ERROR: range check error (27000 / 2000) Version: Dungeon Crawl Stone Soup 0.35-a0-809-g2b0c9e43d6 Platform: unix Bits: 64 Game mode: normal Tiles: online Seed: 5826294323096368622, deterministic pregen: 1 Version history: Game started: 0.35-a0-807-g1be8eec9ce 0.35-a0-809-g2b0c9e43d6 Command line: /usr/games/crawl-git-2b0c9e43d6 -name Dogchiho -rc /dgldir/rcfiles/crawl-git/Dogchiho.rc -macro /dgldir/rcfiles/crawl-git/Dogchiho.macro -morgue /dgldir/morgue/Dogchiho/ -webtiles-socket /crawl-master/webserver/sockets/Dogchiho:2026-08-01.04:24:40.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 25 stack frames. /usr/games/crawl-git-2b0c9e43d6(_Z17write_stack_traceP8_IO_FILE+0x3f) [0x6315eba2727f]: write_stack_trace(_IO_FILE*) /usr/games/crawl-git-2b0c9e43d6(_Z13do_crash_dumpv+0x43a) [0x6315eba354da]: do_crash_dump() /usr/games/crawl-git-2b0c9e43d6(_Z20crash_signal_handleri+0x1fa) [0x6315eba2777a]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x45330) [0x7dc3093bc330]: /lib/x86_64-linux-gnu/libc.so.6(pthread_kill+0x11c) [0x7dc309415b2c]: /lib/x86_64-linux-gnu/libc.so.6(gsignal+0x1e) [0x7dc3093bc27e]: /usr/games/crawl-git-2b0c9e43d6(+0x54e8ad) [0x6315eba348ad]: /usr/games/crawl-git-2b0c9e43d6(_Z10die_nolinePKcz+0x16b) [0x6315eba3509b]: die_noline(char const*, ...) /usr/games/crawl-git-2b0c9e43d6(_Z19monster_drop_thingsP7monsterbPFbRK8item_defE+0x35b) [0x6315ebe5d51b]: monster_drop_things(monster*, bool, bool (*)(item_def const&)) /usr/games/crawl-git-2b0c9e43d6(_Z11monster_dieR7monster11killer_typeibbb+0x1579) [0x6315ebe0c2d9]: monster_die(monster&, killer_type, int, bool, bool, bool) /usr/games/crawl-git-2b0c9e43d6(_ZN4bolt12kill_monsterER7monster+0x102) [0x6315eb9c7b42]: bolt::kill_monster(monster&) /usr/games/crawl-git-2b0c9e43d6(_ZN4bolt14affect_monsterEP7monster+0x1083) [0x6315eb9dd2c3]: bolt::affect_monster(monster*) /usr/games/crawl-git-2b0c9e43d6(+0x4efc59) [0x6315eb9d5c59]: /usr/games/crawl-git-2b0c9e43d6(_ZN4bolt7do_fireEv+0x3dd) [0x6315eb9da42d]: bolt::do_fire() /usr/games/crawl-git-2b0c9e43d6(_ZN4bolt4fireEv+0x268) [0x6315eb9db048]: bolt::fire() /usr/games/crawl-git-2b0c9e43d6(+0x8c9fdb) [0x6315ebdaffdb]: /usr/games/crawl-git-2b0c9e43d6(_Z19handle_monster_moveP7monster+0x1cf1) [0x6315ebdbadf1]: handle_monster_move(monster*) /usr/games/crawl-git-2b0c9e43d6(_Z15handle_monstersb+0x8f8) [0x6315ebdbc698]: handle_monsters(bool) /usr/games/crawl-git-2b0c9e43d6(_Z12world_reactsv+0x135) [0x6315ec206ed5]: world_reacts() /usr/games/crawl-git-2b0c9e43d6(+0xd23624) [0x6315ec209624]: /usr/games/crawl-git-2b0c9e43d6(+0xd242ad) [0x6315ec20a2ad]: /usr/games/crawl-git-2b0c9e43d6(main+0x1f7) [0x6315eb959357]: /lib/x86_64-linux-gnu/libc.so.6(+0x2a1ca) [0x7dc3093a11ca]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0x8b) [0x7dc3093a128b]: /usr/games/crawl-git-2b0c9e43d6(_start+0x25) [0x6315eb959e45]: Trying to run gdb. GNU gdb (Ubuntu 15.0.50.20240403-0ubuntu1) 15.0.50.20240403-git Copyright (C) 2024 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-linux-gnu". Type "show configuration" for configuration details. For bug reporting instructions, please see: . Find the GDB manual and other documentation resources online at: . For help, type "help". Type "apropos word" to search for commands related to "word". [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x00007dc3094877d7 in __GI___wait4 (pid=3215738, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 #0 0x00007dc3094877d7 in __GI___wait4 (pid=3215738, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 sc_ret = -512 sc_ret = #1 0x00006315eba2794c in call_gdb (file=0x7dc30957b4e0 <_IO_2_1_stderr_>) at crash.cc:434 gdb = attach_cmd = "attach 3194760\000\000\000\000\000" #2 0x00006315eba354f8 in do_crash_dump () at dbg-asrt.cc:682 t = 1785558501 dir = "/dgldir/morgue/Dogchiho/" name = "/dgldir/morgue/Dogchiho/crash-Dogchiho-20260801-042821.txt", '\000' signal_info = "Crash caused by signal #6: Aborted" cause_msg = "ERROR: range check error (27000 / 2000)" file = 0x7dc30957b4e0 <_IO_2_1_stderr_> #3 0x00006315eba2777a in crash_signal_handler (sig_num=6) at crash.cc:195 No locals. #4 No locals. #5 __pthread_kill_implementation (no_tid=0, signo=6, threadid=) at ./nptl/pthread_kill.c:44 tid = ret = 0 pd = old_mask = {__val = {140725160435636}} ret = pd = old_mask = ret = tid = ret = resultvar = resultvar = __arg3 = __arg2 = __arg1 = _a3 = _a2 = _a1 = __futex = resultvar = __arg3 = __arg2 = __arg1 = _a3 = _a2 = _a1 = __futex = __private = __oldval = #6 __pthread_kill_internal (signo=6, threadid=) at ./nptl/pthread_kill.c:78 No locals. #7 __GI___pthread_kill (threadid=, signo=signo@entry=6) at ./nptl/pthread_kill.c:89 No locals. #8 0x00007dc3093bc27e in __GI_raise (sig=6) at ../sysdeps/posix/raise.c:26 ret = #9 0x00006315eba348ad in _BreakStrToDebugger (mesg=mesg@entry=0x7ffd2132e810 "ERROR: range check error (27000 / 2000)", assert=false) at dbg-asrt.cc:820 No locals. #10 0x00006315eba3509b in die_noline (format=format@entry=0x6315ec242ec1 "range check error (%ld / %d)") at dbg-asrt.cc:905 tmp = "range check error (27000 / 2000)", '\000' mesg = "ERROR: range check error (27000 / 2000)", '\000' args = {{gp_offset = 24, fp_offset = 48, overflow_arg_area = 0x7ffd2132f0f0, reg_save_area = 0x7ffd2132f020}} #11 0x00006315ebe5d51b in FixedVector::operator[] (this=, index=) at /home/crawl-dev/dgamelaunch-config/crawl-build/crawl-git-repository/crawl-ref/source/fixedvector.h:60 No locals. #12 FixedVector::operator[] (index=, this=) at /home/crawl-dev/dgamelaunch-config/crawl-build/crawl-git-repository/crawl-ref/source/fixedvector.h:60 Compilation info: <<<<<<<<<<< Compiled with GCC 13.3.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem contrib/install/x86_64-linux-gnu/include -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 3, depth = 2 Level id: Elf:2 Level build method = random_map_for_place, level layout type = rooms, absdepth0 = 16 Level vaults: nicolae_elf_blades_splatter_lattice [nicolae_blade_entry_pointy_end] layout_geoelf_octagon bh_hangedman_babel_library Markers: <<<<<<<<<<<<<<<<<<<<<< Marker #0, type 9 at (10, 28): Terrain change marker (33->30, 31) Marker #1, type 9 at (11, 29): Terrain change marker (33->30, 26) Marker #2, type 9 at (12, 30): Terrain change marker (33->30, 21) Marker #3, type 9 at (13, 31): Terrain change marker (213->30, 16) Marker #4, type 9 at (14, 32): Terrain change marker (33->30, 11) Marker #5, type 9 at (15, 33): Terrain change marker (33->30, 6) Marker #6, type 9 at (16, 34): Terrain change marker (33->30, 1) >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< You erupt in a fountain of uncontrolled magic! The dancing +4 dagger is blasted with magical radiation!! The dancing +4 dagger falls from the air. The dancing +3 dagger hits you but does no damage. Casting: Irradiate (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a fountain of uncontrolled magic! The dancing +3 dagger is blasted with magical radiation!! The dancing +3 dagger falls from the air. No target in view! Your magical contamination has completely faded away. Things that are here: a +3 dagger; a +4 dagger You encounter a dancing +0 battleaxe of flaming, a dancing +1 hand axe of sundering and a dancing +4 dire flail of protection. There is a weapon-inlaid floor here. There is a weapon-inlaid floor here. Key pressed, stopping explore. You encounter a deep elf zephyrmancer. It is wielding a +0 dagger. There is a weapon-inlaid floor here. There is a weapon-inlaid floor here. Partly explored, unopened runed door. Partly explored, unopened runed door. Partly explored, unopened runed door. Partly explored, unopened runed door. There is a weapon-inlaid floor here. There is a weapon-inlaid floor here. Things that are here: a +3 dagger; a +4 dagger There is an open door here. There is an open door here. There is an open door here. There is an open door here. There is a stone staircase leading down here. You climb downwards. Found a scroll of teleportation. There is a stone staircase leading up here. t - 10 scrolls of teleportation (gained 1) There is a stone staircase leading up here. You encounter a deep elf death mage. It is wielding a +1 scimitar. A deep elf death mage is nearby! A deep elf death mage is nearby! A deep elf death mage is nearby! You encounter a deep elf pyromancer. It is wielding a +0 dagger. Casting: Irradiate (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Hellfire Mortar (dangerous; 3% risk of failure) Press: ? - help, Shift-Dir - straight line With a deafening crack, the ground splits apart in the path of your chthonic artillery! The deep elf death mage shouts! The deep elf pyromancer shouts! You hear a shout! x10 Your hellfire mortar blasts a torrent of magma at the deep elf death mage. The bolt of magma hits the deep elf death mage! Your hellfire mortar blasts a torrent of magma at the deep elf pyromancer. The bolt of magma hits the deep elf death mage!! Your hellfire mortar blasts a torrent of magma at the deep elf death mage. The bolt of magma hits the deep elf death mage!! The bolt of magma hits the deep elf pyromancer!! Your hellfire mortar blasts a torrent of magma at the deep elf pyromancer. The bolt of magma hits the deep elf death mage!! The deep elf death mage dies! The bolt of magma misses the deep elf pyromancer. The deep elf pyromancer gestures wildly while chanting. Your hellfire mortar blasts a torrent of magma at the deep elf pyromancer. The bolt of magma hits the fire elemental! The fire elemental partially resists. The bolt of magma hits the fire elemental! The fire elemental partially resists. The bolt of magma misses the deep elf pyromancer. Your hellfire mortar blasts a torrent of magma at the fire elemental. The bolt of magma hits the fire elemental. The fire elemental partially resists. The bolt of magma hits the fire elemental! The fire elemental partially resists. The bolt of magma hits the deep elf pyromancer!! The deep elf pyromancer dies! The fire elemental disappears in a puff of smoke! x2 Your hellfire mortar sinks back into the magma. You encounter a deep elf knight. It is wielding a +0 scimitar. You encounter a deep elf zephyrmancer. It is wielding a +0 long sword. You feel ready to split the earth once more. There is a stone staircase leading up here. Casting: Hellfire Mortar (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You begin to radiate toxic energy. The deep elf knight shouts! The deep elf knight is poisoned. The deep elf zephyrmancer is poisoned. The deep elf knight looks even sicker. The deep elf zephyrmancer looks even sicker. The deep elf zephyrmancer gestures at you while chanting. The bolt of lightning hits you!! You hear a shout! x3 Casting: Olgreb's Toxic Radiance (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You ignite the poison in your surroundings! The deep elf knight seems to burn from within!!! You kill the deep elf knight! The deep elf zephyrmancer seems to burn from within!! The deep elf zephyrmancer is severely wounded. The deep elf zephyrmancer is poisoned. Your toxic aura wanes. The deep elf zephyrmancer gestures at you while chanting. The bolt of lightning hits you!! You hear a shout! Casting: Ignite Poison (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You begin to radiate toxic energy. You encounter a deep elf zephyrmancer. It is wielding a +0 short sword. Casting: Olgreb's Toxic Radiance (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You ignite the poison in your surroundings! The deep elf zephyrmancer seems to burn from within!! You kill the deep elf zephyrmancer! The deep elf zephyrmancer is poisoned. Casting: Ignite Poison (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Your toxic radiance grows in intensity. The deep elf zephyrmancer looks even sicker. Casting: Olgreb's Toxic Radiance (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You ignite the poison in your surroundings! The deep elf zephyrmancer seems to burn from within!!! You kill the deep elf zephyrmancer! Casting: Ignite Poison (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You climb upwards. Level annotation: 3 runed translucent doors There is a stone staircase leading down here. You start resting. Your toxic aura wanes. You start resting. Magic restored. You start resting. A deep elf knight comes into view. You climb downwards. You encounter a deep elf zephyrmancer and an earth elemental. There is a stone staircase leading up here. Casting: Ignite Poison (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You begin to radiate toxic energy. The deep elf zephyrmancer shouts! The deep elf zephyrmancer is poisoned. The deep elf zephyrmancer looks even sicker. You hear a shout! Casting: Olgreb's Toxic Radiance (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You ignite the poison in your surroundings! The deep elf zephyrmancer seems to burn from within!! You kill the deep elf zephyrmancer! Casting: Ignite