Dungeon Crawl Stone Soup version 0.34.0-6-gc09a8b0c2f (webtiles) character file. Game seed: 17639427474597217306 99 Dogchiho the Conjurer (level 4, -3/24 HPs) Began as a Deep Elf Conjurer on Feb 19, 2026. Slain by Terence ... wielding a +0 trident (4 damage) ... on level 3 of the Dungeon. The game lasted 00:01:46 (1916 turns). Dogchiho the Conjurer (Deep Elf Conjurer) Turns: 1916, Time: 00:01:46 Health: -3/24 AC: 3 Str: 4 XL: 4 Next: 45% Magic: 5/13 EV: 11 Int: 25 God: Gold: 91 SH: 0 Dex: 13 Spells: 6/13 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 robe {Will+} rPois . (100%) a - +0 helmet rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will +.... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.26/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 91 gold pieces. Inventory: Armour a - a +0 helmet (worn) b - a +0 robe of willpower (worn) c - a +0 cloak Scrolls c - a scroll of enchant armour {unknown} e - 2 scrolls of identify {unknown} h - a scroll of immolation {unknown} j - a scroll of enchant weapon {unknown} m - a scroll of vulnerability {unknown} o - a scroll of poison {unknown} q - a scroll of fog {unknown} Potions g - a potion of magic d - a potion of lignification {unknown} a - a potion of ambrosia k - 2 potions of curing {unknown} l - a potion of moonshine {unknown} n - a potion of haste {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 5.0 Spellcasting + Level 5.5 Conjurations + Level 0.0 Alchemy You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 68% 2d6 1% 2 c - Fulminant Prism Conj/Alch 10% 3d8 26% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Shock Conj/Air 80% 1d8 2% 1 Freeze Ice 24% 1d4 9% 1 Poisonous Vapours Alch/Air 24% 1d1 9% 1 Blink Tloc 12% N/A 12% 2 Launch Clockwork Bee Frge 6% N/A 24% 3 Maxwell's Portable Pile Tloc 6% (3-9)d3 24% 3 Tukima's Dance Hex 6% N/A 24% 3 Iskenderun's Mystic Bla Conj/Tloc 20% 2d6 (+2d3 26% 4 Death Channel Necr 3% N/A 100% 6 Ignition Fire 3% 3d4 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:3 Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 trident and wearing a +0 chain mail (100% to hit) The magic dart hits Terence but does no damage. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 trident and wearing a +0 chain mail (86% to hit) You focus your ray upon Terence. The searing ray hits Terence. Terence is moderately wounded. (Press . to maintain the ray.) The searing ray hits Terence. Terence is moderately wounded. Terence looks scornfully at you. The searing ray hits Terence. Terence is heavily wounded. Terence hits you from afar with a +0 trident. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 trident and wearing a +0 chain mail (heavily wounded, 86% to hit) You focus your ray upon Terence. The searing ray hits Terence. Terence is heavily wounded. (Press . to maintain the ray.) Terence hits you from afar with a +0 trident! Your magical contamination has completely faded away. The searing ray hits Terence. Terence is almost dead. Terence hits you from afar with a +0 trident! * * * LOW HITPOINT WARNING * * * The searing ray hits Terence but does no damage. Terence is almost dead. Terence hits you from afar with a +0 trident. You die... Terence says, "Win and live. Lose and die. It's the rule of life." #.###### ###.# #.# #.# #...# #.# #.# #.# #.# #.# #.#####.# ##.## #)......# ###...##########.####### ....#...........@# ###...##########.# ####.## #@# .....# #.# ###### #.# #.# #.# #.# #.# #####.# #...<.# You could see Terence. Vanquished Creatures A clockroach (D:3) 2 adders 2 ribbon worms An orc (D:3) 3 endoplasms 7 hobgoblins 10 jackals 2 quokkas 6 ball pythons 4 bats A frilled lizard (D:1) 4 goblins 5 kobolds 5 rats 53 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Dogchiho the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 417 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 622 | D:2 | Found a faded altar of an unknown god. 696 | D:2 | Learned a level 2 spell: Searing Ray 823 | D:2 | Reached skill level 5 in Conjurations 823 | D:2 | Reached XP level 3. HP: 19/19 MP: 8/10 1438 | D:3 | Reached XP level 4. HP: 20/24 MP: 6/12 1716 | D:3 | Reached skill level 5 in Spellcasting 1841 | D:3 | Learned a level 4 spell: Fulminant Prism 1888 | D:3 | Encountered Terence 1915 | D:3 | HP: 1/24 [Terence/+0 trident (9)] 1916 | D:3 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_lonely_grave, layout_loops_ring, minmay_crystal_room, hex_tiny, minmay_liquid_box D:2: layout_basic, ebering_ecumenical_altar_box, dk_noncrumbling_4, kennysheep_generic_room_6, minmay_pentomino_z2 D:3: layout_loops_ring, uniq_terence Skill XL: | 1 2 3 4 | ---------------+-------------+----- Spellcasting | 4 5 | 5.0 Conjurations | 5 | 5.5 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 62 | 30 || 92 Searing Ray | 2 | 5 || 7 Drink: Ambrosia | | 1 || 1 Armour: Robe | 2 | 5 || 7 Dodge: Dodged | 2 | || 2