Erocode Level 1 of the Dungeon (0, 7, D:1) a +0 club (1, -22, D:1) a frilled lizard corpse (skeletalised by now) (3, -4, D:1) a +0 hand axe (6, -11, D:1) a +0 dagger a goblin corpse (skeletalised by now) (6, -10, D:1) a +0 robe (13, -32, D:1) a rat skeleton (14, -2, D:1) a quokka corpse (skeletalised by now) (32, -4, D:1) a bat skeleton (33, -24, D:1) a stone (38, -10, D:1) a +0 robe (40, -6, D:1) a +0 plate armour (47, -43, D:1) a +0 leather armour Level 2 of the Dungeon (0, 0, D:2) a +0 leather armour (9, 6, D:2) a +0 club (still there?) a +1 dagger of freezing (still there?) a stone (still there?) (18, -36, D:2) a +0 scythe a +0 robe (26, -28, D:2) a +0 club a goblin corpse (skeletalised by now) (31, -30, D:2) an adder corpse (skeletalised by now) (31, -19, D:2) a +0 plate armour (32, -37, D:2) a +0 dagger (36, -39, D:2) a hobgoblin skeleton (38, -23, D:2) a hobgoblin corpse (skeletalised by now) (38, -22, D:2) a +0 dagger (39, -37, D:2) a +0 ring mail (39, -25, D:2) a +0 club a goblin corpse (skeletalised by now) Level 3 of the Dungeon [Shop] Tikk's Distillery a potion of might (40 gold) a potion of might (40 gold) 2 potions of curing (60 gold) a potion of haste (100 gold) a potion of curing (30 gold) 2 potions of might (80 gold) (18, -15, D:3) a bat skeleton (19, -29, D:3) a gold piece (20, -17, D:3) a +0 leather armour (21, 12, D:3) a +0 rapier (25, 1, D:3) a +0 whip (35, -9, D:3) a +0 dagger a goblin corpse (skeletalised by now) (35, 6, D:3) a bat corpse (skeletalised by now) (36, -8, D:3) an adder corpse (skeletalised by now) (52, -16, D:3) a hobgoblin corpse (skeletalised by now) Level 4 of the Dungeon [Shop] Qurampeo's Antique Weapon Shoppe a +0 great sword (280 gold) a +3 vampiric trident (770 gold) a +0 war axe (98 gold) a +3 hand axe of freezing (627 gold) a +0 quarterstaff (140 gold) a +0 mace of protection (156 gold) the +10 morningstar "Eos" {elec, Halo rElec} (2212 gold) Halo: It grants its wielder a halo, revealing invisible creatures and increasing accuracy against all within it other than the wielder. rElec: It insulates you from electricity. It cannot be enchanted further. a +0 scimitar (168 gold) a +0 flail (98 gold) (0, 0, D:4) an adder corpse (skeletalised by now) (3, 9, D:4) a +0 short sword an orc corpse (skeletalised by now) (5, 2, D:4) a +0 dagger a goblin corpse (skeletalised by now) (11, 19, D:4) a potion of heal wounds (31, 34, D:4) a +0 dagger a kobold corpse (skeletalised by now) (37, -17, D:4) a howler monkey corpse