Poison (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Ignite Poison (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You encounter a deep elf zephyrmancer. It is wielding a +0 long sword. The deep elf zephyrmancer is poisoned. Your toxic aura wanes. The deep elf zephyrmancer casts a spell at you. The bolt of lightning hits the earth elemental. The earth elemental completely resists. The bolt of lightning hits you!! You encounter a deep elf pyromancer. It is wielding a +0 dagger. You hear a shout! x6 You hit the earth elemental. The earth elemental becomes entangled by vines. You bite the earth elemental. The earth elemental is lightly damaged. The vines constrict the earth elemental, but do no damage. You block the earth elemental's attack. The deep elf zephyrmancer gestures wildly while chanting. The deep elf zephyrmancer blinks! You puncture the earth elemental! The earth elemental is moderately damaged. The vines constrict the earth elemental, but do no damage. The deep elf pyromancer points at you and mumbles some strange words. The bolt of fire hits the earth elemental. The earth elemental completely resists. The bolt of fire misses you. You encounter a deep elf knight. It is wielding a +0 scimitar and carrying a +0 shortbow. You hit the earth elemental. You bite the earth elemental, but do no damage. The earth elemental is moderately damaged. The vines constrict the earth elemental. The earth elemental hits you! Casting: Ignite Poison (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Hellfire Mortar (dangerous; 3% risk of failure) Press: ? - help, Shift-Dir - straight line A rock wall. You miscast Hellfire Mortar. Nothing appears to happen. The vines constrict the earth elemental. The deep elf knight casts a spell. The deep elf knight's form wavers for a moment. You block the earth elemental's attack. Casting: Hellfire Mortar (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Hellfire Mortar (dangerous; 3% risk of failure) Press: ? - help, Shift-Dir - straight line A rock wall. With a deafening crack, the ground splits apart in the path of your chthonic artillery! The vines constrict the earth elemental, but do no damage. You hear a shout! x2 You encounter a deep elf pyromancer. It is wielding a +0 rapier. The deep elf knight mumbles some strange words. The deep elf knight seems to speed up. The earth elemental breaks free of the vines! The deep elf knight unwields a +0 scimitar. The deep elf knight wields a +0 shortbow. The deep elf knight shoots an arrow. The arrow hits your hellfire mortar but does no damage. Your hellfire mortar blasts a torrent of magma at the deep elf knight. The bolt of magma hits the deep elf knight!! Your hellfire mortar blasts a torrent of magma at the deep elf pyromancer. The bolt of magma hits the deep elf pyromancer!! You hear a shout! There is a stone staircase leading up here. Casting: Hellfire Mortar (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You begin to radiate toxic energy. The deep elf knight is poisoned. The deep elf pyromancer is poisoned. x2 The deep elf pyromancer looks even sicker. The deep elf pyromancer hits your hellfire mortar but does no damage. The earth elemental closely misses you. Your hellfire mortar blasts a torrent of magma at the deep elf pyromancer. The bolt of magma misses the deep elf pyromancer. Your hellfire mortar blasts a torrent of magma at the earth elemental. The bolt of magma hits the earth elemental! The earth elemental partially resists. Casting: Olgreb's Toxic Radiance (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You ignite the poison in your surroundings! The deep elf pyromancer seems to burn from within!! You kill the deep elf pyromancer! The deep elf knight seems to burn from within!! You kill the deep elf knight! The deep elf pyromancer seems to burn from within!! The deep elf pyromancer is almost dead. You kill the deep elf pyromancer! The deep elf zephyrmancer is poisoned. The earth elemental closely misses you. Your hellfire mortar blasts a torrent of magma at the earth elemental. The bolt of magma hits the earth elemental! The earth elemental partially resists. The earth elemental is destroyed! Your hellfire mortar blasts a torrent of magma at the deep elf zephyrmancer. The bolt of magma hits the deep elf zephyrmancer!! Casting: Ignite Poison (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Your toxic radiance grows in intensity. The deep elf zephyrmancer looks even sicker. Your hellfire mortar blasts a torrent of magma at the deep elf zephyrmancer. The bolt of magma hits the deep elf zephyrmancer!! The deep elf zephyrmancer dies! You hear a shout! Casting: Olgreb's Toxic Radiance (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You climb upwards. Level annotation: 3 runed translucent doors Your toxic aura wanes. There is a stone staircase leading down here. You start resting. You feel ready to split the earth once more. You start resting. Your magical contamination has completely faded away. You start resting. You sense a monster nearby. You start resting. A deep elf knight comes into view. The deep elf knight shouts! Okay, then. Casting: Olgreb's Toxic Radiance (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Hellfire Mortar (dangerous; 3% risk of failure) Press: ? - help, Shift-Dir - straight line A rock wall. With a deafening crack, the ground splits apart in the path of your chthonic artillery! Your hellfire mortar sinks back into the magma. You start resting. You feel ready to split the earth once more. You start resting. A deep elf knight comes into view. A deep elf knight is nearby! Casting: Hellfire Mortar (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Hellfire Mortar (dangerous; 3% risk of failure) Press: ? - help, Shift-Dir - straight line With a deafening crack, the ground splits apart in the path of your chthonic artillery! Your hellfire mortar blasts a torrent of magma at the deep elf knight. The bolt of magma hits the deep elf knight!! The deep elf knight casts a spell. The deep elf knight's form wavers for a moment. Your hellfire mortar blasts a torrent of magma at the deep elf knight. The bolt of magma misses the deep elf knight. Your hellfire mortar blasts a torrent of magma at the deep elf knight. The bolt of magma hits the deep elf knight!! Your hellfire mortar blasts a torrent of magma at the deep elf knight. The bolt of magma hits the deep elf knight!! The deep elf knight