Dungeon Crawl Stone Soup version 0.35-a0-290-g6208fce011 (webtiles) character file. Game seed: 7336614081526815213 39 EGENDOR the Caller (level 3, 0/19 HPs) Began as a Tengu Summoner on Apr 18, 2026. Succumbed to an adder's poison ... on level 2 of the Dungeon. The game lasted 00:02:10 (802 turns). EGENDOR the Caller (Tengu Summoner) Turns: 802, Time: 00:02:10 Health: 0/19 AC: 2 Str: 8 XL: 3 Next: 47% Magic: 6/7 EV: 26 Int: 17 God: Gold: 74 SH: 0 Dex: 14 Spells: 2/6 levels left rFire . . . (100%) b - +0 dagger rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.23/turn MPRegen 0.10/turn %: acrobat @: lethally poisoned (0 -> -5), acrobatic A: beak, talons 3, acrobatic a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 74 gold pieces. Inventory: Hand Weapons b - a +0 dagger (weapon) Armour a - a +0 robe (worn) Scrolls c - a scroll of teleportation {unknown} e - a scroll of fear {unknown} Potions g - a potion of magic d - a potion of curing {unknown} f - a potion of invisibility {unknown} j - a potion of attraction {unknown} k - a potion of resistance {unknown} Skills: - Level 2.1 Dodging - Level 2.0 Stealth - Level 2.0 Spellcasting * Level 6.2 Summonings You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Summon Small Mammal Summ 92% N/A 1% 1 b - Call Canine Familiar Summ 23% N/A 4% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Call Imp Summ 46% N/A 2% 2 Sandblast Erth 2% 2d4 19% 1 Eringya's Surprising Cr Summ 23% N/A 14% 4 Summon Seismosaurus Egg Summ/Erth 12% N/A 47% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 ( Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. You can magically evade attacks while moving or waiting. Message History Your bat barely misses the adder. The adder misses you. Your rat barely misses the adder. You closely miss the adder. The adder is lightly wounded. The adder barely misses you. Your bat barely misses the adder. Your rat bites the adder. The adder bites you. You are poisoned. The adder poisons you! You barely miss the adder. You claw the adder. The adder is heavily wounded. You feel sick. Your bat hits the adder. The adder barely misses you. Your rat misses the adder. You hit the adder but do no damage. Your peck misses the adder. The adder is heavily wounded. You feel sick. The adder bites you but does no damage. Your rat closely misses the adder. Your bat barely misses the adder. You miss the adder. The adder is heavily wounded. You feel sick. Your bat misses the adder. The adder bites you. You are more poisoned. The adder poisons you! Your rat completely misses the adder. You hit the adder. The adder is severely wounded. You feel sick. The adder bites you but does no damage. The adder bites you. You are lethally poisoned! The adder poisons you! Your bat misses the adder. Your rat barely misses the adder. You feel very sick. Your bat hits the adder but does no damage. The adder bites you but does no damage. Your rat bites the adder. * * * LOW HITPOINT WARNING * * * You feel very sick. The adder misses you. Your bat closely misses the adder. Your rat closely misses the adder. * * * LOW HITPOINT WARNING * * * You feel sick. Your bat hits the adder but does no damage. The adder misses you. x2; Your rat bites the adder. The adder dies! You die... )# #[.###.....#.....# .###...##<..##.......... .##.......#............. .#...#..### #........... ...#.#†.# #)...!...... ....<.#.#####........... .##).......##†.......... ....###....##.b..r...... ................@†...... ..#######.....######.### ..# #.....# ..# #...##.$# #.# #.####..# #.! #... ... #...# ?## #...# .S.. You could see a friendly bat (summoned) and a friendly rat (summoned). Vanquished Creatures 2 endoplasms A quokka (D:1) 3 ball pythons 2 bats (D:1) 2 frilled lizards (D:2) 2 goblins (D:1) 4 kobolds 16 creatures vanquished. Vanquished Creatures (collateral kills) A gnoll (D:1) An adder (D:2) A dart slug (D:1) A hobgoblin (D:1) A ball python (D:1) A goblin (D:1) A kobold (D:1) 2 rats 9 creatures vanquished. Grand Total: 25 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | EGENDOR the Tengu Summoner began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 4/4 23 | D:1 | Reached skill level 5 in Summonings 92 | D:1 | Found Bep Yst's Weapon Shop. 118 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/6 432 | D:1 | Reached XP level 3. HP: 19/19 MP: 4/7 436 | D:1 | Learned a level 3 spell: Call Canine Familiar 607 | D:1 | Reached skill level 6 in Summonings 802 | D:2 | Succumbed to an adder's poison Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_shrine, layout_rooms, serial_shops, nicolae_shop_window_shopping D:2: layout_rooms, lightli_corner_chamber, uniq_jessica Skill XL: | 1 2 3 | ---------------+----------+----- Summonings | 5 6 | 6.2 Dodging | | 2.1 Stealth | | 2.0 Spellcasting | | 2.0 Action || total ---------------------------++------- Attack: Normal || 43 Melee: Unarmed || 9 Kick || 15 Peck || 6 Dagger || 34 Cast: Summon Small Mamm || 29 Armour: Robe || 37 Dodge: Dodged || 33 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 804 | 789 | 15 | 0 | 597 | 2 | 402.0 | Dungeon | 804 | 789 | 15 | 0 | 597 | 2 | 402.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 741 daAuts D:2: 62 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+