Ejaeaong Level 1 of the Dungeon (0, 0, D:1) a +0 short sword (1, 9, D:1) a +0 hand axe (2, -34, D:1) a +0 quarterstaff (5, -11, D:1) a +0 ring mail (6, -11, D:1) a hobgoblin skeleton (6, -8, D:1) a bat skeleton (10, 0, D:1) a hobgoblin skeleton (11, -24, D:1) a +0 spear (21, -31, D:1) a frilled lizard skeleton (34, -27, D:1) a kobold skeleton (37, 8, D:1) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (42, -33, D:1) a bat skeleton (46, -24, D:1) a +0 rapier (49, -10, D:1) a frilled lizard skeleton (52, -26, D:1) a +0 robe (53, -46, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) the +0 leather armour of the Final Hosts {rN++ MP-9} rN++: It greatly protects you from negative energy. MP-9: It affects your magic capacity (-9). It cannot be enchanted further. (1, -1, D:2) a rat corpse (skeletalised by now) (8, 2, D:2) a +0 scale mail (8, 7, D:2) a bat skeleton (10, 9, D:2) a hobgoblin skeleton (13, 42, D:2) a +0 whip (16, 26, D:2) a +0 short sword (17, 37, D:2) a +0 club a +0 mace (24, -4, D:2) a quokka corpse (skeletalised by now) (24, 43, D:2) a jackal corpse (skeletalised by now) (29, 4, D:2) a +0 sling (34, 43, D:2) a jackal skeleton (35, 33, D:2) a +0 dagger (40, 1, D:2) a +0 hammer (43, 11, D:2) a +0 hammer (48, 10, D:2) a +0 club (49, 16, D:2) a rat skeleton (50, 28, D:2) a +0 dagger (52, 26, D:2) a +0 short sword a kobold skeleton (54, 14, D:2) a hobgoblin skeleton (54, 20, D:2) a kobold skeleton an adder skeleton