Durumi Level 1 of the Dungeon (0, 0, D:1) an inkwell talisman (15, 0, D:1) a human skeleton (17, -23, D:1) 13 gold pieces (27, -15, D:1) a +0 club a goblin corpse (skeletalised by now) (29, -15, D:1) a ball python corpse (skeletalised by now) (29, -1, D:1) a human skeleton (29, 0, D:1) a human skeleton (29, 4, D:1) a human skeleton (29, 5, D:1) a human skeleton (31, -23, D:1) a hobgoblin skeleton (36, -6, D:1) a +0 sling (39, -19, D:1) a bat skeleton (40, -23, D:1) a bat skeleton (40, -7, D:1) a +0 dagger 2 stones (41, 6, D:1) a +0 ring mail (54, 2, D:1) a +0 mace Level 2 of the Dungeon (6, -1, D:2) a +0 club (11, -2, D:2) a +0 club (12, 17, D:2) a +3 dagger (17, 4, D:2) a +0 dagger a kobold corpse (skeletalised by now) (18, -1, D:2) a bat corpse (skeletalised by now) (26, -10, D:2) a +0 dagger (28, 6, D:2) the +0 helmet of Courage {Light, Harm Int+2} Harm: It increases damage dealt and taken. Int+2: It affects your intelligence (+2). It cannot be enchanted further. Level 3 of the Dungeon (0, 0, D:3) a +0 rapier (0, 4, D:3) a +0 club (still there?) 5 poisoned darts (still there?) a +0 dagger (still there?) (4, 3, D:3) a +0 whip (9, 0, D:3) a +0 robe (11, 8, D:3) a river rat corpse (12, 8, D:3) a dart slug corpse (12, 29, D:3) a +0 plate armour a frilled lizard corpse (skeletalised by now)