstrike Air 39% 2d(6-22) 1% 4 Brom's Barrelling Bould Conj/Erth 100% 2d14 1% 4 Fulminant Prism Conj/Alch 41% 3d19 1% 4 Iskenderun's Battlesphe Conj/Frge 97% 2d17 1% 4 Iskenderun's Mystic Bla Conj/Tloc 75% 2d15 (+2d81% 4 Rending Blade Conj/Frge 97% 2d(14+5*) 1% 4 Starburst Conj/Fire 62% 6d16 1% 6 Borgnjor's Vile Clutch Necr/Erth 52% N/A 2% 5 Fortress Blast Frge 100% 6d10 2% 6 Slow Hex 100% N/A 3% 1 Soul Splinter Necr 100% N/A 3% 1 Ensorcelled Hibernation Hex/Ice 90% N/A 4% 2 Grave Claw Necr 88% 2d13 4% 2 Sublimation of Blood Necr 44% N/A 4% 2 Freezing Cloud Conj/Ice/Air 38% 6-21 4% 5 Blink Tloc 84% N/A 5% 2 Lesser Beckoning Tloc 84% N/A 5% 2 Hoarfrost Cannonade Ice/Frge 38% 3d8/3d16 5% 5 Confusing Touch Hex 42% N/A 11% 3 Tukima's Dance Hex 42% N/A 11% 3 Animate Dead Necr 44% N/A 32% 4 Dispel Undead Necr 44% 3d17 32% 4 Martyr's Knell Necr/Summ 44% N/A 32% 4 Passage of Golubria Tloc 42% N/A 34% 4 Yara's Violent Unravell Hex/Alch 27% 3d12 38% 5 Curse of Agony Necr 44% N/A 65% 5 Death Channel Necr 22% N/A 99% 6 Summon Cactus Giant Summ 22% N/A 99% 6 Fulsome Fusillade Conj/Alch 41% (3-5)d15 99% 8 Rimeblight Ice/Necr 23% 2d6 (prima100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (1/1) D:6 Lair (5/5) D:10 Shoals (4/4) Lair:2 Snake (4/4) Lair:2 Slime (0/5) Lair:5 Orc (2/2) D:9 Elf (0/3) Orc:2 Vaults (5/5) D:13 Crypt (0/3) Vaults:3 Depths (0/4) D:15 Ossuary (visited) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Shops: D:5 = D:6 [ D:7 == D:11 [*(?* D:12 [ Orc:2 :((: Shoals:2 ! Vaults:3 (((* Vaults:4 = Annotations: Lair:5 exclusion: oklob plant Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The lost soul is destroyed! The lost soul fades away! Your hellfire mortar blasts a torrent of magma at the vault guard. The bolt of magma hits the yaktaur captain!!! The bolt of magma hits the vault guard!! The bolt of magma hits the vault sentinel!!! The vault sentinel dies! The vault guard hits you but does no damage. The vault guard closely misses you. You block the vault guard's attack. Unknown command. Hit: Y) staff "Lashed Together" (curse) {rC+ Stlth+ Fire Earth, Sorc, Elem} (curse) Press: ? - help, Dir - move target Aim: a vault warden, wielding a +2 heavy great mace and wearing a +0 plate armour (moderately wounded, sheltered from injuries, 71% to hit) Okay, then. Unknown command. As you read the scroll of fear, it crumbles to dust. You assume a fearsome visage. The stone giant looks frightened! The ironbound preserver looks frightened! The deep elf death mage resists with almost no effort. The titan resists with almost no effort. The golden dragon resists with almost no effort. The vault guard easily resists. The vault guard looks frightened! The vault guard easily resists. The vault guard looks frightened! The ghostly vault guard is unaffected. The vault guard easily resists. The vault guard looks frightened! x3 The vault guard resists with some effort. The vault guard looks frightened! The yaktaur captain looks frightened! The vault warden looks frightened! The yaktaur captain resists with almost no effort. Your spellspark servitor points at the vault guard and mumbles some strange words. The iron shot hits the vault warden!!! Your spellspark servitor's attack snaps the vault warden out of its fear. Your spellspark servitor is knocked back by the blast. You block the vault guard's attack. The vault warden hits you with a +2 heavy great mace!! * * * LOW HITPOINT WARNING * * * The vault guard moans, "Oh dear! Oh dear!" The ironbound preserver yells at you, "GO AWAY!" The vault guard hits you from afar with a +1 bardiche!! You die... ,,,,*,,*,,,,*,,,* ,,,,#..#....#,,** *####.p#....#,,#* ,....C.#c...#,..* ,,,....#....#..., ,,,,..?ep......., *#####..)pCD..##* ,......ppp