Dungeon Crawl Stone Soup version 0.34-a0-180-gd61037341e (webtiles) character file. Game seed: 10957022675943857796 23 Eggjjim the Chiller (level 2, -10/21 HPs) Began as a Merfolk Ice Elementalist on July 5, 2025. Mangled by an ogre ... wielding a +0 giant spiked club (31 damage) ... on level 2 of the Dungeon. The game lasted 00:01:17 (861 turns). Eggjjim the Chiller (Merfolk Ice Elementalist) Turns: 861, Time: 00:01:18 Health: -10/21 AC: 2 Str: 8 XL: 2 Next: 95% Magic: 0/5 EV: 12 Int: 14 God: Gold: 0 SH: 0 Dex: 14 Spells: 4/5 levels left rFire . . . h - +1 dagger (pain) rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. Inventory: Hand Weapons h - a +1 dagger of pain (weapon) Armour a - a +0 robe (worn) Scrolls e - 2 scrolls of amnesia {unknown} f - a scroll of poison {unknown} g - a scroll of identify {unknown} Potions b - a potion of magic d - a potion of might {unknown} Skills: - Level 1.0 Fighting - Level 3.0 Dodging - Level 2.1 Stealth + Level 2.4 Spellcasting + Level 4.7 Ice Magic You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 56% 1d7 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Frozen Ramparts Ice 28% 1d5 10% 3 Ozocubu's Armour Ice 14% N/A 10% 3 Summon Ice Beast Ice/Summ 8% N/A 26% 3 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations (You are very nimble when in or above water. (Stealth+, EV+, Speed+++)) Your lower body shifts to a powerful aquatic tail in water. Message History Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant spiked club (lightly wounded, 100% to hit) You freeze the ogre. The ogre is moderately wounded. Casting: Freeze (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant spiked club (moderately wounded, 100% to hit) You freeze the ogre. The ogre is heavily wounded. The ogre closely misses you. Casting: Freeze (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant spiked club (heavily wounded, 100% to hit) You freeze the ogre. The ogre is heavily wounded. The ogre misses you. Casting: Freeze (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant spiked club (heavily wounded, 100% to hit) You freeze the ogre. The ogre is severely wounded. Casting: Freeze (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant spiked club (severely wounded, 100% to hit) You freeze the ogre. The ogre is severely wounded. The ogre closely misses you. You completely miss the ogre. The ogre is severely wounded. The ogre hits you with a +0 giant spiked club!! Ouch! That really hurt! You die... ## . ##.### #..#<###### #.........# #..#.####.# #..#....# #. ###.## #. #@# . #O# ## #.# #.# #.# ... #.# #.. You could see an ogre. Vanquished Creatures A dart slug (D:1) 2 endoplasms (D:1) A giant cockroach (D:1) 2 hobgoblins (D:1) A quokka (D:1) 2 ball pythons (D:1) 2 bats (D:1) 3 frilled lizards (D:1) A goblin (D:1) 6 kobolds (D:1) 3 rats (D:1) 24 creatures vanquished. Vanquished Creatures (others) An endoplasm (D:1) 1 creature vanquished. Grand Total: 25 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Eggjjim the Merfolk Ice Elementalist began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 132 | D:1 | Reached XP level 2. HP: 15/20 MP: 5/5 296 | D:1 | Reached skill level 1 in Fighting 522 | D:1 | Found a faded altar of an unknown god. 852 | D:2 | Noticed an ogre 861 | D:2 | Mangled by an ogre Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_estate, layout_loops_ring, ebering_ecumenical_altar_webs, grunt_decor_one_mirror D:2: layout_basic, minmay_tiny_reverse_x Skill XL: | 1 2 | ---------------+-------+----- Dodging | 3 | 3.0 Fighting | 1 | 1.0 Stealth | | 2.1 Spellcasting | | 2.4 Ice Magic | | 4.7 Action || total ---------------------------++------- Melee: Dagger || 46 Cast: Freeze || 22 Stab: Sleeping || 3 Armour: Robe || 33 Dodge: Dodged || 31 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 860 | 852 | 8 | 0 | 651 | 2 | 430.0 | Dungeon | 860 | 852 | 8 | 0 | 651 | 2 | 430.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 848 daAuts D:2: 11 daAuts