Dungeon Crawl Stone Soup version 0.34-a0-1846-g28fbe87789 (webtiles) character file. Game seed: 4343365964457140210 262 Edgar the Conjurer (level 5, -1/28 HPs) Began as a Deep Elf Conjurer on Dec 19, 2025. Succumbed to a water moccasin's poison ... on level 5 of the Dungeon. The game lasted 00:03:49 (3323 turns). Edgar the Conjurer (Deep Elf Conjurer) Turns: 3323, Time: 00:03:49 Health: -1/28 AC: 3 Str: 4 XL: 5 Next: 97% Magic: 1/13 EV: 11 Int: 25 God: Gold: 254 SH: 0 Dex: 13 Spells: 1/12 levels left rFire . . . (100%) d - +0 rapier rCold + . . (50%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) c - +0 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth ++ b - ring of protection from cold HPRegen 0.24/turn e - +4 ring of slaying MPRegen 0.26/turn %: no passive effects @: lethally poisoned (-1 -> -28) A: magic regeneration a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 254 gold pieces. Inventory: Hand Weapons d - a +0 rapier (weapon) Armour a - a +0 robe (worn) c - a +0 pair of gloves (worn) Jewellery b - a ring of protection from cold (worn) e - a +4 ring of slaying (worn) Scrolls c - 3 scrolls of teleportation {unknown} d - 2 scrolls of poison {unknown} e - a scroll of identify {unknown} h - 3 scrolls of brand weapon {unknown} k - a scroll of enchant weapon {unknown} m - a scroll of enchant armour {unknown} o - a scroll of torment {unknown} Potions g - 2 potions of magic f - 2 potions of might {unknown} j - a potion of curing {unknown} l - a potion of attraction {unknown} n - a potion of ambrosia {unknown} p - a potion of heal wounds {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth - Level 4.0 Spellcasting + Level 6.3 Conjurations + Level 3.9 Alchemy You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 72% 2d7 1% 2 c - Fulminant Prism Conj/Alch 15% 3d10 11% 4 d - Iskenderun's Mystic Conj/Tloc 20% 2d6 (+2d3 24% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Shock Conj/Air 80% 1d8 2% 1 Frozen Ramparts Ice 10% 1d2 26% 3 Vhi's Electric Charge Tloc/Air 10% N/A 65% 4 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Shops: D:3 [ Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You can't see any susceptible monsters within range! (Use Z to cast anyway.) You encounter an adder. An adder is nearby! An adder is nearby! The magic dart hits the adder. The adder is moderately wounded. You encounter a water moccasin. The magic dart hits the adder. The adder is heavily wounded. The magic dart hits the adder. The adder is almost dead. The magic dart hits the water moccasin. The water moccasin is lightly wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (almost dead, 68% to hit) You focus your ray upon the adder. The searing ray hits the water moccasin! The water moccasin is moderately wounded. The searing ray hits the adder. You kill the adder! (Press . to maintain the ray.) The water moccasin bites you but does no damage. The water moccasin barely misses you. Without enough magic to sustain it, your Searing Ray dissipates. The water moccasin bites you! You are poisoned. The water moccasin poisons you! You closely miss the water moccasin. The water moccasin is moderately wounded. You feel very sick. The water moccasin bites you. The water moccasin bites you! * * * LOW HITPOINT WARNING * * * You are more poisoned. The water moccasin poisons you! You puncture the water moccasin! The water moccasin is severely wounded. You die... ....... ....... .[.... ..... .. #... ... #†. ..# #S## ..# ##@# #.# ##.## ######.###.## ........#.## #...## #..## #.....# ....##.## .## #. You could see a water moccasin. Vanquished Creatures A howler monkey (D:5) A hound (D:4) 6 adders 7 gnolls (D:4) 2 ufetubi (D:4) 3 dart slugs 12 hobgoblins 3 jackals (D:2) 3 quokkas 4 ball pythons 6 bats 6 endoplasms 2 frilled lizards (D:2) 12 goblins 7 kobolds 5 rats 80 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Edgar the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 359 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 1241 | D:2 | You fall into a shaft and drop 2 floors! 1286 | D:2 | Reached XP level 3. HP: 19/19 MP: 7/10 1446 | D:2 | Reached skill level 5 in Conjurations 1446 | D:2 | Reached skill level 1 in Alchemy 1773 | D:3 | Found Esapecett's Armour Shop. 1851 | D:3 | Learned a level 2 spell: Searing Ray 2366 | D:3 | Identified the +6 trident of Larore {protect, +Blink Int+3} 2391 | D:3 | Reached XP level 4. HP: 24/24 MP: 8/12 2568 | D:4 | Reached XP level 5. HP: 12/28 MP: 4/13 2790 | D:4 | Learned a level 4 spell: Fulminant Prism 2795 | D:4 | Learned a level 4 spell: Iskenderun's Mystic Blast 2868 | D:4 | Reached skill level 6 in Conjurations 3293 | D:5 | Entered Level 5 of the Dungeon 3316 | D:5 | Encountered a water moccasin 3323 | D:5 | Succumbed to a water moccasin's poison Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_rhombus, layout_basic, amcnicky_mini_rare_corridor_liquid D:2: layout_loops_corners D:3: cheibrodos_greedy_goblins, layout_loops_ring, serial_shops, shop_fountains, kennysheep_generic_room_13, minmay_splitting_lines D:4: layout_loops_cross D:5: layout_loops_cross Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Spellcasting | 4 | 4.0 Conjurations | 5 6 | 6.3 Alchemy | 1 2 3 | 3.9 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 15 | 2 || 17 Melee: Rapier | 9 | 2 || 11 Dagger | 6 | || 6 Cast: Magic Dart | 73 | 51 || 124 Searing Ray | 2 | 7 || 9 Stab: Sleeping | 1 | || 1 Armour: Robe | 21 | 13 || 34 Dodge: Dodged | 23 | 8 || 31 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3326 | 3228 | 98 | 0 | 2862 | 5 | 665.2 | Dungeon | 3326 | 3228 | 98 | 0 | 2862 | 5 | 665.2 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 869 daAuts D:2: 855 daAuts D:4: 830 daAuts D:3: 740 daAuts D:5: 30 daAuts DLua errors: