Dungeon Crawl Stone Soup version 0.34-a0-1911-g15974c44ed (webtiles) character file. Game seed: 6615331277276035010 106 Derot the Conjurer (level 4, -3/24 HPs) Began as a Deep Elf Conjurer on Dec 24, 2025. Slain by a sleepcap (6 damage) ... on level 3 of the Dungeon. The game lasted 00:02:54 (2009 turns). Derot the Conjurer (Deep Elf Conjurer) Turns: 2009, Time: 00:02:55 Health: -3/24 AC: 2 Str: 8 XL: 4 Next: 55% Magic: 8/12 EV: 11 Int: 27 God: Gold: 93 SH: 0 Dex: 13 Spells: 9/12 levels left rFire + . . (50%) f - +7 sling of World's End {flame, rElec rF+ Str+4 Int+2} rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec + (33%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will +.... d - amulet of magic regeneration Stlth ++ c - ring of willpower HPRegen 0.24/turn (no ring) MPRegen 0.66/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 93 gold pieces. Inventory: Hand Weapons f - the +7 sling of World's End (weapon) {flame, rElec rF+ Str+4 Int+2} (You found it on level 2 of the Dungeon) rElec: It insulates you from electricity. rF+: It protects you from fire. Str+4: It affects your strength (+4). Int+2: It affects your intelligence (+2). It cannot be enchanted further. Armour a - a +0 robe (worn) g - a +0 leather armour Jewellery b - an amulet of regeneration c - a ring of willpower (worn) d - an amulet of magic regeneration (worn) e - a ring of protection from cold Wands a - a wand of flame (14) Scrolls c - a scroll of fear {unknown} e - 4 scrolls of identify {unknown} h - a scroll of amnesia {unknown} k - a scroll of torment {unknown} l - a scroll of immolation {unknown} m - a scroll of noise {unknown} o - 2 scrolls of teleportation {unknown} Potions g - a potion of magic d - 2 potions of heal wounds {unknown} f - 2 potions of mutation {unknown} j - 5 potions of curing {unknown} n - 4 potions of might {unknown} p - a potion of haste {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.5 Spellcasting + Level 5.2 Conjurations + Level 2.4 Alchemy You had 9 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 68% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Freeze Ice 24% 1d4 8% 1 Sandblast Erth 12% 2d6 8% 1 Lesser Beckoning Tloc 12% N/A 12% 2 Fulminant Prism Conj/Alch 13% 3d8 16% 4 Tukima's Dance Hex 6% N/A 22% 3 Iskenderun's Mystic Bla Conj/Tloc 20% 2d6 (+2d3 26% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You focus your ray upon the sleepcap. The searing ray hits the sleepcap. The sleepcap is lightly damaged. (Press . to maintain the ray.) The searing ray hits the sleepcap. The sleepcap is lightly damaged. The sleepcap closely misses you. The searing ray hits the sleepcap. The sleepcap is moderately damaged. The sleepcap releases spores at you but does no damage. The searing ray hits the sleepcap. The sleepcap is moderately damaged. You finish channelling your searing ray. The sleepcap releases spores at you. You are engulfed in a cloud of soporific spores! You fall asleep. The sleepcap releases spores at you! You wake up. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a sleepcap (moderately damaged, 100% to hit) You focus your ray upon the sleepcap. The searing ray hits the sleepcap. The sleepcap is heavily damaged. (Press . to maintain the ray.) The sleepcap releases spores at you. The searing ray hits the sleepcap. The sleepcap is severely damaged. The sleepcap releases spores at you. * * * LOW HITPOINT WARNING * * * You are engulfed in a cloud of soporific spores! You are unaffected. The searing ray hits the sleepcap. The sleepcap is severely damaged. The sleepcap releases spores at you but does no damage. The searing ray hits the sleepcap but does no damage. The sleepcap is severely damaged. You finish channelling your searing ray. The sleepcap releases spores at you. You die... .####....##..# .#####.......# ### ## .........†..### #.. .. ########.#### #.##.##.# #.# #.......# ##.## #.# # #...# ##.## # #...#######f#.####### # #...##....@###......# # #####...#...###.#..####... ###............###...####.. .<.................>....... ###............###...####... .####.#.......####...####... ..# #.#....#..............## ..# #.#[...######..........# ..# #.#....# #.#..#.###. You could see a sleepcap. Vanquished Creatures Terence (D:3) 2 adders 2 dart slugs A ribbon worm (D:3) 4 endoplasms 6 hobgoblins 4 jackals (D:3) 4 orcs (D:3) 6 quokkas 6 ball pythons 6 bats 7 frilled lizards 6 goblins 2 kobolds (D:1) 7 rats 64 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Derot the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 141 | D:1 | Reached XP level 2. HP: 15/15 MP: 0/8 207 | D:1 | Learned a level 2 spell: Searing Ray 230 | D:1 | Reached skill level 1 in Alchemy 937 | D:2 | Reached XP level 3. HP: 19/19 MP: 6/10 1180 | D:2 | Identified the +7 sling of World's End {flame, rElec rF+ | Str+4 Int+2} 1413 | D:2 | Found a faded altar of an unknown god. 1572 | D:3 | Reached skill level 5 in Conjurations 1656 | D:3 | Reached XP level 4. HP: 19/24 MP: 9/12 1759 | D:3 | Encountered Terence 1765 | D:3 | Killed Terence 2009 | D:3 | Slain by a sleepcap Illustrated notes Levels and vault maps discovered: D:1: angelslayer_arrival_pentagon, layout_rooms D:2: layout_loops_ring, shapermc_ecumenical_altar_hornbeckon, hex_large, minmay_misc_feat_diagonals D:3: layout_loops_cross, minmay_cut_off, uniq_terence, uniq_pargi Skill XL: | 1 2 3 | ---------------+----------+----- Alchemy | 1 2 | 2.4 Spellcasting | 4 | 4.5 Conjurations | 5 | 5.2 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Fire: Sling | 23 | 16 || 39 Cast: Magic Dart | 75 | || 75 Searing Ray | 2 | 2 || 4 Armour: Robe | 4 | 8 || 12 Dodge: Dodged | | 1 || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2030 | 1915 | 115 | 0 | 1608 | 3 | 676.7 | Dungeon | 2030 | 1915 | 115 | 0 | 1608 | 3 | 676.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 794 daAuts D:2: 710 daAuts D:3: 525 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+