Dungeon Crawl Stone Soup version 0.35-a0-1241-g07a7fc663f (webtiles) character file. Game seed: 11577718648558799928 7 Elbereth the Magician (level 1, 0/12 HPs) Began as a Gale Centaur Mystic on Oct 7, 2026. Slain by an adder (1 damage) ... on level 2 of the Dungeon. The game lasted 00:01:18 (597 turns). Elbereth the Magician (Gale Centaur Mystic) Turns: 597, Time: 00:01:19 Health: 0/12 AC: 1 Str: 9 XL: 1 Next: 71% Magic: 1/4 EV: 9 Int: 17 God: Gold: 24 SH: 0 Dex: 12 Spells: 4/5 levels left rFire . . . (100%) d - +0 short sword rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (helmet unavailable) rElec . (100%) (no cloak) rCorr . (100%) (gloves unavailable) SInv + (no barding) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.09/turn b - vision talisman %: stampede @: lethally poisoned (0 -> -8), vision-form A: glimmercast, see invisible, reduced hp, large, hooves 3, deformed body, stampede 1 a: no special abilities You were on level 2 of the Dungeon. Your third eye was open. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 24 gold pieces. Inventory: Hand Weapons d - a +0 short sword (weapon) Armour a - a +0 robe (worn) Talismans b - a vision talisman (worn) c - a jade talisman Scrolls c - a scroll of teleportation {unknown} Potions g - a potion of magic Skills: - Level 2.1 Dodging - Level 1.0 Stealth + Level 2.9 Spellcasting - Level 0.8 Fire Magic - Level 0.8 Ice Magic - Level 1.2 Air Magic - Level 0.8 Earth Magic - Level 2.6 Shapeshifting You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Ice Thorns Ice/Erth 20% 1d5 12% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sirocco Fire/Air 12% 2d6 17% 2 Dragon Veins Fire/Ice/Erth/A6% 3d(3/3/3/234% 3 Dungeon Overview and Level Annotations Branches: Dungeon (3/15)* *You can no longer be shafted in this branch Altars: Innate Abilities, Weirdness & Mutations Your third eye is open. You can weaponise the residue left behind from casting spells. You have supernaturally acute vision. (SInv) Your maximum health is decreased. Your helmet and gloves are melded. You have hooves in place of feet. Armour fits poorly on your strangely shaped body. You stampede swiftly towards enemies and can push them backward. Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ice Thorns (safe; 12% risk of failure) Press: ? - help, Dir - move target Aim: an adder (asleep) Thorns of ice sprout around the adder. The residue of your spell condenses into glimmer. The adder hisses angrily. The ice thorns skewer the adder. The adder is lightly wounded. Casting: Ice Thorns (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ice Thorns (safe; 12% risk of failure) Press: ? - help, Dir - move target Aim: an adder (lightly wounded) Thorns of ice sprout around the adder. The residue of your spell condenses into glimmer. The adder bites you but does no damage. You condense the glimmer around your hands and fire it at the adder! The glimmering dart hits the adder. The adder is moderately wounded. Your icy thorns crumble before you. The adder bites you. You are poisoned. The adder poisons you! Your icy thorns crumble before you. You feel sick. The adder bites you. You feel sick. The adder bites you. * * * LOW HITPOINT WARNING * * * You are more poisoned. The adder poisons you! Okay, then. Okay, then. Casting: Ice Thorns (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ice Thorns (safe; 12% risk of failure) Press: ? - help, Dir - move target Aim: an adder (faint frost, moderately wounded) Thorns of ice sprout around the adder. The residue of your spell condenses into glimmer. * * * LOW HITPOINT WARNING * * * You feel sick. The adder bites you. You die... ....................# ##### ############........# #...# #######.## #.#.# #.# #.#.# #.# #.#.# #.# #.#.# #.# #.#.# .########^### #.#.# ......§@S^^§# #.#.### #########^#.# #.#.... ........#.# #.##### .########.# #...... #.# ####### #.# #.# #.# #.# You could see an adder. Vanquished Creatures A dart slug (D:2) An endoplasm (D:1) A bat (D:2) A goblin (D:2) A kobold (D:2) A rat (D:2) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Elbereth the Gale Centaur Mystic began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 12/12 MP: 4/4 25 | D:1 | You fall into a shaft and drop 1 floor! 411 | D:2 | Reached skill level 1 in Stealth 597 | D:2 | Slain by an adder Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_pointy, layout_loops_ring, minmay_misc_feat_tiny, amcnicky_mini_pool_small D:2: layout_basic, serial_shops, shop, st_stairs_12, grunt_ministairs_7, kennysheep_generic_room_12 D:3: layout_rooms, dreamdust_ecumenical_altar_sealed_demon Skill XL: | 1 | ---------------+----+----- Stealth | 1 | 1.0 Dodging | | 2.1 Spellcasting | | 2.9 Fire Magic | | 0.8 Ice Magic | | 0.8 Air Magic | | 1.2 Earth Magic | | 0.8 Shapeshifting | | 2.6 Percentage of experience gained in each form (* = 100%): Form XL: | 1 | XLs as -------------+----+--------- Vision | * | 1 Action || total ---------------------------++------- Attack: Normal || 1 Melee: Short sword || 1 Cast: Ice Thorns || 15 Armour: Robe || 5 Dodge: Dodged || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 598 | 520 | 78 | 57 | 307 | 3 | 199.3 | Dungeon | 598 | 520 | 78 | 57 | 307 | 3 | 199.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 569 daAuts D:1: 25 daAuts D:3: 3 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+