Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 1725485618809977601 704 Dogchiho the Conjurer (level 7, -2/59 HPs) Began as an Armataur Conjurer on Mar 7, 2025. Splashed by a jelly's acid (8 damage) ... on level 5 of the Dungeon. The game lasted 00:04:20 (4684 turns). Dogchiho the Conjurer (Armataur Conjurer) Turns: 4684, Time: 00:04:20 Health: -2/59 AC: 6 Str: 13 XL: 7 Next: 39% Magic: 10/22 EV: 8 Int: 26 God: Gold: 158 SH: 0 Dex: 8 Spells: 11/14 levels left rFire . . . q - +0 dagger rCold . . . (no shield) rNeg . . . a - +0 robe rPois . o - +1 helmet rElec . (no cloak) rCorr . (no gloves) SInv . (no barding) Will ..... (no amulet) Stlth ++ t - ring of magical power HPRegen 0.29/turn f - +6 ring of intelligence MPRegen 0.18/turn %: roll @: no status effects A: large, deformed body, tough skin 3, armoured tail, rollpage 2 a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 158 gold pieces. Inventory: Hand Weapons q - a +0 dagger (weapon) Armour a - a +0 robe (worn) o - a +1 helmet (worn) Magical Staves k - a staff of alchemy Jewellery e - a +4 ring of protection f - a +6 ring of intelligence (right hand) t - a ring of magical power (left hand) Scrolls d - a scroll of enchant armour g - a scroll of enchant weapon h - a scroll of vulnerability {unknown} j - a scroll of brand weapon {unknown} m - a scroll of teleportation r - 3 scrolls of revelation {unknown} s - 2 scrolls of fear {unknown} v - a scroll of torment {unknown} Potions b - 3 potions of magic c - 2 potions of heal wounds {unknown} i - 2 potions of brilliance {unknown} l - a potion of cancellation {unknown} n - a potion of berserk rage {unknown} p - a potion of degeneration {unknown} u - 2 potions of curing {unknown} Skills: + Level 4.1 Fighting + Level 3.6 Armour - Level 1.3 Dodging - Level 2.1 Stealth - Level 4.0 Spellcasting - Level 5.0 Conjurations You had 11 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 62% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sting Conj/Alch 72% 1d7 3% 1 Momentum Strike Conj/Tloc 36% 3d9 4% 2 Static Discharge Conj/Air 36% 3-5/arc 4% 2 Apportation Tloc 10% N/A 9% 1 Freeze Ice 20% 1d4 9% 1 Soul Splinter Necr 20% N/A 9% 1 Summon Small Mammal Summ 20% N/A 9% 1 Hailstorm Conj/Ice 18% 3d7 9% 3 Blink Tloc 10% N/A 13% 2 Ensorcelled Hibernation Hex/Ice 10% N/A 13% 2 Lesser Beckoning Tloc 10% N/A 13% 2 Fugue of the Fallen Necr 5% N/A 26% 3 Summon Ice Beast Ice/Summ 5% N/A 26% 3 Fulminant Prism Conj/Alch 9% 3d7 30% 4 Iskenderun's Mystic Bla Conj/Tloc 18% 2d6 (+2d2 30% 4 Anguish Hex/Necr 2% N/A 63% 4 Cigotuvi's Putrefaction Necr/Air 5% N/A 63% 4 Summon Forest Summ/Tloc 2% N/A 93% 5 Summon Mana Viper Hex/Summ 5% N/A 93% 5 Permafrost Eruption Ice/Erth 2% 2x4d2 100% 6 Sculpt Simulacrum Ice/Alch 2% N/A 100% 6 Summon Cactus Giant Summ 2% N/A 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Zot: 25318 Temple: D:4-7 Altars: Qazlal The Shining One Annotations: D:4 exclusion: phantom, Eustachio, Pikel Innate Abilities, Weirdness & Mutations Armour fits poorly on your strangely shaped body. You have extremely tough skin. (AC +3) You have a long armoured tail. You regenerate magic and health when rolling toward enemies. (Rampage Regen) Message History (Press . to maintain the ray.) You feel very sick. The shadow imp barely misses you. The searing ray hits the shadow imp! You kill the shadow imp! You feel very sick. You start resting. You feel very sick. A jelly comes into view. Okay, then. You feel very sick. Items here: )) [[ ††. You feel sick. There is an open door here. You feel sick. You close the door. You feel sick. You start resting. You feel sick. The sentinel's mark upon you fades away. You feel sick. You hear a slurping noise. The jelly eats the door! You feel sick. The jelly hits you but does no damage. