Dungeon Crawl Stone Soup version 0.34-a0-1925-ga8f06b3655 (webtiles) character file. Game seed: 1769809476383491364 94 Derot the Conjurer (level 4, -12/24 HPs) Began as a Deep Elf Conjurer on Dec 28, 2025. Killed from afar by Ijyb (16 damage) ... with a bolt of light ... on level 3 of the Dungeon. The game lasted 00:02:07 (1605 turns). Derot the Conjurer (Deep Elf Conjurer) Turns: 1605, Time: 00:02:08 Health: -12/24 AC: 8 Str: 4 XL: 4 Next: 38% Magic: 4/12 EV: 11 Int: 25 God: Gold: 56 SH: 0 Dex: 13 Spells: 8/11 levels left rFire . . . (100%) e - +1 falchion (holy) rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) d - +0 helmet rElec . (100%) (no cloak) rCorr . (100%) c - +0 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth ++ b - +4 ring of protection HPRegen 0.24/turn (no ring) MPRegen 0.26/turn %: no passive effects @: blinded A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 56 gold pieces. Inventory: Hand Weapons e - a +1 falchion of holy wrath (weapon) Armour a - a +0 robe (worn) c - a +0 pair of gloves (worn) d - a +0 helmet (worn) Jewellery b - a +4 ring of protection (worn) f - a +6 ring of intelligence Scrolls c - a scroll of silence {unknown} e - a scroll of enchant weapon {unknown} h - a scroll of immolation {unknown} k - a scroll of enchant armour {unknown} l - a scroll of identify {unknown} Potions g - 2 potions of magic d - 2 potions of curing {unknown} f - 3 potions of might {unknown} j - a potion of heal wounds {unknown} n - a potion of resistance {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.4 Spellcasting + Level 5.1 Conjurations + Level 2.4 Alchemy You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 62% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Arrow Conj/Alch 48% 2d8 2% 2 Fulminant Prism Conj/Alch 12% 3d8 19% 4 Launch Clockwork Bee Frge 5% N/A 26% 3 Summon Ice Beast Ice/Summ 5% N/A 26% 3 Vampiric Draining Necr 5% 2d6 26% 3 Iskenderun's Mystic Bla Conj/Tloc 18% 2d6 (+2d2 30% 4 Animate Dead Necr 5% N/A 65% 4 Nazja's Percussive Temp Frge 2% 4d4 94% 5 Splinterfrost Shell Ice/Frge 2% 6d4 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:3 Ijyb Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Unknown command. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Ijyb, wielding a +1 spectral club, wearing a +0 ring mail and carrying a wand of light (asleep, 100% to hit) You focus your ray upon Ijyb. The searing ray hits Ijyb but does no damage. (Press . to maintain the ray.) The searing ray hits Ijyb. Ijyb is lightly wounded. The searing ray misses Ijyb. Ijyb zaps a wand. The bolt of light hits you! You are blinded! The searing ray hits Ijyb. Ijyb is moderately wounded. You finish channelling your searing ray. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Ijyb, wielding a +1 spectral club, wearing a +0 ring mail and carrying a wand of light (moderately wounded, 53% to hit at this distance) You focus your ray upon Ijyb. The searing ray hits Ijyb! Ijyb is heavily wounded. (Press . to maintain the ray.) Ijyb hits you with a +1 spectral club. The dancing +1 spectral club hits you. You encounter a dancing +1 spectral club. The searing ray misses Ijyb. Ijyb hits you with a +1 spectral club. The dancing +1 spectral club hits you. * * * LOW HITPOINT WARNING * * * The searing ray hits Ijyb. Ijyb is severely wounded. Ijyb zaps a wand. The bolt of light misses you. The searing ray misses Ijyb. You finish channelling your searing ray. The dancing +1 spectral club disappears. Ijyb zaps a wand. The bolt of light hits you! You are blinded for an even longer time. Ouch! That really hurt! You die... Ijyb screams, "Time for next experiment!" ....######## ..........# .........# ........# ######.......# ##............#.. ####..........:..... ............@....# ........<#.g.....# .......###.......# ....... .........# ......####[####### ...... #.# ...... #.# ####.# #.# You could see Ijyb. Vanquished Creatures 4 gnolls (D:2) 3 adders (D:2) 4 endoplasms 4 hobgoblins (D:1) 2 quokkas 2 ball pythons (D:2) 3 bats 2 frilled lizards (D:1) 8 goblins 3 kobolds 3 rats (D:1) 38 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Derot the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 117 | D:1 | Reached skill level 1 in Alchemy 117 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/8 145 | D:1 | Learned a level 2 spell: Searing Ray 663 | D:1 | Found a faded altar of an unknown god. 851 | D:2 | Reached XP level 3. HP: 19/19 MP: 5/10 972 | D:2 | Reached skill level 5 in Conjurations 974 | D:2 | Reached XP level 4. HP: 24/24 MP: 1/12 1597 | D:3 | Encountered Ijyb 1605 | D:3 | Killed from afar by Ijyb Illustrated notes Levels and vault maps discovered: D:1: ncdulo_watergridlock, layout_loops_ring, hellmonk_ecumenical_altar_leap_of_faith, st_stairs_1, hangedman_abyss_or_decor_lesser_grid, minivault_19 D:2: cheibrodos_old_hovel, layout_loops_ring, nrook_mini_backslash D:3: layout_basic, uniq_ijyb, uniq_natasha Skill XL: | 1 2 3 | ---------------+----------+----- Alchemy | 1 2 | 2.4 Spellcasting | 4 | 4.4 Conjurations | 5 | 5.1 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 39 | 21 || 60 Searing Ray | 4 | 2 || 6 Armour: Robe | | 11 || 11 Dodge: Dodged | 2 | 2 || 4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1603 | 1473 | 130 | 0 | 1295 | 3 | 534.3 | Dungeon | 1603 | 1473 | 130 | 0 | 1295 | 3 | 534.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 826 daAuts D:1: 760 daAuts D:3: 17 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+