Dungeon Crawl Stone Soup version 0.33-a0-803-gcb9a0bf236 (webtiles) character file. Game seed: 4609018727949141509 89 DsCj the Magician (level 4, 7/30 HPs) Began as a Demonspawn Conjurer on Feb 14, 2025. Quit the game on level 3 of the Dungeon. The game lasted 00:01:11 (2239 turns). DsCj the Magician (Demonspawn Conjurer) Turns: 2239, Time: 00:01:11 Health: 7/30 AC: 2 Str: 7 XL: 4 Next: 31% Magic: 2/10 EV: 11 Int: 20 God: Gold: 122 SH: 0 Dex: 12 Spells: 8/11 levels left rFire . . . d - +0 dagger rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.12/turn %: no passive effects @: no status effects A: sanguine armour 1, demonic touch 2 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 122 gold pieces. Inventory: Hand Weapons d - a +0 dagger (weapon) Armour a - a +0 robe (worn) Jewellery l - a ring of fire Scrolls c - 3 scrolls of identify {unknown} f - a scroll of amnesia {unknown} h - a scroll of enchant armour {unknown} i - 2 scrolls of vulnerability {unknown} Potions e - a potion of heal wounds {unknown} g - a potion of curing {unknown} j - 2 potions of resistance {unknown} k - a potion of attraction {unknown} m - a potion of brilliance {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 4.3 Spellcasting - Level 4.0 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Construct Spike Launche Frge 8% 2d3 19% 2 Sigil of Binding Hex 4% N/A 36% 3 Fulminant Prism Conj/Alch 6% 3d7 47% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 47% 4 Diamond Sawblades Frge 2% 4d4 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:2 ! Innate Abilities, Weirdness & Mutations When seriously injured, your blood forms armour. (AC +0) Your touch may inflict irresistible damage on your foes. Message History Terence is nearby! You don't have enough magic to cast this spell. Terence is nearby! You don't have enough magic to cast this spell. Terence is nearby! You don't have enough magic to cast this spell. Terence is nearby! You don't have enough magic to cast this spell. Magic courses through your body. Terence barely misses you. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 hand axe and wearing a +0 scale mail (heavily wounded, 100% to hit) The magic dart hits Terence but does no damage. Terence is heavily wounded. Terence hits you with a +0 hand axe! * * * LOW HITPOINT WARNING * * * Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 hand axe and wearing a +0 scale mail (heavily wounded, 81% to hit) You focus your ray upon Terence. The searing ray hits Terence. Terence is severely wounded. (Press . to maintain the ray.) Terence screams, "I fought strong elephant-riders! You're not strong!" Terence hits you with a +0 hand axe. * * * LOW HITPOINT WARNING * * * The searing ray hits Terence. Terence is almost dead. Terence hits you with a +0 hand axe. * * * LOW HITPOINT WARNING * * * The searing ray hits Terence but does no damage. Terence is almost dead. Terence barely misses you. The searing ray hits Terence. You kill Terence! You finish channelling your searing ray. You have reached level 4! You feel agile. Your demonic ancestry asserts itself... You feel your blood ready itself to protect you. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) . ##.#.##.###...# #.#.......<.....# #.#..#.....##.#.# #.............# #.......†###### #............... #.....########## ##.#..(.......... #..).)@†..####### #..#.#.##.# ....#.##.# .... #.##.# .... #..... .. ###### # There were no monsters in sight! Vanquished Creatures Terence (D:3) An adder (D:2) A dart slug (D:1) A ribbon worm (D:2) 4 endoplasms 3 giant cockroaches 4 goblins 5 hobgoblins 4 jackals (D:1) 6 ball pythons 8 bats 3 frilled lizards A kobold (D:1) 5 rats 47 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | DsCj the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 294 | D:1 | Gained mutation: Your touch may inflict minor irresistible | damage on your foes. [demonic ancestry] 294 | D:1 | Reached XP level 2. HP: 19/19 MP: 2/5 337 | D:1 | Learned a level 2 spell: Searing Ray 909 | D:1 | Gained mutation: Your touch may inflict irresistible damage | on your foes. [demonic ancestry] 909 | D:1 | Reached XP level 3. HP: 22/24 MP: 1/7 1566 | D:2 | Found Zoveter's Distillery. 2221 | D:3 | Noticed Terence 2238 | D:3 | Killed Terence 2239 | D:3 | Gained mutation: When seriously injured, your blood forms | armour. (AC +0) [demonic ancestry] 2239 | D:3 | Reached XP level 4. HP: 7/30 MP: 2/10 2239 | D:3 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_wind_blow, layout_loops_ring, chequers_serial_rivers_micro_b D:2: layout_basic, serial_shops, shop_statue D:3: minmay_evil_eye, layout_basic, nicolae_ecumenical_snake_handling, uniq_terence, uniq_natasha Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 3 4 | 4.3 Dodging | | 1.7 Stealth | | 1.7 Conjurations | | 4.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | 18 | || 18 Touch | 4 | || 4 Cast: Magic Dart | 111 | || 111 Searing Ray | 1 | || 1 Use: Potion | 1 | || 1 Armour: Robe | 22 | || 22 Dodge: Dodged | 24 | || 24 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2239 | 2172 | 67 | 0 | 1915 | 3 | 746.3 | Dungeon | 2239 | 2172 | 67 | 0 | 1915 | 3 | 746.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1204 daAuts D:2: 765 daAuts D:3: 268 daAuts