Dungeon Crawl Stone Soup version 0.34-a0-1573-gd5195eb00b (webtiles) character file. Game seed: 18333368168275104625 395 Dogchiho the Conjurer (level 6, -8/32 HPs) Began as a Tengu Conjurer on Dec 1, 2025. Shot with an arrow by a centaur (15 damage) ... on level 5 of the Dungeon. The game lasted 00:02:57 (3997 turns). Dogchiho the Conjurer (Tengu Conjurer) Turns: 3997, Time: 00:02:58 Health: -8/32 AC: 0 Str: 8 XL: 6 Next: 82% Magic: 8/17 EV: 33 Int: 20 God: Gold: 102 SH: 0 Dex: 12 Spells: 2/13 levels left rFire x . . (150%) - Magic Parchment rCold . . . (100%) (offhand unavailable) rNeg . . . (100%) a - melded +0 robe rPois ∞ (0%) (helmet unavailable) rElec + (33%) (cloak unavailable) rCorr . (100%) (gloves unavailable) SInv + (no amulet) Will ..... c - ring of see invisible Stlth +++ (no ring) HPRegen 0.25/turn f - inkwell talisman of Objectivity {+Inv Fly rElec Stlth+} MPRegen 0.15/turn %: acrobat @: scroll-form, acrobatic, flying A: scribal knowledge, magic absorption, novice magic, weak attacks, tiny, (beak), (talons 3), acrobatic a: Evoke Invisibility You were on level 5 of the Dungeon. You were a walking scroll. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 102 gold pieces. Inventory: Missiles b - 2 poisoned darts Armour a - a +0 robe (melded) e - a +2 pair of gloves Magical Staves d - a staff of cold Jewellery c - a ring of see invisible (worn) Talismans f - the inkwell talisman of Objectivity (worn) {+Inv Fly rElec Stlth+} (You found it on level 3 of the Dungeon) [inkwell talisman] +Inv: It lets you turn invisible. Fly: It grants you flight. rElec: It insulates you from electricity. Stlth+: It makes you more stealthy. Wands d - a wand of digging (5) Scrolls c - 2 scrolls of butterflies {unknown} d - 4 scrolls of fear {unknown} e - 2 scrolls of identify {unknown} h - 2 scrolls of amnesia {unknown} k - 2 scrolls of blinking {unknown} m - a scroll of fog {unknown} q - a scroll of torment {unknown} u - a scroll of revelation {unknown} v - a scroll of poison {unknown} y - a scroll of teleportation {unknown} z - a scroll of silence {unknown} Potions g - 2 potions of magic f - 2 potions of heal wounds {unknown} j - a potion of resistance {unknown} l - a potion of cancellation {unknown} n - 2 potions of might {unknown} o - 2 potions of curing {unknown} p - a potion of attraction {unknown} s - 3 potions of moonshine {unknown} Skills: - Level 2.1 Dodging - Level 2.0 Stealth + Level 4.3 Spellcasting + Level 7.6(8.1) Conjurations + Level 0.2(0.7) Translocations + Level 2.5(3.0) Alchemy You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 74% 2d7 1% 2 c - Fulminant Prism Conj/Alch 13% 3d9 12% 4 d - Iskenderun's Mystic Conj/Tloc 22% 2d6 (+2d3 21% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 14% N/A 10% 1 Scorch Fire 12% 2d5 16% 2 Sublimation of Blood Necr 6% N/A 16% 2 Volatile Blastmotes Fire/Tloc 12% 2d11 28% 3 Vampiric Draining Necr 6% 2d6 30% 3 Anguish Hex/Necr 3% N/A 71% 4 Curse of Agony Necr 6% N/A 96% 5 Nazja's Percussive Temp Frge 3% 4d4 96% 5 Permafrost Eruption Ice/Erth 3% 2x4d2 100% 6 Haunt Necr/Summ 3% N/A 100% 7 Rimeblight Ice/Necr 3% 2d4 (prima100% 7 Sphinx Sisters Hex/Summ 3% N/A 100% 7 Splinterfrost Shell Ice/Frge 3% 6d4 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Fedhas Shops: D:2 ! Innate Abilities, Weirdness & Mutations You are a walking scroll. You have increased skill with all magical schools. Your melee attacks sometimes restore your MP. You cannot cast spells above level 4. Your melee attacks are very weak. You are incapable of wielding weapons or throwing items. Your weapons and armour are melded. (You have a beak for a mouth.) (You have claws for feet.) You can magically evade attacks while moving or waiting. Message History There are monsters nearby! There are monsters nearby! The magic dart hits the jackal. The jackal is severely wounded. The jackal barks! The magic dart hits the jackal but does no damage. The jackal is severely wounded. The centaur shouts! The magic dart hits the jackal. The jackal is almost dead. The centaur wields a +0 orcbow. The centaur shoots an arrow. The arrow hits you! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (severely wounded, 76% to hit) You focus your ray upon the jackal. The searing ray hits the jackal. You kill the jackal! (Press . to maintain the ray.) The centaur shoots an arrow. The arrow closely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a centaur, wielding a +0 orcbow (88% to hit) You focus your ray upon the centaur. The searing ray hits the centaur! The centaur is moderately wounded. (Press . to maintain the ray.) The centaur shoots an arrow. The arrow completely misses you. The centaur shoots an arrow. The arrow barely misses you. The searing ray hits the centaur. The centaur is heavily wounded. The centaur shoots an arrow. The arrow hits you! * * * LOW HITPOINT WARNING * * * The searing ray hits the centaur. The centaur is heavily wounded. The centaur shoots an arrow. The arrow misses you. The centaur shoots an arrow. The arrow hits you! You die... #.# .. # #.# ..# .) #...####.# #.c.#.. #...# #;## ##..# ### ##...## ##.# #.....####..# #....##.##..## ## #...#####...#########. ....# ##............ ...## #..#######... .## #..# #.... You could see a centaur. Vanquished Creatures An ice beast (D:4) A howler monkey (D:4) A bombardier beetle (D:4) A hound (D:2) An iguana (D:4) An orc wizard (D:4) 8 adders 6 dart slugs 7 endoplasms 5 hobgoblins 5 jackals 7 orcs 4 quokkas 9 ball pythons 12 bats 2 frilled lizards (D:1) 6 goblins 4 kobolds 5 rats 86 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Dogchiho the Tengu Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 4/4 182 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/6 208 | D:1 | Learned a level 2 spell: Searing Ray 285 | D:1 | Found a faded altar of an unknown god. 728 | D:1 | Reached XP level 3. HP: 19/19 MP: 4/7 891 | D:2 | Found Fuim's Distillery. 899 | D:2 | Reached skill level 6 in Conjurations 1109 | D:2 | Reached XP level 4. HP: 24/24 MP: 0/9 1237 | D:2 | Learned a level 4 spell: Fulminant Prism 2315 | D:3 | Identified the inkwell talisman of Objectivity {+Inv Fly | rElec Stlth+} 2488 | D:3 | Found a blossoming altar of Fedhas. 2778 | D:4 | Reached XP level 5. HP: 28/28 MP: 12/15 2781 | D:4 | Reached skill level 1 in Alchemy 3088 | D:4 | Reached skill level 7 in Conjurations 3107 | D:4 | Reached XP level 6. HP: 32/32 MP: 4/16 3526 | D:4 | Learned a level 4 spell: Iskenderun's Mystic Blast 3878 | D:5 | Entered Level 5 of the Dungeon 3997 | D:5 | Shot with an arrow by a centaur Illustrated notes Levels and vault maps discovered: D:1: mainiacjoe_arrival_oval_in_oval, layout_rooms, hellmonk_ecumenical_altar_run_dry D:2: layout_loops_ring, serial_shops, nicolae_diamond_shop, st_stairs_8 D:3: layout_loops_ring, fedhas_altar_2 D:4: layout_cave_pools, solitary_fountain, minmay_misc_feat_hallway, small_statue_intersection, grunt_decor_one_mirror, nicolae_zig_zag_zippers, roderic_batcave D:5: layout_cave_pods, nicolae_qazlal_scattered_showers, okawaru_metal_pillars_3, uniq_duvessa Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Conjurations | 6 7 | 7.6 Spellcasting | 3 4 | 4.3 Alchemy | 1 2 | 2.5 Dodging | | 2.1 Stealth | | 2.0 Translocations | | 0.2 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 13 | || 13 Melee: Unarmed | 13 | || 13 Kick | 6 | || 6 Peck | 1 | || 1 Cast: Magic Dart | 51 | 124 || 175 Searing Ray | 2 | 6 || 8 Armour: Robe | 7 | 2 || 9 None | | 5 || 5 Dodge: Dodged | 10 | 14 || 24 Form: Scroll | | 1 || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 4000 | 3809 | 191 | 327 | 3028 | 5 | 800.0 | Dungeon | 4000 | 3809 | 191 | 327 | 3028 | 5 | 800.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1122 daAuts D:4: 954 daAuts D:3: 914 daAuts D:1: 890 daAuts D:5: 119 daAuts