dies! There is a stone staircase leading down here. You start resting. You feel ready to split the earth once more. You start resting. Magic restored. You start resting. HP restored. You climb downwards. You encounter a deep elf knight and a dancing +4 battleaxe of venom. The deep elf knight is carrying a +0 shortbow. There is a stone staircase leading up here. Casting: Hellfire Mortar (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You begin to radiate toxic energy. The deep elf knight is poisoned. The deep elf knight looks even sicker. The deep elf knight wields a +0 shortbow. The deep elf knight shoots an arrow. The arrow hits you but does no damage. Casting: Olgreb's Toxic Radiance (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You ignite the poison in your surroundings! The deep elf knight seems to burn from within!! The deep elf knight is heavily wounded. The deep elf knight is poisoned. Your toxic aura wanes. The deep elf knight gestures wildly while chanting. The deep elf knight's form wavers for a moment. Casting: Ignite Poison (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Starburst (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - look around, f - activate The bolt of fire hits the dancing +4 battleaxe of venom! The dancing +4 battleaxe of venom resists. The dancing +4 battleaxe of venom is moderately damaged. The dancing +4 battleaxe of venom hits you but does no damage. You are poisoned. The deep elf knight shoots an arrow. The arrow barely misses you. The dancing +4 battleaxe of venom hits you but does no damage. Casting: Starburst (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a fountain of uncontrolled magic! The dancing +4 battleaxe of venom is blasted with magical radiation!!! The dancing +4 battleaxe of venom falls from the air. You feel sick. The deep elf knight casts a spell. The deep elf knight seems to speed up. Casting: Irradiate (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Casting: Irradiate (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You ignite the poison in your surroundings! The deep elf knight seems to burn from within! The deep elf knight is severely wounded. You feel sick. The deep elf knight shoots an arrow. You block the arrow. The deep elf knight shoots an arrow. The arrow completely misses you. Casting: Ignite Poison (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Ignite Poison (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You begin to radiate toxic energy. The deep elf knight is poisoned. You feel sick. The deep elf knight shoots an arrow. The arrow hits you! Casting: Olgreb's Toxic Radiance (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You ignite the poison in your surroundings! The deep elf knight seems to burn from within!! You kill the deep elf knight! You feel sick. You feel sick. You climb upwards. Level annotation: 3 runed translucent doors Your toxic aura wanes. You feel sick. There is a stone staircase leading down here. You start resting. You feel sick. You are no longer poisoned. You start resting. Your magical contamination has completely faded away. You start resting. Magic restored. Search for what [? for help]? relec There is an open door here. There is an open door here. There is a stone staircase leading up here. You climb upwards. HP restored. There is a stone staircase leading down here. There is an open door here. Things that are here: a +0 robe; a +0 dagger; an elf skeleton Items here: )) [[[. There is a staircase back to the Mines here. You climb upwards. Welcome back to the Orcish Mines! There is a staircase to the Elven Halls here. You see here a troll skeleton. Things that are here: a +0 robe; a +0 partisan; an orc skeleton Things that are here: a +0 robe; a +0 dagger; an orc skeleton There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down, spattered with blood here. Items here: )) [[ ÷. There is a staircase back to the Dungeon, spattered with blood here. You climb upwards. Welcome back to the Dungeon! There is a staircase to the Orcish Mines here. Things that are here: a +0 robe; a +0 athame You see here a +0 mace. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. There is a staircase to the Lair here. You climb downwards. Welcome back to the Lair of Beasts! There is a staircase back to the Dungeon here. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up, spattered with blood here. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. There is a stone staircase leading down here. You climb downwards. Level annotation: 2 transporters There is a stone staircase leading up here. There is a transporter here. You enter the transporter and appear at another place. Casting: Ignite Poison (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Hellfire Mortar (dangerous; 3% risk of failure) Press: ? - help, Shift-Dir - straight line A net trap. With a deafening crack, the ground splits apart in the path of your chthonic artillery! The swamp worm fires a harpoon shot at you. You block the harpoon shot. The swamp worm fires a harpoon shot at you. The harpoon shot hits you. You are yanked forward by the harpoon shot. You collide with the briar patch! The briar patch is heavily damaged. The swamp worm fires a harpoon shot at you. The harpoon shot hits your hellfire mortar. Your hellfire mortar blasts a torrent of magma at the swamp worm. The bolt of magma hits the briar patch!! The briar patch is burned terribly! The bolt of magma hits the swamp worm!!! The swamp worm dies! Your hellfire mortar blasts a torrent of magma at the briar patch. The bolt of magma hits the briar patch!! The briar patch is burned terribly! The bolt of magma hits the swamp worm!!! The swamp worm dies! Your hellfire mortar blasts a torrent of magma at the swamp worm. The bolt of magma hits the briar patch!!! The briar patch is burned terribly! The briar patch is destroyed! The bolt of magma hits the swamp worm! Your hellfire mortar blasts a torrent of magma at the swamp worm. The bolt of magma hits the briar patch!! The briar patch is burned terribly! The bolt of magma misses the swamp worm. The swamp worm fires a harpoon shot at you. The harpoon shot hits you. You are yanked forward by the harpoon shot. You collide with the briar patch. The briar patch is severely damaged. Your hellfire mortar blasts a torrent of magma at the swamp worm. The bolt of magma hits the briar patch!! The briar patch is burned terribly! The bolt of