Donu Level 1 of the Dungeon (0, 0, D:1) a +0 whip a gnoll corpse (skeletalised by now) (1, 27, D:1) a +0 leather armour (7, 28, D:1) a +0 leather armour (13, -3, D:1) a +0 club (15, 18, D:1) a +0 pair of gloves (20, 17, D:1) a +0 dagger (20, 26, D:1) a +0 ring mail (21, 20, D:1) a frilled lizard corpse (skeletalised by now) (21, 32, D:1) 3 stones (24, 7, D:1) a +0 club (37, 16, D:1) a jackal skeleton (38, 16, D:1) a jackal skeleton (42, 4, D:1) a +0 leather armour (52, 12, D:1) a +0 dagger of electrocution Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (0, 1, D:2) a +0 rapier (8, 8, D:2) a +0 dagger 5 stones (11, 40, D:2) a +0 short sword (12, 3, D:2) a quokka skeleton (14, 1, D:2) a frilled lizard skeleton a rat skeleton (14, 12, D:2) a quokka skeleton (19, -5, D:2) 2 large rocks (19, 45, D:2) a hobgoblin corpse (skeletalised by now) (22, 33, D:2) a +0 club (26, 26, D:2) a ball python skeleton (29, 22, D:2) a rat skeleton (30, 23, D:2) the felid skeleton of Natasha (36, 30, D:2) a +0 short sword (41, 35, D:2) a +2 short sword of venom (50, 8, D:2) a +0 ring mail (57, 8, D:2) a ball python corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) 5 poisoned darts (10, -27, D:3) a +0 mace 3 boomerangs a +0 club an orc skeleton (11, -28, D:3) a +0 mace (11, -27, D:3) a +0 club (11, 11, D:3) a +0 quarterstaff (16, 4, D:3) 6 curare-tipped darts (18, -7, D:3) a +0 mace (20, -19, D:3) a ball python corpse (skeletalised by now) (21, -18, D:3) a +0 hand axe (22, -17, D:3) a hobgoblin corpse (skeletalised by now) (24, 6, D:3) a quokka corpse (skeletalised by now) (28, -33, D:3) a +0 spear (37, -23, D:3) a +0 trident (39, -24, D:3) a +0 leather armour (50, -21, D:3) a +0 dagger a kobold skeleton (50, -20, D:3) a parchment of Fulminant Prism (53, -5, D:3) a hobgoblin corpse (skeletalised by now) Level 4 of the Dungeon (18, 15, D:4) a +0 club a kobold skeleton (24, 20, D:4) an adder skeleton (26, 5, D:4) the +4 robe "Vuxeav" {rC+ Will+ Dex+2 Archmagi} rC+: It protects you from cold. Will+: It increases your willpower. Dex+2: It affects your dexterity (+2). Archmagi: It increases the power of your magical spells. It cannot be enchanted further. (27, 1, D:4) a +0 chain mail (29, 9, D:4) a +0 whip a +0 leather armour a +0 short sword an orc skeleton (29, 16, D:4) a +0 leather armour (30, 9, D:4) a +0 leather armour a +0 dagger an orc skeleton (34, 17, D:4) a quokka skeleton (35, -10, D:4) a +0 club (35, -2, D:4) a ball python skeleton (36, 2, D:4) a +0 dagger (37, -5, D:4) a +0 chain mail a +2 short sword of protection (38, -4, D:4) a +0 flail an orc skeleton (40, -23, D:4) a +0 club a +0 sling a goblin corpse (skeletalised by now) (40, -5, D:4) a +0 dagger (40, -1, D:4) a +0 hand axe a +0 leather armour (46, -7, D:4) a +0 club (47, 14, D:4) a +0 mace (47, 27, D:4) a +0 short sword 2 stones a kobold corpse (skeletalised by now) (55, 16, D:4) a +0 long sword Level 5 of the Dungeon (0, 0, D:5) 6 gold pieces (1, -3, D:5) a book of Cantrips the Ecumenical Temple