Elbereth Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (1, 3, D:1) a +0 dagger (14, 5, D:1) a +0 ring mail (18, -20, D:1) a hobgoblin skeleton (20, 6, D:1) a +0 leather armour (20, 10, D:1) 4 silver javelins (22, 4, D:1) a hobgoblin corpse (skeletalised by now) (23, -8, D:1) a rat corpse (skeletalised by now) (24, -22, D:1) a jackal skeleton (24, 6, D:1) a +0 short sword (26, 7, D:1) a +0 scale mail (32, -13, D:1) a +0 robe (34, 3, D:1) a rat skeleton (34, 4, D:1) a bat skeleton (42, -18, D:1) a +0 whip (43, 5, D:1) a +0 pair of boots (46, 1, D:1) an orb of mayhem (57, -9, D:1) a bat corpse (skeletalised by now) (59, -26, D:1) a rat corpse (skeletalised by now) Level 2 of the Dungeon (1, 6, D:2) a +0 dagger (12, 59, D:2) a +0 scale mail (17, 14, D:2) a bat corpse (skeletalised by now) (23, 36, D:2) a ball python skeleton (23, 62, D:2) a +0 whip a stone (24, 38, D:2) a +0 whip (25, 13, D:2) a +0 short sword (26, 21, D:2) a hobgoblin corpse (skeletalised by now) (26, 51, D:2) a +0 whip (29, 17, D:2) a bat corpse (skeletalised by now) (31, 27, D:2) a +0 halberd (36, 40, D:2) a +0 leather armour (38, 17, D:2) a bat corpse (skeletalised by now) (40, 42, D:2) a +0 mace (54, 13, D:2) a quokka corpse (skeletalised by now) (57, 52, D:2) a +0 short sword (62, 18, D:2) a +0 war axe Level 3 of the Dungeon (0, 0, D:3) a +0 dagger an orc corpse (skeletalised by now) (1, -5, D:3) a bat corpse (skeletalised by now) (4, 11, D:3) a +0 trident (10, 4, D:3) a +0 leather armour (13, -4, D:3) a hobgoblin corpse (skeletalised by now) (22, -27, D:3) a kobold corpse (skeletalised by now) (24, 25, D:3) the scarab talisman "Leuq" {Harm rElec rC- Will+} [scarab talisman] Harm: It increases damage dealt and taken. rElec: It insulates you from electricity. rC-: It makes you vulnerable to cold. Will+: It increases your willpower. (25, 22, D:3) a +0 quarterstaff (28, 13, D:3) a +0 short sword 2 stones a kobold corpse (skeletalised by now) (29, 13, D:3) an adder corpse (skeletalised by now) (30, -11, D:3) a +0 robe (37, 21, D:3) a +0 dagger (41, 2, D:3) a +0 robe (43, -16, D:3) a +0 trident an orc skeleton (48, -31, D:3) a +0 club (50, -12, D:3) a +0 dagger (52, -14, D:3) a +0 dagger (56, -11, D:3) a +0 mace a +0 ring mail an orc corpse (skeletalised by now) Level 4 of the Dungeon (9, 15, D:4) a +0 trident an orc corpse (skeletalised by now) (13, 0, D:4) a +0 ring mail (15, -6, D:4) a scarab talisman (15, 7, D:4) a +0 leather armour (21, 11, D:4) a ball python corpse (skeletalised by now) (22, 14, D:4) a +0 dagger (26, -21, D:4) a +0 robe (28, -25, D:4) a +0 flail (33, 13, D:4) a ball python corpse (skeletalised by now) (35, -25, D:4) a potion of moonshine (40, -23, D:4) a +0 robe (40, 13, D:4) an adder corpse (skeletalised by now) (40, 17, D:4) a +0 flail a gnoll skeleton (40, 18, D:4) a +0 spear a gnoll skeleton (40, 23, D:4) a +0 flail (43, 16, D:4) the +1 quarterstaff "Awiurr" {freeze, Int+5 SInv} Int+5: It affects your intelligence (+5). SInv: It lets you see invisible. It cannot be enchanted further. (43, 21, D:4) a +0 whip a gnoll skeleton (54, 5, D:4) a +0 whip a kobold skeleton (60, 23, D:4) a +1 hand axe of venom an orc corpse Level 5 of the Dungeon (1, -7, D:5) a +0 leather armour (7, 0, D:5) a dart of disjunction (9, -6, D:5) a +0 robe (11, -6, D:5) a parchment of Cause Fear (15, -19, D:5) a +1 dagger of venom a +0 scale mail an orc corpse (16, -11, D:5) a +0 club (16, -9, D:5) a +0 flail an orc corpse (19, -7, D:5) a bombardier beetle corpse (20, 9, D:5) a potion of heal wounds