magma hits the swamp worm!! The swamp worm dies! Your hellfire mortar blasts a torrent of magma at the swamp worm. The bolt of magma hits the briar patch!! The briar patch is burned terribly! The bolt of magma hits the swamp worm!! Your hellfire mortar blasts a torrent of magma at the briar patch. The bolt of magma hits the briar patch! The briar patch is burned terribly! The briar patch is destroyed! The bolt of magma hits the swamp worm!! The swamp worm dies! Your hellfire mortar sinks back into the magma. You feel ready to split the earth once more. Casting: Hellfire Mortar (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Okay, then. Casting: Hellfire Mortar (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Hellfire Mortar (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Hellfire Mortar (dangerous; 3% risk of failure) Press: ? - help, Shift-Dir - straight line A net trap. With a deafening crack, the ground splits apart in the path of your chthonic artillery! Your hellfire mortar blasts a torrent of magma at the briar patch. The bolt of magma hits the briar patch!! The briar patch is burned terribly! The briar patch is destroyed! The bolt of magma hits the swamp worm!! Your hellfire mortar sinks back into the magma. You feel ready to split the earth once more. Casting: Hellfire Mortar (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Hellfire Mortar (dangerous; 3% risk of failure) Press: ? - help, Shift-Dir - straight line A net trap. With a deafening crack, the ground splits apart in the path of your chthonic artillery! Your hellfire mortar sinks back into the magma. Why would you want to do that? You hit the briar patch. The briar patch is almost destroyed. You feel ready to split the earth once more. You hit the briar patch. You destroy the briar patch! You impale the briar patch!! You destroy the briar patch! Casting: Hellfire Mortar (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You begin to radiate toxic energy. The swamp worm is poisoned. The swamp worm looks even sicker. The swamp worm fires a harpoon shot at you. The harpoon shot hits you but does no damage. Your toxic aura wanes. Casting: Olgreb's Toxic Radiance (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You begin to radiate toxic energy. The swamp worm looks even sicker. Casting: Olgreb's Toxic Radiance (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You ignite the poison in your surroundings! The swamp worm seems to burn from within!!! You kill the swamp worm! Casting: Ignite Poison (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You hit the briar patch. The briar patch is lightly damaged. You are struck by the briar patch's thorns. You completely miss the briar patch. The briar patch is lightly damaged. Your toxic aura wanes. You hit the briar patch. The briar patch is lightly damaged. You completely miss the briar patch. The briar patch is lightly damaged. You puncture the briar patch! You bite the briar patch, but do no damage. The briar patch is heavily damaged. You hit the briar patch. The briar patch is severely damaged. You hit the briar patch. The briar patch is severely damaged. You puncture the briar patch! You destroy the briar patch! You are engulfed in dark miasma. You are poisoned. You feel very sick. The swamp worm fires a harpoon shot at you. The harpoon shot hits you but does no damage. You feel very sick. The swamp worm fires a harpoon shot at you. The harpoon shot misses you. Casting: Ignite Poison (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You begin to radiate toxic energy. The swamp worm is poisoned. The swamp worm looks even sicker. You feel very sick. Casting: Olgreb's Toxic Radiance (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You ignite the poison in your surroundings! The swamp worm seems to burn from within!! You kill the swamp worm! Your toxic aura wanes. You feel very sick. Casting: Ignite Poison (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You hit the briar patch. You bite the briar patch, but do no damage. The briar patch is lightly damaged. You feel sick. You hit the briar patch but do no damage. The briar patch is lightly damaged. You feel sick. You puncture the briar patch! The briar patch is severely damaged. You feel sick. You hit the briar patch but do no damage. The briar patch is severely damaged. You feel sick. You hit the briar patch. The briar patch is severely damaged. You puncture the briar patch! You destroy the briar patch! You feel sick. You feel sick. You open the door. You feel sick. You feel sick. There is an open door here. You feel sick. You are no longer poisoned. i - 35 scrolls of identify (gained 1) There is a transporter here. q - a +1 hat of willpower There is a transporter here. u - the amulet of Kolia {rElec RegenMP+} C - 6 potions of cancellation (gained 2) There is a transporter here. You enter the transporter and appear at another place. You shatter the curse binding the cursed amulet of Ashenzari's Repose {RegenMP+, Elem, Self}! Ashenzari withdraws the vision and curse. You start putting on your amulet. You continue putting on the amulet of Kolia {rElec RegenMP+}. x5 You finish putting on the amulet of Kolia {rElec RegenMP+}. u - the amulet of Kolia (worn) {rElec RegenMP+} The amulet of Kolia throbs as it attunes itself to your body. What level of the Elven Halls? (default 1, ? - help) There is a transporter landing site here. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. You see here an orb of attunement. There is a stone staircase leading up, spattered with blood here. You climb upwards. There is a stone staircase leading down here. HP restored. There is a staircase back to the Dungeon here. You climb upwards. Welcome back to the Dungeon! There is a staircase to the Lair here. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. You see here a +0 mace. Things that are here: a +0 robe; a +0 athame You see here a +0 partisan. There is a staircase to the Orcish Mines here. You climb downwards. Welcome back to the Orcish Mines! There is a staircase back to the Dungeon, spattered with blood here. You see here a +0 club. There is a stone staircase leading down, spattered with blood here. You climb downwards. There is a stone staircase leading up here. You see here a +0 dagger. Things that are here: a +0 leather armour; a +0 hand axe; an orc skeleton Things that are here: a +0 scale mail; a +0 club There is a staircase to the Elven Halls here. You see here a troll skeleton. You climb downwards. Welcome back to the Elven Halls! There is a staircase back to the Mines here. Things that are here: a +0 robe; a +0 dagger; an elf skeleton There is an open door here. Things that are here: a +0 leather armour; a +0 dagger; a +0 shortbow There is a stone staircase leading down here. You climb downwards. Level annotation: 3 runed translucent doors There is a stone staircase leading up here. There is an open door here. There is an open door here. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up, spattered with blood here. You climb upwards. Level annotation: 3 runed translucent doors There is a stone staircase leading down here. There is an open door here. There is an open door here. There is an open door here. There is an open door here. Things that are here: a +3 dagger; a +4 dagger There is a weapon-inlaid floor here. There is a weapon-inlaid floor here. There is a weapon-inlaid floor here. You open the gate. Casting: Ignite Poison (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Hellfire Mortar (dangerous; 5% risk of failure) Press: ? - help, Shift-Dir - straight line An open translucent gate. With a deafening crack, the ground splits apart in the path of your chthonic artillery! You hear a shout! x4 Your hellfire mortar blasts a torrent of magma at the dancing +0 battleaxe of flaming. The bolt of magma hits the dancing +0 battleaxe of flaming. The dancing +0 battleaxe of flaming partially resists. Your hellfire mortar blasts a torrent of magma at the deep elf zephyrmancer. The bolt of magma hits the dancing +0 battleaxe of flaming!! The dancing +0 battleaxe of flaming partially resists. The bolt of magma hits the deep elf zephyrmancer!!! There is a weapon-inlaid floor here. The dancing +0 battleaxe of flaming hits your hellfire mortar. Your hellfire mortar blasts a torrent of magma at the dancing +0 battleaxe of flaming. The bolt of magma hits the dancing +0 battleaxe of flaming! The dancing +0 battleaxe of flaming partially resists. Your hellfire mortar blasts a torrent of magma at the dancing +4 dire flail of protection. The bolt of magma misses the dancing +4 dire flail of protection. There is a weapon-inlaid floor here. The dancing +0 battleaxe of flaming completely misses your hellfire mortar. The deep elf zephyrmancer points at you and mumbles some strange words. The bolt of lightning misses the dancing +4 dire flail of protection. The bolt of lightning misses you. The dancing +0 battleaxe of flaming hits your hellfire mortar but does no damage. Your hellfire mortar blasts a torrent of magma at the dancing +0 battleaxe of flaming. The bolt of magma misses the dancing +0 battleaxe of flaming. Your hellfire mortar blasts a torrent of magma at the deep elf zephyrmancer. The bolt of magma hits the deep elf zephyrmancer! The deep elf zephyrmancer dies! You hear a shout! Casting: Hellfire Mortar (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a fountain of uncontrolled magic! The dancing +4 dire flail of protection is blasted with magical radiation!!! The dancing +4 dire flail of protection falls from the air. Casting: Irradiate (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You start resting. You feel ready to split the earth once more. You encounter a deep elf zephyrmancer. It is wielding a +0 short sword. A deep elf zephyrmancer is nearby! Casting: Irradiate (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Hellfire Mortar (dangerous; 4% risk of failure) Press: ? - help, Shift-Dir - straight line With a deafening crack, the ground splits apart in the path of your chthonic artillery! You hear a shout! x2 Your hellfire mortar blasts a torrent of magma at the deep elf zephyrmancer. The bolt of magma hits the deep elf zephyrmancer! Your hellfire mortar blasts a torrent of magma at the deep elf zephyrmancer. The bolt of magma hits the deep elf zephyrmancer!! The deep elf zephyrmancer dies! You encounter a deep elf blademaster. It is wielding two +0 rapiers. Your hellfire mortar blasts a torrent of magma at the deep elf blademaster. The bolt of magma misses the deep elf blademaster. You feel a bit more experienced. Your hellfire mortar blasts a torrent of magma at the deep elf blademaster. The bolt of magma hits the deep elf blademaster!! Your hellfire mortar blasts a torrent of magma at the deep elf blademaster. The bolt of magma hits the deep elf blademaster!! Your hellfire mortar sinks back into the magma. You feel ready to split the earth once more. Your magical contamination has completely faded away. Casting: Hellfire Mortar (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Hellfire Mortar (dangerous; 4% risk of failure) Press: ? - help, Shift-Dir - straight line With a deafening crack, the ground splits apart in the path of your chthonic artillery! You hear a shout! x3 You block the deep elf blademaster's attack. x2 You encounter a deep elf pyromancer. It is wielding a +0 rapier. Your hellfire mortar blasts a torrent of magma at the deep elf blademaster. The bolt of magma hits the deep elf blademaster!! Casting: Hellfire Mortar (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a fountain of uncontrolled magic! The deep elf blademaster is blasted with magical radiation!! You kill the deep elf blademaster! You feel ready to split the earth once more. The deep elf pyromancer mumbles some strange words. The deep elf pyromancer blinks! Your hellfire mortar blasts a torrent of magma at the deep elf pyromancer. The bolt of magma hits the deep elf pyromancer!! Your hellfire mortar sinks back into the magma. You feel the doom around you dissipate. You encounter a dancing +0 trident of freezing. You feel ready to split the earth once more. Items here: )) [ †. You puncture the deep elf pyromancer! The deep elf pyromancer is severely wounded. You closely miss the deep elf pyromancer. Your bite misses the deep elf pyromancer. The deep elf pyromancer is severely wounded. The deep elf pyromancer mumbles some strange words. You puncture the deep elf pyromancer! The deep elf pyromancer becomes entangled by vines. The deep elf pyromancer is almost dead. The vines constrict the deep elf pyromancer. You block the deep elf pyromancer's attack. Casting: Irradiate (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Hellfire Mortar (dangerous; 4% risk of failure) Press: ? - help, Shift-Dir - straight line There's no room! Casting: Hellfire Mortar (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Starburst (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - look around, f - activate The bolt of fire hits the deep elf pyromancer!! You kill the deep elf pyromancer! The fire elemental disappears in a puff of smoke! The bolt of fire hits the dancing +0 trident of freezing. The dancing +0 trident of freezing resists. The dancing +0 trident of freezing is heavily damaged. The dancing +0 trident of freezing hits you but does no damage. You block the dancing +0 trident of freezing's attack. The dancing +0 trident of freezing closely misses you. You block the dancing +0 trident of freezing's attack. Things that are here: a +0 rapier; a +0 robe; an elf corpse Casting: Starburst (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Starburst (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - look around, f - activate Okay, then. Casting: Starburst (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a fountain of uncontrolled magic! The dancing +0 trident of freezing is blasted with magical radiation!!! The dancing +0 trident of freezing falls from the air. Items here: )) [ †. Things that are here: a +3 dagger; a +4 dagger You start resting. You start resting. Magic restored. You start waiting. Your magical contamination has completely faded away. There is an open door here. There is an open door here. There is an open door here. There is an open door here. There is an open door here. There is an open door here. There is a stone staircase leading down here. You climb downwards. You encounter 2 deep elf knights, 2 deep elf pyromancers and a deep elf archer. The deep elf archer is carrying a +0 shortbow. The deep elf archer shouts! The deep elf knight shouts! You hear a shout! x2 Found the scarab talisman "Yweineg" {Fly Int-3 SInv Stlth+}. There is a stone staircase leading up here. Casting: Irradiate (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You begin to radiate toxic energy. The deep elf knight is poisoned. x2 The deep elf pyromancer is poisoned. The deep elf pyromancer shouts! The deep elf pyromancer is poisoned. The deep elf archer is poisoned. The deep elf pyromancer looks even sicker. The deep elf knight casts a spell at you. The shard of ice misses you. The deep elf pyromancer gestures wildly while chanting. The deep elf pyromancer blinks! The deep elf knight gestures at you while chanting. The shard of ice hits you! You partially resist. Casting: Olgreb's Toxic Radiance (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You ignite the poison in your surroundings! The deep elf knight seems to burn from within! The deep elf knight is heavily wounded. The deep elf archer seems to burn from within!! The deep elf archer is heavily wounded. The deep elf pyromancer seems to burn from within! The deep elf pyromancer is heavily wounded. The deep elf pyromancer seems to burn from within!! The deep elf pyromancer is severely wounded. The deep elf knight seems to burn from within!! The deep elf knight is heavily wounded. The deep elf knight is poisoned. x2; The deep elf pyromancer is poisoned. x2 The deep elf archer is poisoned. The deep elf pyromancer gestures at you while chanting. You block the pyre arrow. The deep elf archer unwields a +0 dagger. The deep elf archer wields a +0 shortbow. The deep elf archer shoots an arrow. The arrow hits you but does no damage. The deep elf knight casts a spell at you. The shard of ice misses you. Casting: Ignite Poison (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Your toxic radiance grows in intensity. The deep elf knight looks even sicker. The deep elf archer looks even sicker. The deep elf knight looks even sicker. The deep elf pyromancer looks even sicker. The deep elf archer looks even sicker. You block the deep elf knight's attack. The deep elf archer casts a spell. The deep elf archer blinks! Casting: Olgreb's Toxic Radiance (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You ignite the poison in your surroundings! The deep elf knight seems to burn from within!! You kill the deep elf knight! The deep elf knight seems to burn from within!! You kill the deep elf knight! The deep elf pyromancer seems to burn from within!! You kill the deep elf pyromancer! The deep elf pyromancer seems to burn from within!! You kill the deep elf pyromancer! The deep elf archer seems to burn from within!!! You kill the deep elf archer! You have reached level 20! You feel stronger. You climb upwards. There is a stone staircase leading down here. You start resting. Your toxic aura wanes. You start resting. HP restored. Magic restored. There is an open door here. There is an open door here. There is an open door here. There is an open door here. There is an open door here. There is an open door here. Things that are here: a +3 dagger; a +4 dagger Key pressed, stopping explore. Items here: )) [ †. Things that are here: a +0 robe; a +0 rapier; an elf corpse You see here a +0 trident of freezing. You see here a +4 dire flail of protection. There is a weapon-inlaid floor here. There is a weapon-inlaid floor here. Things that are here: a +0 ring mail; a +0 short sword; an elf corpse There is a weapon-inlaid floor here. You see here a +0 battleaxe of flaming. There is an open translucent gate here. There is an open translucent gate here. There is a weapon-inlaid floor here. You encounter a deep elf zephyrmancer. It is wielding a +0 long sword. There is a weapon-inlaid floor here. Things that are here: a +0 robe; a +0 dagger; an elf corpse A deep elf zephyrmancer is nearby! A deep elf zephyrmancer is nearby! A deep elf zephyrmancer is nearby! Casting: Ignite Poison (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Hellfire Mortar (dangerous; 4% risk of failure) Press: ? - help, Shift-Dir - straight line With a deafening crack, the ground splits apart in the path of your chthonic artillery! The deep elf zephyrmancer shouts! You hear a shout! Your hellfire mortar blasts a torrent of magma at the deep elf zephyrmancer. The bolt of magma hits the deep elf zephyrmancer!! The deep elf zephyrmancer casts a spell at you. The bolt of lightning misses you. You encounter a deep elf zephyrmancer. It is wielding a +0 long sword. Your hellfire mortar blasts a torrent of magma at the deep elf zephyrmancer. The bolt of magma hits the deep elf zephyrmancer!! Your hellfire mortar blasts a torrent of magma at the deep elf zephyrmancer. The bolt of magma hits