DrakeP Level 1 of the Dungeon (0, 0, D:1) a flux talisman (0, 8, D:1) a +0 leather armour (6, 17, D:1) 8 stones (10, -4, D:1) a hobgoblin corpse (skeletalised by now) (10, 35, D:1) a +0 club a kobold skeleton (13, 18, D:1) a rat skeleton (14, 2, D:1) 7 stones (19, 7, D:1) 3 large rocks (23, 1, D:1) a bat corpse (skeletalised by now) (24, 36, D:1) a hobgoblin skeleton (27, 26, D:1) a jackal skeleton (38, 32, D:1) a bat skeleton (39, 2, D:1) a hobgoblin skeleton (39, 41, D:1) a +0 dagger a goblin corpse (skeletalised by now) (39, 42, D:1) a bat corpse (skeletalised by now) (41, 2, D:1) a rat skeleton (49, 20, D:1) a hobgoblin corpse (skeletalised by now) (49, 35, D:1) a +0 mace (50, 21, D:1) a frilled lizard skeleton Level 2 of the Dungeon (0, 0, D:2) 3 stones (4, 0, D:2) a +0 mace 5 stones a +0 leather armour (4, 1, D:2) a hobgoblin skeleton (4, 2, D:2) a +1 short sword of venom a +0 mace (6, 5, D:2) a +0 dagger a +0 ring mail a +0 dagger (7, 6, D:2) a +0 dagger (9, 8, D:2) a large rock (12, 12, D:2) a hobgoblin skeleton (25, 1, D:2) a bat corpse (skeletalised by now) (28, 24, D:2) a bat skeleton (30, 26, D:2) a +0 short sword (30, 42, D:2) a +0 club a goblin skeleton (34, 9, D:2) a frilled lizard corpse (skeletalised by now) (36, 30, D:2) a +0 short sword 5 stones a kobold skeleton (53, 36, D:2) 3 stones Level 3 of the Dungeon (0, 0, D:3) a throwing net a throwing net (0, 1, D:3) 8 gold pieces (2, -14, D:3) a +0 club (7, -17, D:3) the +2 robe of Anaesthesia {Harm Int+3 Dex-4 Stlth+} Harm: It increases damage dealt and taken. Int+3: It affects your intelligence (+3). Dex-4: It affects your dexterity (-4). Stlth+: It makes you more stealthy. (8, 8, D:3) a +0 club (12, 9, D:3) a +0 flail