Entel Level 1 of the Dungeon (0, 0, D:1) a rat corpse (skeletalised by now) (5, -10, D:1) a +0 helmet (11, -4, D:1) a rat corpse (skeletalised by now) (11, 6, D:1) a +0 short sword (12, 5, D:1) a bat corpse (skeletalised by now) (13, -2, D:1) a bat corpse (skeletalised by now) (13, 2, D:1) a frilled lizard corpse (skeletalised by now) (13, 22, D:1) a maw talisman (18, 26, D:1) a hobgoblin corpse (skeletalised by now) (21, 4, D:1) a +0 whip a gnoll skeleton (22, 5, D:1) a hobgoblin skeleton (32, 15, D:1) a rat corpse (skeletalised by now) (33, 18, D:1) a +0 hand axe (44, 15, D:1) a +0 robe (50, -2, D:1) a frilled lizard corpse (skeletalised by now) (51, -3, D:1) a +0 dagger a jackal skeleton (51, -2, D:1) a quokka skeleton a jackal skeleton (52, -1, D:1) a quokka skeleton (54, 14, D:1) a +0 short sword a kobold skeleton (55, 14, D:1) a ball python skeleton (56, 6, D:1) a hobgoblin skeleton Level 2 of the Dungeon (0, 0, D:2) a +0 club (4, 0, D:2) a +0 spear a +0 robe a gnoll corpse (11, 9, D:2) a +0 helmet (22, 8, D:2) a ribbon worm corpse (23, 9, D:2) a jackal corpse (35, 8, D:2) a +0 whip (39, 8, D:2) a +0 dagger 3 stones a kobold corpse