the deep elf zephyrmancer!! The deep elf zephyrmancer dies! You hear a shout! Your hellfire mortar blasts a torrent of magma at the deep elf zephyrmancer. The bolt of magma hits the deep elf zephyrmancer!! The deep elf zephyrmancer dies! There is a weapon-inlaid floor here. There is an open translucent gate here. There is a weapon-inlaid floor here. You see here a +0 battleaxe of flaming. There is a weapon-inlaid floor here. Things that are here: a +0 ring mail; a +0 short sword; an elf corpse There is a weapon-inlaid floor here. You start waiting. You feel ready to split the earth once more. There is a weapon-inlaid floor here. There is a weapon-inlaid floor here. Things that are here: a +0 ring mail; a +0 short sword; an elf corpse There is a weapon-inlaid floor here. You see here a +0 battleaxe of flaming. There is an open translucent gate here. There is a weapon-inlaid floor here. There is a weapon-inlaid floor here. There is a weapon-inlaid floor here. There is a weapon-inlaid floor here. There is a weapon-inlaid floor here. There is a weapon-inlaid floor here. There is a weapon-inlaid floor here. You encounter a dancing +3 flail of holy wrath. A dancing +3 flail of holy wrath is nearby! A dancing +3 flail of holy wrath is nearby! A dancing +3 flail of holy wrath is nearby! Casting: Hellfire Mortar (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Hellfire Mortar (dangerous; 4% risk of failure) Press: ? - help, Shift-Dir - straight line With a deafening crack, the ground splits apart in the path of your chthonic artillery! You hear a shout! x3 Your hellfire mortar blasts a torrent of magma at the dancing +3 flail of holy wrath. The bolt of magma hits the dancing +3 flail of holy wrath! The dancing +3 flail of holy wrath partially resists. You encounter a dancing +5 trident of venom. The dancing +3 flail of holy wrath hits your hellfire mortar! Your hellfire mortar blasts a torrent of magma at the dancing +3 flail of holy wrath. The bolt of magma hits the dancing +3 flail of holy wrath! The dancing +3 flail of holy wrath partially resists. The dancing +3 flail of holy wrath hits your hellfire mortar but does no damage. Your hellfire mortar blasts a torrent of magma at the dancing +5 trident of venom. The bolt of magma misses the dancing +5 trident of venom. Your hellfire mortar blasts a torrent of magma at the dancing +3 flail of holy wrath. The bolt of magma hits the dancing +3 flail of holy wrath! The dancing +3 flail of holy wrath partially resists. The dancing +3 flail of holy wrath falls from the air. You hear a sizzling splash. >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.35-a0-807-g1be8eec9ce 0.35-a0-809-g2b0c9e43d6 Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_WAIT repeat_cmd = CMD_NO_CMD Monster 'dancing weapon' (13, 31) [midx = 8] currently acting: <<<<<<<<< Name: dancing weapon Base name: dancing weapon Full name: dancing weapon On/in/over feature: some lava Foe: player Target: (9, 27) At target: player Inventory: attitude: 0, behaviour: 2, number: 0, flags: 0x4200100410 colour: 7, foe_memory: 245, shield_blocks:0 god: No God >>>>>>>>> Others monsters acting: Monster 'hellfire mortar' (12, 30) [midx = 0] Player: {{{{{{{{{{{ Name: [Dogchiho] Species: Gnoll Job: Alchemist HP: 167/167; mods: 0/0 MP: 36/41; mod: 0 Stats: 8 21 14 Position: (9, 27), god: Ashenzari (18), turn_is_over: 1, banished: 0 Standing on/in/over feature: floor Skills (mode: manual) Name | can_currently_train | train | training | level | points | progress Fighting | X | 1 | 3 | 13 | 1347 | 147/206 Short Blades | X | 1 | 3 | 13 | 1347 | 147/206 Long Blades | X | 1 | 3 | 13 | 1347 | 147/206 Axes | X | 1 | 3 | 13 | 1347 | 147/206 Maces & Flails | X | 1 | 3 | 15 | 1808 | 177/244 Polearms | X | 1 | 3 | 13 | 1347 | 147/206 Staves | X | 1 | 3 | 13 | 1347 | 147/206 Ranged Weapons | X | 1 | 3 | 13 | 1347 | 147/206 Throwing | X | 1 | 3 | 13 | 1347 | 147/206 Armour | X | 1 | 3 | 13 | 1347 | 147/206 Dodging | X | 1 | 3 | 14 | 1498 | 92/225 Stealth | X | 1 | 3 | 14 | 1474 | 68/225 Shields | X | 1 | 3 | 13 | 1347 | 147/206 Unarmed Combat | X | 1 | 3 | 13 | 1347 | 147/206 Spellcasting | X | 1 | 4 | 14 | 1526 | 120/225 Conjurations | X | 1 | 3 | 11 | 1398 | 205/238 Hexes | X | 1 | 3 | 11 | 1347 | 154/238 Summonings | X | 1 | 4 | 11 | 1347 | 154/238 Necromancy | X | 1 | 4 | 15 | 2537 | 231/345 Translocations | X | 1 | 4 | 11 | 1347 | 154/238 Forgecraft | X | 1 | 4 | 11 | 1347 | 154/238 Fire Magic | X | 1 | 4 | 11 | 1347 | 154/238 Ice Magic | X | 1 | 4 | 11 | 1347 | 154/238 Air Magic | X | 1 | 4 | 11 | 1347 | 154/238 Earth Magic | X | 1 | 4 | 11 | 1347 | 154/238 Alchemy | X | 1 | 4 | 12 | 1648 | 217/266 Invocations | X | 1 | 4 | 14 | 1347 | 165/189 Evocations | X | 1 | 4 | 13 | 1347 | 147/206 Shapeshifting | X | 1 | 4 | 12 | 1347 | 143/223 Spell bugs: Durations: #220: 61 Attributes: #12: 4891 #13: 1094 #49: 4823 #73: 552272 Mutations: fangs: 1 (innate) treasure sense: 1 (innate) distributed training: 1 (innate) Inventory bugs: Equipment: eq slot #1, inv slot #5: cursed +8 trident of Supernal Gnosis {entangle, Cun, Self} eq slot #8, inv slot #2: cursed +0 cloak of Ashenzari's Regret {Bglg, Range} eq slot #3, inv slot #10: cursed +6 acid dragon scales "Moon of the All-Knowing" {rCorr, Elem, Comp} eq slot #6, inv slot #11: cursed +2 pair of boots of Supernal Wisdom {Range, Fort} eq slot #2, inv slot #18: cursed +2 kite shield of the Wild Blue Yonder {Fort, Comp} eq slot #4, inv slot #15: cursed +2 hat of the Distant Augur {Will+, Elem, Bglg} eq slot #5, inv slot #23: cursed +2 pair of gloves of Ashenzari's Stickiness {Str+3, Self, Elem} eq slot #9, inv slot #25: cursed ring of Cremastomancy {rF+ rC+ rCorr Str-4, Fort, Comp} eq slot #9, inv slot #1: ring of wizardry eq slot #10, inv slot #20: amulet of Kolia {rElec RegenMP+} }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: #.....⌠##⌠⌠⌠⌠⌠⌠⌠[⌠⌠⌠⌠⌠#* #....⌠#..#⌠.........⌠#.. #...⌠#....#⌠.......⌠#... #..⌠#......#⌠....⌠⌠#.... #.⌠#........#⌠⌠.⌠⌠#..... #⌠#..........#⌠⌠⌠#..)... ##...........)###....... #............# *......, *#.....@....(.#**,,,,,,, #⌠#.....≈....#⌠⌠⌠ #.⌠#.....≈..#⌠., #..⌠#.....‡#⌠.., #...⌠#....#(..., #....⌠#..#⌠.≈.., #.....⌠##⌠...≈., *.....⌠**⌠....≈, *,,,,⌠*,,*⌠,,,,, dlua errors: clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< necropolis_difficulty: lair bailey_type: bailey_polearm ice_cave_hard: false vaults_end_crystal: false >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>