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jelly Aim: a jelly (100% to hit) The searing ray hits the jelly! The jelly is moderately wounded. (Press . to maintain the ray.) You feel sick. You are no longer poisoned. The jelly hits you but does no damage. An ogre comes into view. It is wielding a +0 giant club. The searing ray hits the jelly! The jelly is severely wounded. The jelly hits you. * * * LOW HITPOINT WARNING * * * You are splashed with acid! You die... ~..~.~..## ## ~..~~~.~.## ≈≈# ..~~.~....##≈# ~~~~~~≈~≈≈≈≈≈# ~~.~≈~≈.≈≈≈≈# ....~~....### ...~.~.~....####### .....#..###.......# .......@..#.......# ......#J..#.....[.# #+## ########O##.......# ...## .......))).......# ....# ........###J.....# ....# .......## ##.....# #+##### ......# #.....###### ....... ..#### #5.........< ....... . #.........). You could see an ogre and a jelly. Vanquished Creatures An ice beast (D:5) A black bear (D:5) A lemure (D:4) A phantom (D:4) 2 scorpions (D:4) A bombardier beetle (D:2) 2 orc wizards 8 adders 8 gnolls (D:5) 2 shadow imps (D:5) 3 dart slugs 2 ribbon worms 6 orcs 13 ball pythons 3 endoplasms (D:4) A giant cockroach (D:3) 3 goblins 5 hobgoblins 5 jackals (D:3) 4 kobolds 5 quokkas 2 bats 5 frilled lizards 3 rats 87 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Dogchiho the Armataur Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 406 | D:1 | Reached XP level 2. HP: 22/22 MP: 3/5 457 | D:1 | You fall into a shaft and drop 1 floor! 492 | D:2 | Noticed a bombardier beetle 1109 | D:2 | Learned a level 2 spell: Searing Ray 1162 | D:2 | Killed a bombardier beetle 1163 | D:2 | Reached skill level 1 in Fighting 1163 | D:2 | Reached skill level 4 in Conjurations 1163 | D:2 | Reached XP level 3. HP: 9/28 MP: 6/6 2215 | D:3 | Reached XP level 4. HP: 36/36 MP: 4/7 2326 | D:3 | Found a faded altar of an unknown god. 2692 | D:3 | Reached XP level 5. HP: 40/41 MP: 4/9 3436 | D:4 | Noticed Pikel 3441 | D:4 | Noticed Eustachio 3449 | D:4 | Noticed a phantom 3454 | D:4 | Found a glowing golden altar of the Shining One. 3460 | D:4 | Killed a phantom 3585 | D:4 | Reached XP level 6. HP: 49/51 MP: 11/11 3719 | D:4 | Reached skill level 5 in Conjurations 3862 | D:4 | Got the Compendium of Breath and Glaciation 4097 | D:5 | Entered Level 5 of the Dungeon 4250 | D:5 | Found a stormy altar of Qazlal. 4298 | D:5 | Noticed an ice beast 4305 | D:5 | Killed an ice beast 4374 | D:5 | Gained mutation: You regenerate magic and health when | rolling toward enemies. (Rampage Regen) [Armataur growth] 4374 | D:5 | Reached XP level 7. HP: 57/57 MP: 13/13 4684 | D:5 | Splashed by a jelly's acid Illustrated notes Levels and vault maps discovered: D:1: ncdulo_lavacross, layout_loops_ring, serial_forest, infiniplex_forest_straight_2, infiniplex_forest_end_3, infiniplex_forest_join, infiniplex_forest_clump_cross, infiniplex_forest_end_3, infiniplex_forest_fountain, infiniplex_forest_clump_small D:2: layout_basic, serial_aquarium, aquarium_bridge_straight [aquarium_subvault_bridge, aquarium_subvault_window, aquarium_subvault_bridge, aquarium_subvault_window], aquarium_bridge_square [aquarium_subvault_bridge, aquarium_subvault_wall, aquarium_subvault_wall, aquarium_subvault_bridge], aquarium_window_fake, aquarium_window_corridor_1, aquarium_window_fake, aquarium_window_1, aquarium_view_2b, aquarium_balcony_5a D:3: layout_loops_ring, chequers_ecumenical_altar_simple_redux D:4: layout_rooms, mainiacjoe_overflow_alcove_4, uniq_pikel, uniq_eustachio, uniq_crazy_yiuf_cottage, uniq_pargi D:5: layout_gridville, grunt_qazlal_sundering, serial_rivers, chequers_serial_rivers_micro_e, chequers_serial_rivers_small_3, chequers_serial_rivers_small_a, chequers_serial_rivers_large_a, chequers_serial_rivers_room_a, grunt_ministairs_15 Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Spellcasting | 2 3 4 | 4.0 Fighting | 1 2 3 4 | 4.1 Conjurations | 4 5 | 5.0 Armour | 2 3 | 3.6 Dodging | | 1.3 Stealth | | 2.1 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Unarmed | 6 | | || 6 Dagger | 3 | 2 | 1 || 6 Tailslap | 1 | | || 1 Cast: Magic Dart | 49 | 71 | 19 || 139 Searing Ray | 2 | 21 | 11 || 34 Use: Scroll | 3 | | || 3 Armour: Robe | 11 | 32 | 23 || 66 Dodge: Dodged | 11 | 22 | 12 || 45