Dogchiho Level 1 of the Dungeon (0, 0, D:1) a +0 short sword a kobold corpse (skeletalised by now) (5, 12, D:1) a +0 leather armour (7, -25, D:1) a rat corpse (skeletalised by now) (7, -14, D:1) a +0 hand axe (8, -24, D:1) a parchment of Inner Flame (8, 8, D:1) a rat skeleton (10, 10, D:1) a +0 short sword (11, 5, D:1) a +0 dagger (13, 7, D:1) a +0 club a goblin skeleton (16, 7, D:1) a ball python skeleton (17, -24, D:1) a quokka skeleton (17, 6, D:1) a hobgoblin skeleton (17, 13, D:1) a +0 hand axe (18, -23, D:1) a jackal skeleton (18, -15, D:1) a parchment of Foxfire (19, -24, D:1) a jackal skeleton (21, -22, D:1) a bat skeleton (23, -6, D:1) a jackal skeleton (24, -13, D:1) a jackal skeleton (24, -7, D:1) a jackal skeleton (25, -16, D:1) a +0 club a +0 ring mail (26, -21, D:1) a rat skeleton (27, -22, D:1) a +0 club a goblin skeleton (32, 4, D:1) a frilled lizard skeleton (34, -9, D:1) a hobgoblin skeleton (34, 11, D:1) 5 stones (38, 5, D:1) a rat skeleton (47, -10, D:1) a rat corpse (skeletalised by now) (48, -17, D:1) a +0 dagger 4 stones (54, 25, D:1) a hobgoblin corpse (skeletalised by now) (59, -10, D:1) a bat corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a rat corpse (skeletalised by now) (3, 1, D:2) a quokka corpse (skeletalised by now) (12, -23, D:2) a +0 sling (13, -12, D:2) a +0 dagger (16, -12, D:2) a +0 dagger (22, -13, D:2) a +0 rapier (25, -1, D:2) a +0 club (30, -26, D:2) a gnoll skeleton (30, -18, D:2) a gnoll skeleton (41, -17, D:2) a quokka corpse (skeletalised by now) Level 3 of the Dungeon [Shop] Inidwem's Weapon Boutique the +4 dire flail of the Damp God {concuss, rC- rCorr Int+2} (487 gold) rC-: It makes you vulnerable to cold. rCorr: It protects you from acid and corrosion. Int+2: It affects your intelligence (+2). It cannot be enchanted further. the +7 great sword of the Mauling Firefly {flame, ^Drain rPois rN+} (879 gold) ^Drain: It drains your maximum health when unequipped. rPois: It protects you from poison. rN+: It protects you from negative energy. It cannot be enchanted further. a +5 falchion of draining (453 gold) 2 poisoned darts (16 gold) a +0 war axe (49 gold) a +0 sling (21 gold) a +3 spear of venom (288 gold) a +0 arbalest (105 gold) (0, 0, D:3) 5 stones a +0 short sword (4, 35, D:3) a hobgoblin corpse (skeletalised by now) (6, 8, D:3) the +12 hand axe of Plague {flame, Str+2} Str+2: It affects your strength (+2). It cannot be enchanted further. (9, 5, D:3) a +0 scimitar (13, -2, D:3) a maw talisman (22, -13, D:3) a bat corpse (skeletalised by now) (23, -11, D:3) a bat corpse (skeletalised by now) (24, -12, D:3) a bat skeleton (32, -14, D:3) a +0 ring mail (36, 9, D:3) a +2 whip of electrocution (43, -1, D:3) a frilled lizard skeleton (48, -13, D:3) a bat corpse (skeletalised by now) (48, -3, D:3) the felid corpse of Natasha (skeletalised by now) Level 4 of the Dungeon [Shop] Hubedwat's Book Emporium a parchment of Maxwell's Capacitive Coupling (459 gold) a parchment of Disjunction (459 gold) a parchment of Petrify (143 gold) a parchment of Lesser Beckoning (63 gold) a parchment of Flame Wave (143 gold) a parchment of Passage of Golubria (143 gold) a parchment of Summon Small Mammal (44 gold) (3, -4, D:4) a +0 giant spiked club (3, -1, D:4) a +0 club (4, -1, D:4) a +0 club a +0 dagger a goblin corpse (5, -2, D:4) a +0 club 6 large rocks (5, -1, D:4) a +0 dagger a goblin corpse (5, 0, D:4) a +0 dagger (6, -2, D:4) a +0 dagger a goblin corpse (6, -1, D:4) 4 large rocks (6, 0, D:4) a +0 dagger a +0 sling a goblin corpse (7, -2, D:4) a +0 sling (10, -5, D:4) a +0 long sword (11, -5, D:4) a +3 ring mail (26, -33, D:4) a +0 whip Level 5 of the Dungeon (10, -5, D:5) a river rat skeleton (14, 1, D:5) a +0 scale mail (15, 1, D:5) a +0 robe (37, -4, D:5) a hound corpse (skeletalised by now)