Dungeon Crawl Stone Soup version 0.33-a0-1066-gd3ab83ea69 (webtiles) character file. Game seed: 1913566428856162837 64 Eggjjim the Apothecary (level 4, -1/32 HPs) Began as a Merfolk Alchemist on Mar 9, 2025. Slain by a gnoll ... wielding a +0 flail (6 damage) ... on level 2 of the Dungeon. The game lasted 00:02:15 (1695 turns). Eggjjim the Apothecary (Merfolk Alchemist) Turns: 1695, Time: 00:02:16 Health: -1/32 AC: 3 Str: 8 XL: 4 Next: 12% Magic: 0/7 EV: 12 Int: 14 God: Gold: 71 SH: 0 Dex: 16 Spells: 4/7 levels left rFire . . . k - +2 dagger (speed) rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . j - +0 cloak rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.10/turn %: no passive effects @: very slightly contaminated A: (nimble swimmer 2), mertail a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 71 gold pieces. Inventory: Hand Weapons k - a +2 dagger of speed (weapon) Missiles l - 4 poisoned darts Armour a - a +0 robe (worn) j - a +0 cloak (worn) Scrolls c - 2 scrolls of vulnerability {unknown} d - a scroll of enchant weapon {unknown} f - a scroll of noise {unknown} g - a scroll of teleportation {unknown} i - 3 scrolls of identify {unknown} m - a scroll of blinking {unknown} Potions b - a potion of magic e - a potion of ambrosia {unknown} h - a potion of heal wounds {unknown} Skills: - Level 1.0 Fighting - Level 3.0 Dodging - Level 3.0 Stealth - Level 2.0 Spellcasting + Level 1.6 Conjurations + Level 0.8 Air Magic + Level 4.6 Alchemy You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Poisonous Vapours Alch/Air 36% 1d3 8% 1 b - Mercury Arrow Conj/Alch 20% 2d6 10% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mephitic Cloud Conj/Alch/Air 8% N/A 26% 3 Olgreb's Toxic Radiance Alch 14% N/A 34% 4 Sticky Flame Fire/Alch 7% 2d4 65% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History The gnoll is almost dead. The gnoll hits you with a +2 whip of electrocution. You are electrocuted! You hit the gnoll but do no damage. The gnoll is almost dead. You kill the gnoll! You have reached level 4! Casting: Poisonous Vapours (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mercury Arrow (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 flail (chance to weaken: 100%) You miscast Mercury Arrow. You are very lightly contaminated with residual magic. Nothing appears to happen. The gnoll hits you with a +0 flail. Casting: Mercury Arrow (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mercury Arrow (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 flail (chance to weaken: 100%) You miscast Mercury Arrow. Nothing appears to happen. The gnoll hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * The gnoll attacks as it pursues you! The gnoll hits you but does no damage. The gnoll attacks as it pursues you! The gnoll closely misses you. The gnoll attacks as it pursues you! The gnoll hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * Casting: Mercury Arrow (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mercury Arrow (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 flail (chance to weaken: 100%) The glob of mercury hits the gnoll! The gnoll looks weaker. The mercury splashes! The gnoll looks weaker. The gnoll is almost dead. The gnoll barely misses you. You hit the gnoll. The gnoll is almost dead. The gnoll hits you with a +0 flail. You die... ............'.# #....# ............#.# #....# ............#.# #....# #########...#.# #..... #..<# #...#.# #...># #...# #...#.# #...## . #...# #...#.# #... # ....####..g###...#.# ##### # ......)...gg@......# #...# # ....###################.#.### . #.....# ....#....#.#.. ##.##.######.#.#.####.#.# #.##.##.##...#.#.#.####.#.# #....##.##.#.#...#....#...# #######....#.....#.######## ####.#..#..#.# # #....#....# # You could see 3 gnolls. Vanquished Creatures A gnoll (D:2) An adder (D:2) A ribbon worm (D:2) 2 dart slugs (D:1) 4 endoplasms 2 giant cockroaches 2 goblins (D:1) 3 hobgoblins (D:2) 6 jackals A quokka (D:2) 5 bats 3 frilled lizards 5 rats 36 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Eggjjim the Merfolk Alchemist began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 209 | D:1 | Reached skill level 1 in Conjurations 209 | D:1 | Reached XP level 2. HP: 15/20 MP: 0/5 218 | D:1 | HP: 1/20 [jackal (1)] 549 | D:1 | Learned a level 2 spell: Mercury Arrow 580 | D:1 | Reached skill level 1 in Fighting 952 | D:1 | Reached XP level 3. HP: 25/26 MP: 4/6 1538 | D:2 | Found a faded altar of an unknown god. 1687 | D:2 | Reached XP level 4. HP: 15/32 MP: 5/7 1695 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_fountain, layout_loops_ring, minivault_27, roderic_filled_cross D:2: layout_basic, angelslayer_ecumenical_altar_broken_walls_simple, kennysheep_nondescript, minmay_misc_feat_iff, minmay_misc_feat_columns Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 1 | 1.6 Dodging | 3 | 3.0 Fighting | 1 | 1.0 Stealth | 3 | 3.0 Spellcasting | | 2.0 Air Magic | | 0.8 Alchemy | | 4.6 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 45 | || 45 Dagger | 43 | 1 || 44 Cast: Poisonous Vapours | 39 | || 39 Mercury Arrow | 3 | 1 || 4 Stab: Sleeping | 3 | || 3 Armour: Robe | 63 | 5 || 68 Dodge: Dodged | 66 | 2 || 68 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1680 | 1551 | 129 | 8 | 1261 | 2 | 840.0 | Dungeon | 1680 | 1551 | 129 | 8 | 1261 | 2 | 840.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1183 daAuts D:2: 496 daAuts