Dungeon Crawl Stone Soup version 0.33-a0-803-gcb9a0bf236 (webtiles) character file. Game seed: 3001330763070155142 29 DsCj the Conjurer (level 3, 24/24 HPs) Began as a Demonspawn Conjurer on Feb 14, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:00:42 (709 turns). DsCj the Conjurer (Demonspawn Conjurer) Turns: 709, Time: 00:00:42 Health: 24/24 AC: 4 Str: 7 XL: 3 Next: 1% Magic: 3/7 EV: 11 Int: 20 God: Gold: 50 SH: 0 Dex: 11 Spells: 5/8 levels left rFire . . . c - +0 dagger rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.20/turn %: no passive effects @: no status effects A: thin metallic scales 1, magic regeneration a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 50 gold pieces. Inventory: Hand Weapons c - a +0 dagger (weapon) d - a +0 whip Armour a - a +0 robe (worn) Jewellery e - a +4 ring of slaying Scrolls f - a scroll of identify {unknown} g - a scroll of vulnerability {unknown} h - a scroll of revelation {unknown} Potions b - a potion of magic Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 3.3 Spellcasting - Level 4.0 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d6 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 52% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are partially covered in thin metallic scales. (AC +2) You regenerate magic rapidly. Message History Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (asleep, 100% to hit) The magic dart hits the endoplasm. You kill the endoplasm! Key pressed, stopping explore. You can't see any susceptible monsters within range! (Use Z to cast anyway.) An endoplasm comes into view. You can't see any susceptible monsters within range! (Use Z to cast anyway.) An endoplasm is nearby! You can't see any susceptible monsters within range! (Use Z to cast anyway.) An endoplasm is nearby! You can't see any susceptible monsters within range! (Use Z to cast anyway.) An endoplasm is nearby! You can't see any susceptible monsters within range! (Use Z to cast anyway.) An endoplasm is nearby! You can't see any susceptible monsters within range! (Use Z to cast anyway.) The endoplasm quivers. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (100% to hit) The magic dart hits the endoplasm. The endoplasm is severely wounded. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (severely wounded, 100% to hit) The magic dart hits the endoplasm. The endoplasm is almost dead. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (almost dead, 100% to hit) The magic dart hits the endoplasm. You kill the endoplasm! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2; Your demonic ancestry asserts itself... Thin metallic scales grow over part of your body. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ...# ...# . ♣P.# ... ♣..# ...♣♣♣P.# ........# .. ........# .. ...P..P@## ♣ ..P♣♣♣P..# ♣ P. ♣P..### ♣♣♣.. ♣.....# .P... ........#.# ..... ........#.# ..P.. ....P.P...#.# ♣♣♣P.P ♣P.P♣♣♣...#.# ♣ ... ♣... ♣P.##.## There were no monsters in sight! Vanquished Creatures 2 dart slugs (D:1) 5 endoplasms (D:1) 2 goblins (D:1) 2 hobgoblins (D:1) 4 kobolds (D:1) A quokka (D:1) 3 ball pythons (D:1) A frilled lizard (D:1) 3 rats (D:1) 23 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | DsCj the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 296 | D:1 | Gained mutation: You regenerate magic rapidly. [demonic | ancestry] 296 | D:1 | Reached XP level 2. HP: 16/19 MP: 0/5 299 | D:1 | Learned a level 2 spell: Searing Ray 709 | D:1 | Gained mutation: You are partially covered in thin metallic | scales. (AC +2) [demonic ancestry] 709 | D:1 | Reached XP level 3. HP: 24/24 MP: 3/7 709 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: angelslayer_arrival_concentric_rings, layout_loops_corners, kennysheep_boxes Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 3 | 3.3 Dodging | | 1.7 Stealth | | 1.7 Conjurations | | 4.0 Action || total ---------------------------++------- Melee: Dagger || 6 Cast: Magic Dart || 41 Armour: Robe || 5 Dodge: Dodged || 4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 708 | 708 | 0 | 0 | 588 | 1 | 708.0 | Dungeon | 708 | 708 | 0 | 0 | 588 | 1 | 708.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 708 daAuts