Durumi Level 1 of the Dungeon (0, 0, D:1) a +0 mace (3, -2, D:1) a +0 dagger (4, 6, D:1) a +0 dagger a goblin corpse (skeletalised by now) (10, 6, D:1) a quokka corpse (skeletalised by now) (10, 7, D:1) a +0 club a jackal corpse (skeletalised by now) (12, 19, D:1) a +0 club (13, 22, D:1) a +0 short sword a kobold corpse (skeletalised by now) (19, -5, D:1) a +2 vampiric short sword (19, 6, D:1) a +2 ring mail of willpower (23, -1, D:1) a +0 dagger (25, 7, D:1) a frilled lizard corpse (skeletalised by now) (27, 11, D:1) a +0 leather armour (31, -5, D:1) a +0 dagger (31, 12, D:1) 2 boomerangs (32, 23, D:1) a dwarf skeleton (32, 33, D:1) a dwarf skeleton (33, 28, D:1) a dwarf skeleton (35, 22, D:1) a dwarf skeleton (41, 23, D:1) a dwarf skeleton (46, 1, D:1) 4 stones (46, 3, D:1) a frilled lizard skeleton (46, 4, D:1) a +0 club a goblin skeleton (46, 5, D:1) a +0 dagger a kobold skeleton (47, 31, D:1) a staff of alchemy (52, 28, D:1) a +0 dagger (54, 27, D:1) a +0 dagger a stone a kobold corpse (skeletalised by now) (59, 42, D:1) a +0 club a kobold corpse (skeletalised by now) (61, 32, D:1) a rat corpse (skeletalised by now) (62, 31, D:1) a ball python corpse (skeletalised by now) (62, 32, D:1) a +0 whip Level 2 of the Dungeon (0, 13, D:2) a book of Party Tricks (1, -5, D:2) a rat corpse (skeletalised by now) (1, 1, D:2) a jackal corpse (skeletalised by now) (3, 0, D:2) a +0 flail a gnoll corpse (skeletalised by now) (3, 20, D:2) a +0 hand axe (5, 0, D:2) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (14, 3, D:2) 5 poisoned darts (19, 31, D:2) a +0 pair of boots (20, 9, D:2) a +0 dagger (21, 27, D:2) the +0 short sword of Courage {flame, *Rage ^Fragile rN+++ Stlth+} *Rage: It berserks you when you make melee attacks (+20% chance). ^Fragile: It will be destroyed if unequipped. rN+++: It renders you almost immune to negative energy. Stlth+: It makes you more stealthy. (22, 0, D:2) a +0 club a goblin corpse (skeletalised by now) (30, 1, D:2) a +0 dagger (32, -2, D:2) a +0 dagger (43, 21, D:2) 4 stones (47, 14, D:2) a bat corpse (skeletalised by now) (58, 17, D:2) an inkwell talisman (63, 19, D:2) an adder corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a +0 halberd (8, -3, D:3) a +0 whip (16, 15, D:3) a rat corpse (skeletalised by now) a ball python corpse (skeletalised by now) (23, 9, D:3) a +0 whip a +0 ring mail an orc corpse (skeletalised by now) (24, 9, D:3) a +0 short sword an orc corpse (skeletalised by now) (25, 9, D:3) a +0 trident a +0 ring mail (32, 25, D:3) a +2 dagger of draining (40, -19, D:3) a hobgoblin skeleton (40, -18, D:3) an orb of light (45, -26, D:3) a +0 scale mail (48, 8, D:3) 4 datura-tipped darts (49, -14, D:3) 7 stones Level 4 of the Dungeon (0, 11, D:4) a +0 club (6, 0, D:4) a +0 dagger 2 stones (13, 35, D:4) the +1 robe of Daiv {MP+6 Str+2 Dex+4 Slay-6} MP+6: It affects your magic capacity (+6). Str+2: It affects your strength (+2). Dex+4: It affects your dexterity (+4). Slay-6: It affects your accuracy & damage with ranged weapons and melee (-6). (14, 28, D:4) the +1 robe "Nisees" {Harm Regen+ Str-5} Harm: It increases damage dealt and taken. Regen+: It increases your rate of health regeneration. Str-5: It affects your strength (-5). (15, 16, D:4) a +0 dagger a kobold skeleton (15, 18, D:4) 6 stones (15, 33, D:4) an adder skeleton (16, 15, D:4) an adder skeleton (22, 16, D:4) a +0 giant club (23, 17, D:4) a +0 dagger an orc skeleton (24, 16, D:4) a +0 falchion a +0 leather armour the human skeleton of Eustachio (24, 36, D:4) an iguana corpse (skeletalised by now) (25, 38, D:4) a hound corpse (skeletalised by now) (26, 42, D:4) a +0 whip (27, 16, D:4) a hobgoblin skeleton (29, 33, D:4) 5 boomerangs (35, 22, D:4) a +0 mace (38, 18, D:4) a +0 quarterstaff (46, 24, D:4) a +0 club 3 stones (51, 24, D:4) a +0 robe Level 5 of the Dungeon (0, 0, D:5) a +0 club (1, 3, D:5) a +0 leather armour (1, 6, D:5) an adder corpse (5, 9, D:5) a +0 pair of gloves (12, -1, D:5) a +0 robe (19, 16, D:5) a +0 double sword